The Let's Play Archive

Secret of Mana

by ddegenha

Part 2: Dead or Alive, You're Coming With Me



Having left our home village behind us forever, we're faced with a crossroads. Luckily there's a handy sign installed to point us in the right direction.



This totally legit business is the game's first long-distance travel method, which is exactly what it says. You travel from place to place through a network of cannons set up in convenient locations. Kindly mentor that he is, Jema has already paid someone to shoot us out of a cannon.




It serves as a nice opportunity for them to use some more of that fancy rotating Mode 7 effects, and also demonstrates that our hero has already learned how to tuck and roll with the best of them. I can only imagine that other uses of the Cannon Travel service haven't gone quite as well.



The discipline showed by this group of soldiers is fairly impressive, come to think of it. Someone comes flying through the air and lands right behind their leader, and they never blink an eye.



Five people seems a bit much for a whip finding expedition, but what do I know?



This name will in no way come up later or be important in any way. Also, there's something a bit off about his expression and stance.



Enough of that, we have a water palace to explore! Once again our choice of a name pays handsome dividends. Jema sounds like a grizzled old man here.



The water motif is very strong here, and entrance is controlled by a series of push-button walkways. Jema naturally walks ahead of us, evidently having stopped to retract the bridges after going over them. That's a fairly impressive level of dickishness.




Naturally, Luka isn't exactly what you'd expect. Unless you're talking about Japan, in which case the immortal guardian of a force of nature being a teenage girl makes perfect sense.



And you just stood on the sidelines, despite being a knight!




In other news, the people in the village are completely right. The Mana Sword is evidently broken and it is entirely our fault that there are monsters now. It's possible that the whole thing would have fallen apart anyway, but there's no mention of that. Luckily the solution is what RPG heroes are good at: wholesale slaughter of monsters.



More orbs = more power = more ability to slaughter monsters. You can do that, right BOY? Of course, the orbs alone won't do anything by themselves.



We finally get a glimpse into what's up with Jema, since it appears he's more of a scholar than anything else. He probably got knighted for untangling a particularly knotty historical problem.




The whole Mana Sword and balance of Mana issue isn't the only problem, naturally. Kids these days... if it didn't happen in their lifetime, it's a fairy tale.



There's a lot of jargon being thrown around here. Evidently the world has Mana Seeds and they're fairly important. Other than that, no further explanation being given.



Jema's kind of jumping at shadows where the Empire is concerned. Despite evidently being the bad guys, they're probably not responsible for EVERYTHING that's going wrong in the world.



With that he buggers off and leaves us alone with Luka. This business with Pandora is too important to leave for another moment. Naturally he can't be bothered to tell us where Gaia's Navel is.



The Dwarves in that area can presumably help with powering up the sword, which is the really important thing here. "Remember, BOY, it's the sword's power that we're interested in here. You're just kind of an accessory."



Now that she's got us alone Luka has a few questions. It's an opportunity to get some more plot dump and preserve the illusion of choice.




Whichever way you go, it all comes back to the sword. You can kind of understand BOY's puzzlement since they're been telling him that the mere fact that he of all people has the sword is a sign of how screwed up everything is.



Looked at that way, Luka's actually being far more than encouraging than anybody else BOY has met thus far. At least she thinks that he can be a hero.




Somehow we've satisfied Luka enough that she wants us to do something with the sword. The pyrotechnics are fairly impressive, at least.



I can only imagine this will make a bit more sense later on. It sounds almost like an in-game explanation as to why killing all these monsters and such will strengthen the sword.



This adds another item to our to-do list. So far it consists of: Go to Gaia's Navel, kill all the monsters you find to empower the sword, and visit all 8 palaces in the world. That's probably several months worth right there.



Even better is getting a new weapon. Somehow the spear is different from normal spears and can be powered up the same way as the sword.



Multiply that by the number of weapons that are scattered around the world and you can kind of see why this game is considered kind of grindy.




Luka's kind enough to actually give us directions to Gaia's Navel. Now Pandora, where Jema went, is actually on the way to Gaia's Navel. He just didn't want to travel with BOY.



Outside we can try out the spear. It's pretty straightforward, to get right to the point.



The path open to us takes us past carnivorous flowers. The question being, of course, whether or not these are naturally occurring or if this a recent result of Mana being disturbed. If it isn't, then this is a very dangerous world. Incidentally, this enemy is called a Lullabud.




A sign directs us to a charming little cottage off to the side. Such things will occur frequently.



Kitty! Neko is the proprietor of the entire chain, and he's something of a friendly hold-up artist. He charges about twice what anybody else does, but he's usually got some very good equipment and much needed healing items. If you can get by without what he's selling it's better to save your money, but he does provide a valuable service.



A few steps to the south....trouble. Some hero of the ages we have here, folks.



All things considered BOY is pretty lucky that they didn't do something like tie him to a spit or go for some impalement. Slow boiling isn't pleasant, but it beats some of the alternatives.



These have to be some of the worst guards in the world.



Which is pretty lucky, considering that we're being rescued by the least stealthy person in the world. It's a perfect match!




Despite sneaking around in a bright pink getup, she has the nerve to call BOY an idiot and pretty much fling him into a tree. So much for being quiet.



BOY is appropriately grateful, but considering the way life has been shitting on him is understandably suspicious.



If I'd realized you weren't him, I'd probably have left you to die. Goblins have to eat too, you know.




Who was that masked girl who ran off in the direction we were planning on going?



This would have been bloody helpful ten minutes ago.



Another old favorite makes an appearance. The mushroom was one of thirst enemies in FFA, but here they're tough enough to take a few hits from the spear. They've also got an unpleasant dust attack, so better to attack from a distance.



The sign reveals the ugly truth. We're actually just outside of Potos Village.



Just as in the previous game, weapons are as much tools as anything. Pulling one out is much simpler using the ring menu. There's nothing of interest behind this particular barrier, but it serves as a notice.



The little yellow smiley here is a springboard. Aside from the comical effect of making it look like BOY has a spear shooting out of his ass, they're an important way of getting from one level to another. Expect to be seeing them in dungeons and such as we continue.




Shortly afterward we arrive in Pandora. The reception... isn't exactly warm. A little more explanation would be nice as to why letting us in is such a big deal and why we shouldn't talk to anybody.



Not that most of them have much to say...




There's some explanation for how things are going. Considering that the witch is to the north and these ruins are to the south, it seems as though Pandora is having problems from both sides.



The biggest and most expensive looking house in town is empty except for the help. Somebody's making a nice catch.




A few of the residents of the town are more talkative, although some of them are also quite bitchy. All in all, this isn't a terribly pleasant town.



Some of the residents of the castle agree with that assessment. It's kind of gloomy when you think about it.



This is Dyluck's home town, evidently, although the fact that he's not back can't be a good thing.



See this, this would have been good for the guard at the gate to tell us. Don't mind the townspeople, they're just zombies. Luckily they weren't the ravenous flesh-eating kind.



This whole Empire thing has been going on for a while. It's kind of funny at this point how everybody refers to it as The Empire. One would imagine it has a name, but everybody just assumes you know which one they're talking about.



A little girl in the castle acts as a testimonial to Dyluck's character. Whether this means he's a sweet guy who loves kids or a is entirely up to the reader. Make of if what you will.



There's a fair degree of injustice you can point out here about this whole witch business. Right now as far as BOY is concerned he knows only that she exists and that everyone blames her for their problems. There's no indication yet that she's actually guilty of anything other than being a witch and living near a place that's having problems.



As soon as we climb the stairs, there's a commotion directly ahead.




What? Oh no. No, no, no, no.. dammit.



But how do you know she's a witch?

We're not even going anywhere near that joke.



She's got a point. Dyluck is evidently in danger right now, but there's no indication that the Underground Palace can't hold off just a bit longer.




In the meantime, we have an important decision to make.

Naming Vote


What shall we name this little spitfire? Six letters, same selection as last time. Original name from the Japanese version is Purim. I'm inclined to say that GIRL would be running a good joke into the ground. My wife thinks she looks like a Stella. What do you all think? I'll make the call in 24 hours.

"Instead, only try to realize the truth. There are no orbs."

Reverend Cheddar posted:

Dihydrogen Monoxide Palace

BOY "Where's Sage Luka? Ah! I know, I'll ask her. Hey, do you know where Sage Luka is?"
Jema "Watch your mouth! How impolite of you! Sage Luka, it has been quite a while."
Luka "Ho-ho-ho, you yourself!"
BOY "Whaa?! Are you telling me that this girl is some two-hundred year old senior citizen?!"
Luka "Hoho! So you're the one who pulled out the sword! That's worth a good chuckle. Ho-ho-ho." (Luka basically sounds like the scary Japanese grandmother you never had.)
Jema "Sage Luka, monsters are beginning to swarm all over the villages. I just came from this boy's village, where..."
Luka "Hmph, I knew that! I learn all what happens in the world through the ebb and flow of water. The power of Mana has weakened terribly. That's why a young'un like the boy was even able to pull out the Holy Sword. At that time the balance of Mana was turned on its head, and I bet you that's why all of the monsters started popping up.
In this world, there are numerous nightmares of monsters that once had been sealed away by the Holy Sword. If you defeat them, the Holy Sword's power will be restored, and by reforging the Sword you can further whet its strength and evolve the blade. The Mantis Ant you killed earlier was but one of these monsters. Looks like the sword recovered a little bit of power already, eh?
There's other ways to further along the evolution of that sword, besides just killing monsters. Your job is to seek 'em out, sport."

(That's right folks! There are no orbs. When you beat a boss in SD2, it tells you something like 'spear's power up!' So you're basically regaining the potential of your weapons with every boss you explode. Or if you find a lucky treasure chest. Beats me how that works. I just think the underlying implication is that for most of the 'orbs' you find in a treasure chest, they had to cut corners and remove a boss.)

Jema "Years before, I was an ascetic under the tutelage of Sage Luka. At that time, I studied the power of Mana which sustains life on this planet. And now that power is fading..."
Luka "Jema, keep a sharp eye on the movement of the Empire! They aim for the Mana Fortress!"
BOY "The Mana Fortress?! The one that destroys the world in all of those fairy tales?"
Jema "Those are not fairy tales. The Mana Fortress existed, once, and the Empire aims to revive it."
Luka "It seems that the Empire has been hunting down the Mana seeds in each of the world's palaces, trying to break their seals. I've already seen some strange no-do-gooders come sneaking around outside the Water Palace."
Jema "There's been a great deal of suspicious activity in the Kingdom of Pandora. Think that has something to do with the Empire too?
Luka "I couldn't say... Jema, would you meet with their king and inform them to be on their guard against the Empire?"
Jema "I understand. I'll go right away. BOY, you should head for the cavern they call Gaia's Navel. There's a blacksmith shop there run by the dwarves. You should have the dwarves reforge the Holy Sword for you...
The further you evolve your sword and raise your skill level, the number of skills you'll be able to use will rise as well! No giving up!"

(buh bye jema.)

Luka "BOY, what makes you tremble so?"
(Sword or Fortress? I pick fortress so)
Luka "In the faraway past, the gods of this world fought in the last struggle for the planet. The ship that the gods rode on was the Mana Fortress. (wait wait but the prologue said) You probably heard all about the Fortress in the fairy tales you mentioned, but the war between the gods actually happened. At that time, it's said that the only thing that saved the ruined world from total annihilation was the very Holy Sword you hold now. From then on, the few remaining survivors were protected by the power of Mana, and began once again to rebuild the world to what it is today.
The sword you hold is indeed the Holy Sword. But the light has all but faded from the steel, and there is no trace of any of the power left in it that made it the Holy Sword. The Sword gathered up the last of its remaining strength and chose you to wield it.
(Why me? or Sword's Power? sword power baby)
Luka "BOY, if the Empire succeeds in their mission to revive the Mana Fortress, then all remaining Mana in the world will be forever lost. If you cannot revive the power in the Holy Sword before the Empire raises the Fortress, then this time the world will be destroyed!"
BOY "What should I do?"
Luka "Your task is to become a hero who masters the sword, wielding the necessary courage and strength."
(IMPOSSIBLE. ... Sure. well if you say IMPOSSIBLE Luka just gives you the Empire spiel again.)
Luka "Now then, ascend the altar and hold up the Holy Sword to the Mana Seed."
BIIIING
BOY "What was that?!"
Luka "The Mana Seed and the Holy Sword resonate together now! With this, no matter where you may be in the world, the Mana Seed's power will always flow into the Holy Sword. Including the Water Palace, there are eight such palaces with a seed just like this in the world. You must travel to each and receive the power contained in each Mana Seed.
From here on out, you'd do best to arm yourself with more than just a rusty sword. Take along with you this bronze lance, that has been purified with the holy water of this Palace. If you use that lance along with the Holy Sword, it ought to be able to evolve in just the same way.
First, you must attend to Gaia's Navel, as Jema instructed you. The Underground Palace is located there. It's easiest to reach by going south through the Kingdom of Pandora."


As for Pandora and most of Gaia's Navel I'm gonna skip it, it's nothing we don't know. As for Pandora, Elman does not tell you to gogogo and is much less amusing. Instead I'll explain the reasoning behind Elman's dickery in auctioning off KID to a fatass with beaver teeth!

Thirty years ago, in Japan, arranging a marriage for a motherless daughter such as Kid here would have been considered a blessing for the daughter (cause she has no mom and 'obviously' wouldn't know how to clean or cook; long story short, if you can't be a good housewife you ain't nothin' to your man. Elman, knowing this, tried to arrange a marriage to a nobleman where she wouldn't need to worry about being a housewife just cause he couldn't teach her how to microwave a tv dinner). Marriage for love is still a pretty new thing in Japan and at the time SD2 came out, it was still more of a curiosity. Nowadays it's much more normalized, but these arranged marriages known as 'omiai' aren't uncommon even today. That's why everyone in Pandora mocks Kid and Dyluck's relationship and Elman convinced the King to send him on a suicide mission to Elinee. All because he was afraid Kid couldn't cook, basically.