Part 57: Episode LIII: Solomon's Trials

Episode LIII: Solomon's Trial

Music: Old Smudged Map ~ Europe
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Our next destination is the Goreme Valley of Turkey in the Ottoman Empire which is a good 1300 miles/2092 km away from Petrograd. But, that's not really an absurd travel factor anymore now that we have access to a VTOL jet. Before we head off, it's been a while since we've checked in on the Score stats. Let's take a gander...
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Oh man... Wormgaur Rank? Really? We've got to change that.
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I'm glad the Battle Data screen still maintains slightly off anime hip-hop lyrics. It's important to maintain this when you're a mild-mannered demon sergeant making the grade to hit pro.
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I'm going to bring Lucia and Gepetto into a fight and just tank their Ring Data scores one day.
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I'd like to say Blanca's lead is insurmountable due to the Wolf Bouts but Karin and Yuri might pull into competitive range again someday.
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That's enough farting around on the map screen. Let's jump into a new location see what the talk of the town is in Turkey.

Music: Flame of Strain to Blaze ~ Tension
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A number of NPCs mention what beautiful sunsets are in the Goreme Valley but I don't we ever actually see the sun and instead only ever get this sickly orange skybox with a few smudges for clouds. You'll just to take the locals' word on that one.
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While the rest of the gang just obliviously trots into the valley, Blanca is once again the only one paying attention and is alerted to something ahead.
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And that something is walking right into a pincer ambush of armed locals. Unless the two dumpy armed dads behind the party repelled down the valley walls, Yuri and the others literally walked right past them without noticing. Good job, guys.
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Yuri tries to start some shit, because it's Yuri and of course he would, but Roger stops him and puts his hands up. It's probably unwise to slaughter a bunch of villagers as soon as we step into town if we want the exiled holy man to be cooperative.
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Music: ENDS
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The local militia, consisting of two sets of triplets with very similar fashion senses, is stopped by a man who apparently used Instant Transmission like Goku to spontaneously appear between the groups and have them stand down.
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Thomas motions to the rest of the militia and they disperse to resume their normal activities of wandering around aimlessly and reciting a single prepared line to passing strangers that happen to speak to them. Such is the life of an NPC.

Music: Spiritualization ~ Holy Land of God
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We're now free to explore Gerome Valley. We may as well chat up the locals now that they're not aiming rifles at our heads.
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Of course the Magimel Brothers have made it to Turkey ahead of a jet. I want to see them drive that rickety shop truck to the next location and it's just like Nico's van from Devil May Cry 5. Anyway, we'll talk to them in a minute. That chest looks tempting...
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The Marax Crest with Cure Plus is added to our collection. At this point in the game, Cure is still as much healing as we need for most situations. Oh and for the record, I did check out the Solomon's Key in-between chapters and we've yet to gather quite enough Crests for the appropriate region to complete another segment. We're one away from one of 'em but no dice.
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So that seemed like the next stage of the Trading Side Quest. And you would be correct, it is. But...

This is a trap! Remember how back in Cannes there two options to trade the Underground Film? But both of them led back to the same next step in obtaining the Super Piroshki just via different folk in Petrograd? That is no longer the case. From here on out there are straight up dead end trades that will result in much worse rewards (and lock us out of one of the ultimate weapons in the game.) Trading with Starving Coquile here is the first such trap trade. Obtaining the Burning Candle will let us trade with exactly one more person in Disc 2 which nets us... one bottle of Getitup! for Joachim.
That's not actually the worst trap, either. If we held onto the Daruma Doll all the way until the Winter Palace dungeon (by failing to notice a new NPC spawned in an area we'd already early explored) then Edgar the Clockmaker would have traded us the doll for a Holy Easter Egg. Which we could trade with a guy up the street on this very screen for... a Pure Root. One Pure Root. That's not great.
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So we're going to turn down this offer and hold onto this until a more lucrative trade appears later in the game. The final steps of the Trading Quest in Disc 1 are already open right now were we to backtrack to earlier towns. But we'll wait until we sort out the events here first. Anyway, let's do some shopping...
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No new weapons are present in the Magimel Twins' shop but a new tier of armor has appeared and that's always useful. We're only going to buy one piece of armor, the Plastron, and equip it on Yuri. In the process we managed to level up our Point Card to Rank C and unlock 30% Discount on our next purchase. Spiffy!
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This armor is only able to be equipped by Yuri, Blanca, Karin and Joachim for whatever reason. It provides +56 Physical and +52 Special Defense.
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It's been a while since we've gotten a Stud Card, eh? In theory, we could actually get one in this very area. But in practice... nah, we're going to let that one wait. You'll see what I mean shortly.
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This jerk would have ended the Trading Quest with the crappiest possible reward if we had fallen victim to Edgar's grift in a different timeline. Speaking of sidequests, there is yet another, very involved, one that is triggered by approaching the only new NPC in this area that doesn't look like they came off a generic middle-aged guy assembly line.
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OK. I suppose we can do the first stage of the Solomon's Trials. First, we're going to outfit Yuri with protection against Ring Abnormalities and Petrification. Those two things could be show stoppers for what is to come.
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So Solomon's Trails are literally just Shadow Hearts: Covenant's version of Pit Fights. Yay... My very favorite very dull grind of a questline from the first Shadow Hearts is back. Joy. There's a lot more to them in Shadow Hearts 2 as each trial now has varying objectives instead of it being universally "Grind each character out to suitable levels so it can survive a ten-round fight gauntlet solo." Unfortunately, it's still a huge time sink and one that has multiple quest line completions, Magic Crests, ultimate equipment and a super boss tied to it.
Right now we only have the Beginners class of challenges. Which are:
- Choose any 1 person and win 5 battles in a row!
- Create a combo higher than 28 hits at least once. Full party permitted.
- Win in a constant state of Reverse Ring. Cannot cure any status/ring abnormalities. Cannot miss any areas on the Judgment Ring. 2 party member limit.
- Win in a constant state of Poisoned. Cannot cure any status/ring abnormalities. 3 party member limit.
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And if you had any doubts these are just Pit Fights reborn, it literally just says Pit Fight when selecting a character to participate. We're going to do the Beginner, Level 1 challenge today and naturally Yuri will be up to bat as our heaviest hitter and most versatile party member. But honestly, probably anyone could handle this one. Even Gepetto.
I'm not putting Gepetto in.
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Music: Vicious 1915 ~ Battle in Europe
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Sarah transports us to a giant floating Judgment Ring sigil floating in a pocket dimension void. It's reminiscent of where we fought Meta-God. Just sans the low-resolution JPEG of the Earth below. I guess this is a touch more elaborate than the back room of a rundown bar or a condemned building basement where orphans are squatting.
For the Level 1 trial we need to fight five sets of enemies. The order of the enemy sets is randomized but they're all jerks we've already faced in past dungeons and are grouped accordingly.
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The first set is the Rhondda Mines crew of Barghest, Propolis and Tammuz.
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To be honest, our Fusion doesn't particularly matter for this trial. Hell, we could probably do the whole thing with untransformed Yuri. Personally, I went with Orexis because it's a decent mix of speed and strength. Also, it's at the bottom of the Fusion list so I could select it quickly in the menu.

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Why I say the Fusion really doesn't matter is, much like the first Shadow Hearts, level scaling is a non-existent thing and anything with even a 5+ Level difference is basically rendered a non-threat. Nevermind, enemies from six or seven dungeons ago. All these creatures can literally do no more than 1 HP of damage per attack.
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Meanwhile, Yuri will utterly annihilate them in one to two hits. It's frankly cruel to send trash mobs into this kind of unwinnable grinder.
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It is worth noting that each round of a trial counts as its own separate battle. So any buffs/debuffs applied will evaporate as soon as the next fight starts. Likewise, Yuri will have to transform into his Fusion of choice once again each and every round. It's a little obnoxious but what are you going to do?
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Round two is just one poor Stray Wolf that lost its way from St Marguerite Island and found its way to the business end of Yuri's fist and an early grave. RIP.
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Round three is the Neam Ruin representatives Ofnir and Otheon. This is the only fight that managed to deal double digit damage as Ofnir immediately cast Rage on its big stone golem comrade and that bruiser could dish out 50-60 HP of damage per turn. I actually had to take a safety heal. At least one of these mobs put up an OK effort.
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Round four went to the proper St Marguerite Island natives with Gatorback, Kheperer and a Paladin. The party has only gotten maybe three levels since back then but that's still enough to make this a stomp match.
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The finale in the fifth round was the most obnoxious of all with the Sapientes Gladio Italian HQ roster of a Gremlin, Langsuir and three Clawed Commanders.
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The reason this one is tedious is solely because of the Clawed Commanders. Normally, I'd just nuke an entire group of them huddle together at the beginning with some AOE magic and it would be a complete none issue. But Yuri's Fusion don't get AOE attacks until we pump more Soul Power than I have invested in any one class yet. Thus I could only take them out one at a time and they would spend the rest of the time setting up 3-5 person combos to juggle Yuri for twenty seconds. Granted, every hit still only did one HP of damage. But when the enemy wastes 30 seconds of your time doing nothing, it's *kinda* irritating.
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But, much like the actual Clawed Commanders... it didn't go well for them by the end and the first of the many... many... many (seriously, there is eighteen total trials across the game plus a bonus boss fight) of Solomon's Trials are completed. We could easily do the second trial right now as it is do a huge Combo to Godhand Lenny like... we already did in the real fight against him. But, you know, I'm good for now.
Oh yeah, by the way these trial fights? Yeah, they don't grant experience or Soul Power. Just the prize at the end of the trial is all we get. They're not even courteously enough to heal the participating characters once they're completed.

Music: Spiritualization ~ Holy Land of God
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It's another Magic Crest. Arc Shield actually sounds like something that could be quite useful so I guess it was worth it. But, meh... Still not a fan of RPG arena quests.
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Maybe some other day. For now, let's head into the caves and onward toward startling revelations that definitely will not border on questionable retcons as Shadow Hearts: Covenant continues!



Video: Episode 53 Highlight Reel



Sarah Concept Art - Is there a Middle Eastern equivalent term for a weeb?