Part 20

The first thing we need to do is actually put our armor and weapons on, since you show up with all of your equipment (minus anything like the +5 equipment that was stolen away) but with none of it equipped. I didn't realize this the first time I played to test this version, and promptly paid for my mistake. Before we can get out of the room, however...









So, this is our very first battle of the game and you can immediately see the difference in sprites and overall graphics. Our characters have all gotten a bit of a makeover, but in general they still look pretty similar to their sprites from the last game. Drider are a new enemy, being essentially crow-spider hybrids that are considered pretty dangerous. These ones have a nasty habit of casting Fire Shield on themselves, which makes them very annoying to take out. The simplest way to deal with it is to keep doing a bit of damage to them each round so they never get a chance.

Another addition to this game is that occasionally battles will have reinforcements come in for both you and the enemies. In this case a couple of Zhentarim soldiers rushed in, but we luckily had a pair of dwarves allies come in to selflessly act as meat shields until we could deal with it.

Standard Gold Box rules are in effect now that we've been through a battle the game checked our experience totals and realized we've got about 4 characters who are eligible to gain levels. A quick trip to the local training hall fixes that, as well as revealing one of the neater things they implemented: you can now have one character pay for another's training, meaning I no longer have to go through the trouble of doling out training money. Going back to the story, however...





One short fight later, we're ready for another set of levels for our spell casters. They REALLY had a lot of extra experience socked away.





Griffins have also gotten a bit of a makeover in this one, and we're introduced to a weaker humanoid enemy in the Lordsman. They're mostly the new version of cannon fodder. The griffins have also had their treasure downgraded to gems from jewelry, meaning that they're not worth nearly as much experience as they used to be.













That should have been a force of man and griffons. Bit of a typo there.








In fact, there are two. This is their new sprite, which I think is a grand improvement on the previous version. Since we're here, it's a good time to revisit some old haunts...





After a bit of rest, just next door...








Poking around nearby reveals a hidden room...




A small and impromptu fight adds Banite clerics, who are liable to drop nasty things like Hold person if they've given half an opportunity. Pity they're so neatly lined up for a lightning bolt. As a note, drider have magic resistance so there's a chance they'll just shrug off any spell you throw at them.













Our first major battle is actually quite an affair, with about a good dozen or so enemies. They've probably improved the engine to handle this many, and it's definitely a bigger challenge than we're used to dealing with from Gateway to the Savage Frontier. Now, we could go downstairs and chase after Geildarr now, but there's a few rooms that can only be reached from the front door.






We've seen these guys before, but they certainly look a good bit more demonic here. Still not much trouble, although they're tougher than a lot of the enemies we've dealt with so far.






Character Snapshot






So, a huge round of changes with our first update. The biggest changes are in our spell casters who have each gone up a couple of levels and gained a new tier of spells, but Kedzie has also gone up two levels and maxed out her level as a fighter. From now on she'll only be able to level as a thief, but she'll have to do it on half experience. Since thieves are the fastest leveling class, however, that shouldn't really slow her down much.
Next update: Do you think love can bloom in a dungeon?