Part 39: CHAPTER 10: The Old Fox - [Part II]


Back at last. This time we have to give the old man a tour of the city and get into a few fights along the way.
Some historical notes:
Shogi has been played in Japan for around 500 years, but it's built on earlier Chinese, and before that Indian, predecessors. Few young people know how to play today, but of course major tournaments are still held and courses are available. (As an aside, Japan has exams and official rankings and mastery levels for everything - from abacus use to swimming to playing the harpsichord - not just karate and judo.) Given the greater number of possible moves compared to chess, computer programs have taken a longer time to develop. You can read plenty about shogi at wikipedia.
If you're interested in shogi, the program I mentioned in the video is available on PC here: http://www.shotestshogi.com/
If you already know how to play and want a serious challenge (for free!) follow the instructions to get Shogidokoro here: http://www2.teu.ac.jp/gamelab/SHOGI/SPEAR/spear.html

There are only a few more loose ends to tie up on the sidequest front. We'll start off today with a bounty.

This is [Arashiyama Yuuzarou] and he's a murderer. The notice says he can be found in Gion at night.

In fact he's hanging out at the Suiten Inari shrine where we had our fighting tutorial in the prologue.



He'll take anything from the sake shop. Fortunately, I stopped in and bought some before coming here.


Fade to black while he chugs the bottle.






He goes down easy enough. It's not the most exciting fight since we're in Gion and so limited to hand-to-hand. We can't even snatch his sword away.



Received [1 ryou 5000 mon].


Received [Oni Bone].
Got 1500 Experience Points
Now, as long as we're in Gion we can do two easy kakemawari jobs - the very last of the game.

The letter comes by pigeon just outside the Tatsuya. The writer says he's been cooped up inside a pleasure house for three days and he's starving. Kiryuu's task is to deliver some food. Anything will do.

This is probably the easiest job because the place is just across the street from us.



[VOICE OFFSCREEN]: Uhh....

[VOICE OFFSCREEN]: Yes.

[VOICE OFFSCREEN]: .......

I chose to give him some grilled dango I had lying in the bottom of my storage box. It can be anything except sake though.

[VOICE OFFSCREEN]: ...yes.
Received [2000 mon].


Got 1500 Experience Points
Of course, no sooner do we arrive back home than....

...we get our final contract.

It's from the same guy. He says he's still stuck at the shop and this time he wants us to deliver a woman's hairpin.

It can be any hairpin and we have a sackful of them by now. You get pins of varying quality as rewards from sidequests, random encounter drops and, if you somehow avoided all those, you can buy fairly cheap ones at the Arigataya market.


>Did you bring it, Kiryuu-san?
>Would you mind giving it to the
>girl standing across from the
>dojo down the street?
>She'll be expecting you.
>Tell her "The weather's lovely
>today," and she'll know who
>you are.
>Thank you!


She seriously is just two steps away.




*SLAP!*




Received [Letter].





May as well follow up at Gion Inari ourselves.

We just need to check behind the shrine.










Received [1 ryou].





Got 1500 Experience Points
One more bounty to get in this chapter, which will make 18 out of 20.

This is [Toyokichi of the Kuromon Family]. He's the head of an infamous gang with over a hundred members. The board says his base is near Sanjuusangendou and he's usually found at night.

Easy enough to get here. Since this only happens at night we'll need to come here after the kidnapping but before we go to Kiyomizudera. But what the hell? Haruka can wait, right?




Three choices:
1. I came to join your gang.
2. I'm here to take out the Kuromon Family.
3. I'm lost.
May as well get right to the point.

















What follows is similar to the 100-man battle at Shibusawa's, except we can use our real swords this time. The enemies use katana, kodachi, bokutou and unarmed styles too for variety. Toyokichi won't appear until you've taken out several dozen of his henchmen, so that kodachi HEAT action comes in very useful here. In the video I make sure to take out all 100(?) goons first. It's just a shame some of the best HEAT actions don't work on Toyokichi himself.








Received [1 ryou].

Received [King's Amulet].
This sucks. It gives +5 fire defense, but makes enemies more aggressive.
Got 10000 Experience Points
Now, since we clearly have an action stage and a boss battle coming up next time, let's pay a visit to the blacksmith.

I'll spare you the shopping list this time, but this is the [Oni's Fang], or Demon's Fang, if you prefer. Forge it from a base [Nameless Katana] with 15 ryou, a [Tiger Fang] and an [Oni Hair] with the guide from that merchant at the Sanjuusangendou who sells the Tengu masks. Except for those instructions we've had all the other ingredients since at least Chapter 7.
The [Oni's Fang] is flat out the most powerful sword in the game, with a fully tempered ATTACK score of 110 and POWER score of 250. Compare that to our current [White Lion Tachi] with 85/110. The only catch is it has a SPEED rating of slow. Keep in mind that until now I've never used anything slower than "fast" and still can't always block incoming strikes quickly enough. Fortunately, the speed stat doesn't affect Kiryuu's running or dodging.

We could also make this, the [Nue Killer]. One ingredient is blacked out, but it's available cheap at the weapon shop from this chapter. This sword is the best Enchanted Sword in the game and the only one not connected to that sidequest from last time, but its SPEED is still only medium and it can't be upgraded. It probably has some kind of magical effect like the others, but I can't tell what, so it's obviously not a very useful one. On the other hand, it only costs 1 ryou.

Whatever. We'll take the fully upgraded and massively expensive [Oni's Fang]. Mainly because it has a partner:

This is the [Oni's Claw], and it costs 6 ryou, a [Nameless Kodachi] base, another [Tiger Fang] and an [Oni Bone]. Once again, the only thing we had to wait for was the instructions at the Sanjuusangendou. Upgraded 4 times, we get:

So let's try these on.

Before stats.

After stats.

Pose!
So it may seem like if you can work around the slowness these would be the best swords possible. After all, the [Oni's Fang] has the best POWER stat (for blocking and guard-breaking, if you don't remember) in the game, including greatswords. However, in practice it's overkill. No enemy in Kenzan has a breaking point nearly that high. Even with a POWER of around 120 you'll still stagger pretty much any opponent. And there are several swords with a better ATTACK (damage) stat as well as faster speed that exceed that threshold. One of those becomes available next chapter.
Well, we're all caught up at last and ready for the showdown at Kiyomizudera. See you next time.