Part 2: Episode 2: Barracks
Episode 2: BarracksLots to cover this episode. We get our first "office" settings, which is where Geo-Mod starts to be less and less useful as there's nothing to tunnel to or the walls are simply indestructible. A running theme through the game is going to be the ability to blow specific pieces of the level up to get around some areas, which I'll be trying to show off when I can. Aside from that we also have the introduction of the up-armored guard. We don't see him in any other area of the game and I can't really tell if they are any tougher than the stock and standard guys.
Oh, and we also get the flamethrower, shotgun and riot shield. I promise to show the shield off, but it's really useless until a specific point later in the game. You can melee with it, but it does almost no damage, so whatever right there.