Part 16: The World Bazaar
Sorry for the long absence, but rest assured I have not been idle. This time has been spent writing a script to extract dialogue from screenshots automatically, along with migrating the LP to a new build system and starting to convert all the screenshots from PNG to JPEG. I've also started including MAPMAKER-generated area maps in the LP; click the thumbnails for big.16: The World Bazaar
Map - The Ill Repute
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Here we are on Shell 4. Led and Grubb are in tow; Corgan and Selina stand stiffly at opposite ends of a table while Runner watches them both. There's a serving wench wandering around...
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...but that's all she has to say.
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Fortunately, the bartender is more talkative.
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Asking about Bounty Hunters causes Selina to chime in, whether she's in the party or not.
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Araym? Haven't we heard that name before?
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We have, way back on Shell 3.
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Upstairs, there's a grimy room - which we can rest in for $50 to restore all health and Core, incidentally -
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- and this rather tacky room, underscored by a bass-heavy techno remix of one of the combat themes.
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I don't think that's quite what Maya meant.
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The two girls flanking the dude with the pickaxe aren't great conversationalists. Let's see if pickaxe dude himself has anything useful to say.
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So much for diplomacy.
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Loch is fast and hits very hard, although it doesn't help that Grubb hasn't gotten an armour upgrade since Shell 3.
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A bottle of smelling salts get him back on his feet, however, and that means it's time to try our new card.
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Led's fully charged, so she leads the cast with Air; Grubb syncs with her and uses Summon. Together, the two cards form the spell Summon Simurgh.
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The party vanishes. The camera zooms out, and a storm of lights forms around Loch.
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Simurgh sweeps overhead, trailing lightning in his wake...
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...before swooping down to hover briefly over his target, as the storm intensifies.
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As things return to normal, Loch is struck by one last bolt of lightning...
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...and passes out. We soon find ourselves back in the Ill Repute; notably, we get no loot of any kind for winning this fight. I guess Maya didn't feel like going through this one's pockets.
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Excuse me? Didn't we just summon a demigod to kick your ass?
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Talking to him with Maya is a repeat of the earlier conversation, except without the violence. Now that he's been smacked around a bit, however, we can talk to him with other party members too.
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We can also choose "Fight" to have it out with him again, but it's just the same fight repeated with no rewards this time, either. There's nothing more to do in the Ill Repute for now, so it's time to head out and explore the rest of the Bazaar.
Map - Shell 4 Red Light District
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We find our first NPC on the dock right outside the bar.
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And he gives us a Kyra's Tear! It's not really "something to eat", but I'm not about to turn it down. I generally don't bring Led with me in the Bazaar, so this is actually the first I've seen of this trigger; and it's not the only time Led gets gifts - and propositions - from random strangers, either.
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Next to the Ill Repute is a staircase leading up. Following a few flights of stairs gets us to a landing with another NPC.
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The doorway behind him leads to this room. It's inhabited by a bunch of useless junk and a generic enemy.
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He doesn't merit the use of multiple cards; Summon alone should do for him.
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Absent any other cards, Summon calls upon Bowman's ghost. I'm not sure I want to know what the details of that arrangement are; does the card ask around the afterlife for volunteers? Did Selina trap his soul in this card when he died? Is it just a sending with his appearance?
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It sure looks like him, anyways.
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He raises his sword...
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...and releases a wave of light, vanishing in the process.
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The thief doesn't take it well. We loot the body and return outside.
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The shop here sells healing items, wrenches, accessories, and the Buzzsaw module (which we already have). I stock up on Core Runes to keep pace with our constant card abuse and also pick up a new wrench for Led.
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With this wrench, she's actually more powerful than Maya, although that'll last only until we find someone selling better Core engines. Regardless, it's a nice boost in power.
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She sells a standard set of healing items, along with a key item - the Mix Bowl. We'll need that later, so I buy one.
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Finally, this is - as the sign implies - an armour shop. I buy a HeavySheath for everyone - which drops their speed by 2-3 points, but is well worth it for 40+ extra points of protection - and also buy LightShoes for Maya and Grubb and SpeedSprings for Led to recover some of the lost speed. Everyone's now a lot more durable.
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Heading past the shops and down the ramp leaves us back on the lower level, near the exit from this area. Before leaving, though, we backtrack to check out those other doorways and look for more NPCs.
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Behind door number one is two Duke-style enemies, packing beam rifles. Grubb Summons one of them to death and Led and Maya hit the other one until he stops moving. They drop a Cornucopia, which restores 500hp to one character.
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Door number two contains three enemies, one of whom can cast Barrier. He's our first priority to take out.
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Summon Humbaba looks pretty much the same as it did when the Draxx Statue cast it on us.
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He reacts poorly to having a demigod drop several tonnes of rock on him, and the rest is just cleanup. They drop an Elixir, which is the Potion's older brother, healing 450 points to the whole party.
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On the way to check out the last door, we find this dude.
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This room initially looks empty, but if you wander around in it for a bit, you'll get jumped.
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We haven't seen Summon+Water yet, so let's fix that.
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Sedna emerges from elsewhere in a splash of water, contemplates her victim briefly, and then slips back beneath the surface.
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Then the camera pulls out to make room for Pilitak.
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Despite being the cheapest summon, it's still very effective; a far cry from the damage using Water on its own will produce. The Summon card makes everything awesome, for just 20 more Core; and compared to some of the energies we'll be throwing around in the late game, 20 Core is peanuts.
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I test out Grubb's new buzzsaw, too, but it's not very powerful. Really, Buzzsaw isn't worth it; for ten Core you could have him cast any number of more powerful spells. It's pretty stylish, at least.
Taking these guys out earns you a Soulstone, which is well worth the $50 to heal up afterwards.
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And with that, we're done in the Red Light District. There's three other areas we can visit - the Slums in the background, the Bounty Hunter District to the east, and the Shipping Transport Docks to the west - as well as the world map itself.
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There's not much to do outside, however, so back into the World Bazaar we go. We're after passage to Shell 7, so first stop is the transport docks.
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Map - Shell 4 Shipping Transport Docks
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The docks are laid out in a ring populated with various shops. The only one interesting to us at the moment sells Core Engines; I pick up two PowerEngines for Maya and Grubb, and a Napalm module so that both Maya and Runner have one.
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As it turns out, however, I need to sell some stuff to afford it...and this is where things get weird. This grenade launcher is available to sell despite currently being equipped on Maya. I could even sell it, and it would stay equipped on her until I tried to examine or dequip it - at which point it would vanish into the ether.
I opt to sell some obsolete weapons and armour instead.
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At the end of the western path is this pipe.
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There is (can you spot it?) but we can't interact with it yet.
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And, finally, the man we are here to see.
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Well, it looks it all comes back to Araym. This guy will take us to Shell 7, but only if we spring his friend from the bounty hunters. (He'll offer us passage to Shell 3 at any time, but I'm not heading back there quite yet.)
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As we need to free Araym from the bounty hunters, the bounty hunter district is our next stop!
Map - Shell 4 Bounty Hunter District
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Exploring the lower level of this area finds us another pipe, this one with a stylized skull and crossbones on it.
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However, the wheel near it won't turn, and there's no other visible means of opening it.
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On the upper level is a door bearing the same insignia, flanked by two guards.
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Denied. We aren't getting in through the front door. Absent any other leads, we might as well explore the rest of this area before we leave.
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The doorway behind her leads to this room. The shelves behind Led can be searched for a Flack Vest, but more important is the bird on the crates here.
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On the way out we check out this doorway.
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It leads to a fight with these Rogue Soldiers. Apart from higher stats and a green paint job, they're identical to Ankaran Soldiers. Two Summons from Grubb and some directed violence from Maya and Led soon deals with them, and their pockets yield a Core Relic.
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Map - Shell 4 Slums
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With no leads, all that's left to check out is the Slums, starting with the dude on the lower docks.
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He gives us a Cornucopia. Yay, free stuff!
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The center room on this level is occupied.
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Also, between them, the three rooms contain a SmellSalts, another Cornucopia, and a Quicksilver - an accessory that boosts Speed.
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The second tier has this guy wandering around. (The sole room on this tier has a loaf of bread in it).
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Heading left and down the ramp gets us to this guy.
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Ouch.
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On the upper level, the two rooms contain a Root and a Titan - the latter being an accessory that boosts Vitality (and by extension Speed, Armour and HP). We also find these children.
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The room behind them contains the rest of the family.
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Led's experience on Shell 4 has gone from recieving gifts from random strangers to emotional abuse and a tragic introduction to socioeconomic realities.
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I decide to head back to the bar and get her a drink while contemplating what to do next. All of the "open" areas of Shell 4 have been explored now; to make any progress, we'll have to find a way to spring Araym. At this point, it should be pretty obvious what we need to do, if not how; but the specifics will have to wait for the next update!
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For the next update, I plan to use Selina and Corgan, unless people really want me to keep using Led and Grubb; there's a bit of gameplay I want to demonstrate, and I'd rather do it now than, say, when fighting the Shell 7 bosses. After that it's back to the will of the peopletm.