Part 12: The Fortress of Robotitude
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With nothing else to do, we head to the Fortress.
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It's, well, a big dungeon alright. Probably the largest yet.
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The flashy lights also make their grand return.
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As well as LSD-trip screens that hurt my eyes.
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What? It's stupid not to guard the doors? You're right! Thanks for telling me!
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so you leave? what the fuck
(he really just goes and blocks the entrance, so I guess he's not THAT stupid)
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I mean, thanks dude. This is handy.
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The only other way to go is to equip the Leader's Badge and head into the meeting itself.
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Is Akihabara brainwashed?
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This is a real start! We'll show our power by occupying Quintenix! And we have a new weapon. Ok guys, let's go for it! This is a good chance to show our power to the people of our home planet!
Everyone proceeds to leave, and the other rooms are left unguarded.
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The enemies so far are nothing new or special.
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A locked door, and a mouse hole.
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Akihabara: It's obvious this isn't just a normal stone. It's not perfected yet. It's still missing a part. It's... missing a part? Is there some technique...
Blackmore: He... he's useless! He doesn't understand. I will let you see it. My plan was to get the jump on the home planet. If I don't understand this power it's all in vain. Stop it, I won't ask you again! Hey... is someone there?
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I still can't get over the fact that our enemy has a pumpkin head.
Blackmore: I can't rely on him for the Tetron, it's too important!
Rose: An impatient man. The Tetron will be investigated further... hmm, an unusual mouse, its goofy face reminds me of that boy.
Blackmore: What boy? That's an unforgivable line.
Rose: That's a secret. Let's go. I want to finish this plan before the home planet gets wind of it.
You tell me what's going on with this translation
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Using the Key we found in that room, we continue on; this dungeon is great for GP, lots of treasure with it.
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There are a lot more security bots in this dungeon, so do your best to avoid them.
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Pumpys are new here; they're tire-based creatures with decent Speed but aren't too tough.
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Although that door nearby is where we need to go, exploring reaps great rewards.
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Including how to make lasers, the second-best long-range projectile weapon. However, they're best used to combine with other materials to create Blades, the best weapons in the game.
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Dr. G is basically building Tron.
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Before we do this, we go back to where we need to go, and encounter Facemen. Take them out with a three-hit Sword 4 RUN.
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We're now in a room filled with water and a locked door, suggesting we find another key.
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Knights are pretty powerful, so don't let them get too close. They can do a Dragoon-like Jump attack that is very powerful. They're very strong, and best handled with an Axe-user, as most other weapons are pitiful against them.
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Going down a path we're not supposed to yet, we reach a room with 7,000GP and another locked door, so let's go down a different path.
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Well fuck you too, then.
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He softens his demeanor after being spoken to a second time.
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Thanks bro.
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I have an Ikea shirt from a time that I worked there that says this...
sadly, all my friends just joke and read it as Seize the gay
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In the prison cell, we learn how to make Blade 1 and 2. Awesome.
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Can't do anything here, so let's head back to Dr. G.
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Blades significantly change their look as they level, getting bigger. The first three levels are pretty weaksauce, but Blade 4 is the best weapon in the game. With lasers, we can combine them with Punch weapons to make Blows, the ranged version of the Punch weapon; at level 3, they outclass Laser weapons in every way. We'll be making this for Gato, since the Celtis are about to become totally obsolete.
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Dr. G: Don't talk nonsense... a mouse here, what? Hey! A present from above?! Assistant A! A test! We'll use this mouse!!
Assistant A: Roger wilco! A test!
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The assistant says, while fastening something to us.
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Welcome to Tron, mouse version.
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There's nothing to do here, since the barricades block us, so we return to prove that it was a success. The two of them head into the computer, no problem.
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Reading the book on the desk teaches us how to make the Cyberjack. Thankfully, there's an R&D right next to us.
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Now, we return to the room where we first found some Inventor's Friends.
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Crystals teleport us all around the mainframe. Instead of using this warp (which is the first you come across), we use the next one.
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Then, this left warp.
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As a test, we came into the computer, but my stupid assistant can't find the exit! Can you lead to my laboratory?
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You want information, even if you want Dexter to be a greedy fuck.
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The next crystal leads us out. Dr. G tells us a Protector is guarding Akihabara's memory. He gives us a Key, which is very helpful.
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The Key goes to the first locked door, not the second.
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So many fucking lights everywhere.
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Jacking in, we follow a linear path to a mid-boss.
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Original name there.
What? Return the memory of the people I ate? We'll have to negotiate there. Human memory tastes good. By the way, I'm hungry now. Let me taste your memory, too.
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Bugbug is most easily taken out with the Axe, but the Sword 4 triple-shot can do respectable damage as well.
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He can inflict Stop with ease, and his attacks hit relatively hard, but it's nothing too hard to handle.
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The blockades are now gone. This warp leads to a Blade 2, if you wanted a free one.
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Akihabara: Dexter? It's... all coming back to me now. I did something bad. Even though I lost my memory, I'm afraid I've made a terrible thing. It's a very powerful Laser. They're thinking of targeting Rococo. Quick, follow me!
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Red Pixies are bit uncommon around here, but they're more of a nuisance than a threat. They can do some serious damage with their flame spells sometimes, though.
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Next time: Akihabara's Terrible Thing.