Part 62: War of Liberation
Chapter 29: War of Liberation(Or, "



This is a very, very talky chapter.


...yes? I mean, seriously. How did Grand Meir conquer two entire continents if it's this easy to beat them with a ragtag liberation army?







Before, I'd have laughed at an important enemy general saying "to the death!" the first time we fought them. Then Clotho died on her first real battle. So who knows? That might be true.


Without Hurt, Alhambra's stats are 53/24/31. With Hurt and Adamancy 4, Alhambra's stats are 48/22/27. Basically a swat on the nose, especially since she's still leveling really quickly. Losing 20 damage really isn't that bad, and the amulet improvements give her +46 defense for a net +44 improvement.
Without Hurt, Izuna's stats are about 67+57/25/41. When Hurt, Izuna's stats are 33+51/12/21. (The lower +modifier is due to Invoke Might recalculating off of a lower Attack.) This one actually kind of hurts! 60 damage is nothing to sneeze at. That said, one of the big reasons I'm using her is that she's a giant sack of HP, and Hurt doesn't affect HP at all. She gets two Topaz Amulets and only loses 5 net defense. (It'd be positive, but her accuracy is kind of awful; keeping the Dragon Medal for +accuracy is a good idea.)


Ehh, why not? It's not like we have a crippling manpower shortage or anything. (Selmer's Seal actually appeared in Quests this time. I cheated for two Thief Proofs and Selmer's Seal this time.)

Simon gets +39 in Amulets and learns Melee Guard 4, which should make him really damn tough for a level 18 unit. Igraine learns Sedna Prison 4 and Invoke Mind 3. Alhambra picks up Will of War 2 because she has nothing else to spend points on.

Another familiar stage.


The majority of the enemies have no skills, for all intents and purposes. The left War Mage has Magna Volt, the right War Mage has Meteor Gate. The High Priest has both Cure Drop and Oratoriorae.


The "same phase" restriction on Defender renders it as useless as ever, while Will of War isn't very useful on enemies that you absolutely must kill quickly anyway.

Aggressor is a bit more threatening.

For once, both of the paired Guardians have the same skills.

Alberich, what happened to your skills? He's not wearing any accessories either. Is he so deep in self-doubt that he forgot how to fight or something? That's a weird mix of poetic and stupid.

Matthias also has his Gold Ring and a North Medal (+30 defense -25 attack). The latter is a pretty niche accessory, but it's amazing for anyone in that niche. Aegil loves it, for example.
Once again, there's no conversations available among our units. Best to get to it, then.

The first priority is eliminating these pests.
The Snipers and all of the Infantry move towards our team. The Armors and the rest of the top group stay where they are.
At the end of turn 1:








As before, all of the newcomers speak to Marie or Altrius.
Marie and Sasha









Altrius and Ansom














Snipers down.


Izuna and Altrius don't kill any of them, but that's what Sasha and Ansom are there for.

...Or not. Ansom attacks first and hits one of the two who are right next to each other. Despite both enemies being is range, Sasha's AI only goes after one.
At least the survivor attacks Altrius and Izuna instead of a squishier target. The Infantry and Snipers continue to advance.

We have officially reached Post-Amulet Scarcity. We don't have all Topaz on everyone, but the people who are meant to be taking hits are about as tough as they'll ever be.
Then, at the end of enemy turn 2, there is a lot of talking.
















If the end of Route B is any indication, then Matthias himself wants Gauss to step off of his path. But he can't leave his old friend and ally to fight by himself.
As far as sympathetic enemies go, Matthias is more-or-less it. I think he works better because the game is so low-key about it. There's never any navel-gazing; he's simply a good man on the wrong side, and if you don't care, then the story isn't going to try and make you.





That "about" is incredibly awkward there.












Like Sasha and Ansom, they appear at the bottom, this time at the bottom-right corner. I imagine they'll charge off into the enemy midst and get themselves an ignomious (if temporary) death.



No counters, thankfully. This lets Igraine and Marie move up.

This should let the bottom-right group take this one out.

When I said the AI was suicidal, I really wasn't kidding.

This dodge isn't enough to save her, sadly.

The Armors are all aggressive now. Alberich, meanwhile, is charging directly at us.
Three more conversations!
Altrius and Margus








Altrius and Kay













Altrius and Alicia
















Stutter.







That is perhaps the most advanced case of someone losing control of a conversation I've seen in some time. I think you need classes on conversation, Altrius. And maybe a therapist.
Anyway, that's over. Back to the battle! ...where half of our units are out of our control. Want to make bets on how long they last? I'm guessing four turns, but that's only if their AI is set to "be paranoid around magic" like important enemy units are.

All of Igraine's improvements since last stage add up to about a 50% damage boost; she nearly kills an Infantry from full health now and chops 2/3 off of the Armor.

Now it's time for forty more text boxes! Yaaaaaaay. This conversation is available only if he talked to Alberich in chapter 19.
Altrius and Alberich





...Then why did you even say that? Pointless dickery?

I guess Altrius agrees with me.

Wouldn't you be the one who wants revenge? What with how we killed all of your men, beat you up, and then mugged you? Really, I'm more thankful than anything. That Black Ring has been really useful.












A final conclusion, that, notably, parallels the Matthias-Alberich dialogue above.




In light of my earlier comments on Prince Serdic, Altrius's lack of a name, and the dickery of the former to the latter, I find this line really funny.



And Alberich joins up! You may have been expecting this, since I repeatedly mentioned "route exclusive character," singular.


Hopefully Izuna will deflect a little fire from Altrius. He might have a hard time surviving this otherwise.


I doubt the allied units will be enough to take out even one of these Armors, but... Every bit helps.
I think Alhambra has a class penalty and Simon a class advantage against these Armor-type enemies. He did a surprisingly high amount compared to her.

Huh. Didn't expect Alberich to retreat like that. Expected more of a suicidal charge at the enemy Snipers.

It's a near thing, but no one dies this time.





I manage to eliminate all of the cavalry, so that's one major problem eliminated.

The AI policy on OBs is kind of problematic here. Remember how I mentioned Alicia's OB transfers a part of her meter? At level 1, it's 20%. AI allies will basically always use OBs when they can. This means AI Alicia can sometimes use her OB several times in a row for very little real effect.
Not this time, thankfully.

It seems the Snipers are set to low MC AI.

The War Mages, meanwhile, appear to be attempting to surrender. Unfortunately, we have no way of recognizing their surrender when Matthias is that far away, especially since it may be an attempt at clever treachery. Sorry, guys, it's nothing personal.



The Guardians don't hit *that* hard, so I'm not being excessively cautious.



...oh my.
Alberich? You are officially the most competent AI ally I've had so far by a lot. Getting three people with Ragnarok Dusk is actually pretty impressive, especially since Matthias was one of them.

Only the Guardians are left. Between the AI allies and my own team, it's not very hard to kill them. Altrius has 3 OB, so I position him such that Matthias will have to end his turn next to him.
Then every single AI ally crowds right around him, scuttling that plan.
Good thing Matthias just sits there, then!

Simon and Alhambra attack first, ensuring Altrius can kill with Brave Ray. Unfortunately, ZOC ensures that the first one to attack will be in firing range of Brave Ray.


It's okay, though. Simon is pretty tough.


Matthias dies. With Alberich joining up, Grand Meir has now lost three of its four Grands to Bretwalde.



The North Medal is the same as it was on Matthias. There's no one in particular who should be using it on this team, but... Hell, Selmer put a bunch of growth into trying to take a hit. I may give it to him. He doesn't have Aegil's crazy HP, but it should at least protect him from a stray arrow or a few spells.




Total resets since chapter 20: 4 (+0)[/i]
Next time: The Promised King