Part 14
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Back to Mu's Tomb and the Victory Rune.
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That's a big chest.
Both contain monsters, of course.
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The bigger one has a jack-in-the-box.
With that useless diversion out of the way...
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Dammit, man! There's a guy on my team with butterfly wings! I know what danger is!
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This place has a lot of enemies and wide open spaces, putting your running like a wimp skills to the test.
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Except this part. It's a narrow hallway with about seven guys hangin' out. You pretty much have to punch through all of them.
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Inside is a familiar (assuming you watched all my Red videos) pile of bones.
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We make good use of the free turn to set up our various nifty spells.
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The Skulldrake awakens angry, due to a long night of drinking with the other Rune quest bosses.
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...and gets put down just as quickly.
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Shine Rune Get!
The final rune's in Koorong.
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A couple BlackX goons expect us to pay in order to pass. Then they die.
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Yay, we get to go through the sewers again!
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Liza is the guide for this one, although this is the only instance of guiding she does.
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Koorong seems to have a system of limestone caverns underneath it. Nifty.
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I considered a Kriss-Kross joke here, but then I realized I'm better than that.
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Boss senses...tingling!
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Time to save.
Video: Koorong has an underground roach problem.
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It's in your heart, Blue. It always was.
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The Hide Rune is pretty damn big for something that's hiding. Or perhaps that was the point.
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Blue is so damn tiny.
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Sidequests masquerading as plot development, complete!
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Next up: Something (mostly) unique to Blue's quest! Expect it later tonight, as I fully plan on finishing Blue up by tomorrow night.