Part 6: No Minister
Before actually advancing the plot, there's a little optional that can be done right now in Mothergreen. That's required to ensure you don't fuck up, so instead let's go dungeon diving and explore the Ancient Forest......Is what I'd say if there was actually anything there of worth. Instead, I just ran through it grabbing the treasures (i.e. a few healing items and a small amount of Inotium) and getting out. Later on, there's an optional boss fight there so we'll actually give it a decent once-over then but for now? I just gained more than enough levels to last through to Chapter 4 (you really don't need a high level for most of the game).

Holy is a light elemental spell, naturally. It's basically the multi-target form of Saint and costs over twice as much SP.

Miracle Horn is a full party heal; it restores about 60 HP to everyone. It's... not that great. Using the full party full buff still proves to be more cost effective for prolonged battles (of which there are none for a long while).

MegaSaint is to Light what MegaLightning is to... Thunder. A slightly more powerful version with a disproportionate SP increase; the increase for MegaSaint costs more than double Saint's SP but less than Holy.

Trick Wind is the first debuff we've gained though it isn't actually that great. It just lowers the agility of one enemy. It could pose useful in some prolongued battles but most fights don't last long enough to make worthwhile. At least it has a low SP cost... though Kid has barely any SP so that, well, makes sense.

Lastly, Storm is - as you may have guessed - the multi-target version of Lightning. Bizarrely, it costs just under thrice as much SP despite not being as effective as MegaLightning which you get 6 levels earlier.
Nothing else to note here, so let's head on over to Mothergreen at the last possible opportunity this chapter.

Fanclub Girl: Please write your name and address here... Alrighty then Miss Cornet of Orange; we'll be sending you a newsletter soon.
This is way more important than it seems. The payoff, in the end, isn't that great but it's one of the few things you can easily and accidentally screw yourself out of if you're not careful.








You can actually just walk into the palace through the front door whenever you want to. There's no real point to doing so, since you have access to maybe a third of it at best and can only get a few low end items anyway.


Kururu's preferred route is much more divergent and requires using a side-path that... well, you'll see.








There's a surprisingly good reason for that. Though if what Kururu says is true, it begs a simple question... and it's one that even Cornet knows to ask!


So, yes, in order to get to the castle, we have to use an underground waterway/ruins that are underneath the church cemetary of a different town altogether.

Whilst following a horribly linear path that has no divergence whatsoever. The only thing of interest along the way is...

A locked door that we have no means of opening right now. We won't be opening it for a long, long time; so long, in fact, that the payoff is probably not worth it at all.
Let's not dwell on that for now; instead, let's just head on to the final room to the topleft and see what lies in store there.






This fight is... well, it's a random encounter in this area (both enemies and this specific formation). It's not made any stronger here.
After the fight, the door opens and you walk inside.



















...This guy... Well, uh, you'll have to see it to believe it.























...Yes, he really is as creepy as that smirk and this scene makes him out to be. I am not making any of this up, I swear.









This fight is the last one of the chapter. It's also a complete and utter joke, so rather than do it any normal way I opted to use it as a means to demonstrate one of Cornet's more unique skills... which ended up dealing about twice as much damage as the enemies have max health. Needless to say, using her Kansha skills is more than a little overkill against almost everything.






Next time: Contest Rhapsody