Part 10: Session 8: Totally Not Ripping Off Moria: Floor #2
Session 8: Totally Not Ripping Off Moria: Floor #2
“I can’t remember the name, but the main villain was all, “I’m your father,” and there was this empire killing everybody with this fucking awesome death machine, but then the main characters ran in and killed the empire.”
That’s still not very descriptive.
“No kidding. I think you just described Star Wars.”
“What, really? …Oh hey, you’re right! Weird.”
Shall we get started?
“I’ve been waiting for a while now, yes.”

So, last time you guys explored everywhere except in the cave-in, and we did all the running-around-town stuff already.


One after another, with a bit of distance between each of you, you crawl through the opening.


Oh yes, there’s going to be quite a bit of combat on the second level.
Nothing particularly exciting about this one. However, I would like to note that those extra-light bows are really paying for themselves in orc corpses.

Nothing past the orcs except the next floor down.



You’re being helpful. Now shut up and listen, all of you. Obviously, an orc patrol is approaching, as you hear steps and the orcs’ grunting. You immediately press your backs against the wall as tight as possible.


Just wait and listen, you’ll see why I’m doing it like this. So anyway,

One of the orcs turns and sees you. In alarm, he totters backwards on the slope. As he falls, he tries to grab onto his friend. The result is that both fall over the edge with a loud cry. Lewis, vVorpax heard them talking, and they said that there wouldn’t be anything left of the dwarf but skin and bones soon. And when they dumped him down the hole, they talked about monsters.

I figured it was at least more interesting than killing yet another two orcs.




Not really, no.

What do you have to chuck? I remember that you made Thorgrim sell his lantern.



You might as well go after him. It’s not that bad, really.





There isn’t an “arachnophobia” stat, so I decided to go with Curiosity.

Oh look, the spiders are coming!


Hey, William?

Spider butt.
It’s funny, looking back. I sucked so bad at this combat back in the day, I was honestly despairing when I finally won and found out my reward was even more spiders. But as you can see here, I’m now good enough to get by with only one significant injury.



She fought the skeleton warrior all by herself, remember?

Once again, leveling up lets you improve a positive stat, get a chance to decrease a negative stat, plus 20 skill points for non-magic characters. In this case, I increased Belle’s Strength to 19, lowered her Superstition to get that bonus to magic resistance, and tried (and failed) to make her Sword skill move up at all. Two-handed weapons are up to 9, though.










A humongous pile of bodies.





I might as well tell you. Whoever holds it gets their Superstition reduced by 2.





This brings current Superstition to 0.



Just extra space to justify the giant battle map.



You know you’ll have to get up the hard way to secure the rope, right?

Fine. You survive the first slippery spot on the chute, climb up the easier, crack-filled portion, cross the pool of blood, but when your eyes finally get even with the passage ahead, your hand gets cut by a piece of glass and you fall aaaallllll the way back down.

Not quite close enough, it seems.

Ah, there we go.




If you wanted to start your own mine somewhere, sure. None of the tools are all that valuable.


…Sure?


Ah, this combat. I have such memories of this combat. This is the one where I gave up on the game the first time I played it. All the other tough combats were optional up to this point: the fights in the crypt were all optional if you knew which one had the priest’s body in it, and I gave up on the last fight with the demons until I found out how “compute combat” works. The magician would end up pretty beaten up, but it would get the job done; it wasn’t until later that I figured out how “magic weapon needed to hit” worked. The other hard fights, like the ones in the barracks and the dining room, could be avoided completely if you knew they were there, but the one you get from opening this door can never be circumvented. It wasn’t until much later, when I did things like “read the freaking manual,” discover which spells are more useful than the others, and buy armor ahead of time that I finally fed this combat its own ass, such as what happens in the above video.
Oh, and make a note, folks: don’t walk up to the elf. It’s just a bad idea.

It’s another dining room, this one for the dwarves who are actively mining. The orcs were eating before they heard you coming.


Incidentally, you’re all now drunk.


I goddamn hate being drunk. Not for the stat changes, which are about even overall, but because it forces you to wander left and right instead of going straight forward. Realistic? Yes. Annoying as all hell? Also yes.

This is a storage room, with several shelves full of looted containers and a few barrels of water.

Some extra rations, licorice sticks, candy, and some dried loneberry.






Not really. However…

So how do you deal with it? You could, say, climb in and take it out, or fish it out with a string or something.

…What?

That…sounds like it could work. Sure, Thorgrim busts open the barrel from the bottom and the water runs out. Your feet get soaked, but then the water finds some crack in the floor and runs off. Without any further problems, you take the box out.
There’s one option with a guaranteed success, and two that can fail horribly and/or cause damage to the one who tries. Which do you think I pick? And hell, if you’re thirsty, there’s another water barrel to use.

Well, Thorgrim turns the box in both hands. By mistake, it slips and falls. Hitting the ground, the lid pops open, and a ring, a gold chain, and a gold armband fall out.


Er, nothing happens, at least.


I didn’t want to show this until after the gold loot was found. As you can see, being drunk has quite the effect on basic stats. Belle here had unaltered numbers before getting wasted, so it shouldn’t be too hard to figure out what liquor changes.


…You’re going to throw axes at a target in the middle of a hostile mine?





Oy. Fine, everyone roll two throwing attempts. William, you first?

Roll two throwing attempts.

I don’t really know, but everyone decided to hold an impromptu throwing contest.

Great, so everyone else, roll your attempts…alright, looks like Suzie and Lewis got last by only getting one axe to even stick on the board, while Alex, Hal, William, and Paul all got one in the circle and one outside.

Actually, Thorgrim decided to participate too. He got both axes inside the circle, and since he won the contest, I’m giving him an extra skill point in throwing and both axes.

You saw me roll the dice. Thorgrim won fair and square. Besides, he’s the only one of you who even bothered putting points into Throwing Weapons.


The tools are still as useless as the last storage room, Hal.


The air smells funny and you noticed.

Yeah, well…William’s an elf. So he can smell one of those gasses you mentioned. Probably. I’ll need you all to roll Strength checks, by the way.



You think the game will be nice and just make Kurzmann fall asleep in close combat? If you do, you’re fucking wrong. “Unconscious” in The Dark Eye means five or fewer hit points, and by god that’s what you’re going to get.


…Oh, screw it. I’ll tell you after you kill it.
This one is pretty short, and also pretty kickass. Why? Because this combat justifies why I spent so many points on Paralyze. In fact, if I’m not mistaken, this is the very combat where I first discovered just how great it is to turn your opponents to stone those many years ago.
Also, I forgot to make screenshots of it, but the skeleton was carrying a magic sword (+1 to parry) and another set of scale mail.


William did, but then he’s always in the back.

Never mind, William.



If you guys are done, I need everyone still awake to make another couple Strength rolls.

Oh my.



No problem. Nothing blocks your way as you leave the mine.


Actually, since Belle is dragging all your sorry asses across the scree, nothing happens.
