Part 77: Episode LXXI: Bite Me
Episode LXXI: Bite Me
Music: Pulsation Fortress ~ Pulsating Stronghold
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Welcome to the second half of Idar Flamme. The hell is an Idar Flamme anyway? Other than way too long and extremely grey.

The somewhat better-lit area is much smaller than its predecessor but it does require more mandatory running around in circles. This part has a gimmick to it of sorts. And what is that gimmick, you ask?
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Why it's ye olde tried and true locked gates with corresponding switches that need to be thrown! A classic! Only this time they're color based! I suppose it's nice to see any color in this slog beyond shades of blueish grey.
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If we follow an electrical current coming away from the sealed door we'll find a fan that can be deactivated which in turn opens the corresponding gate. I'm not sure why it would work like that. Was the fan generating electricity from wind? But, there's a switch to turn it off and that releases the locking mechanism? Is it a safety feature, perhaps? I have questions to the ancient aliens or whoever shoved this thing under St. Petersburg.
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Ultimately, we need to deactivate two yellow switch/fans on opposite ends of the area in order to deactivate a yellow gate to the north. There's assorted loot down other paths but none of it is worth mentioning. The random battle mobs also remain the same as earlier. So let's move right along to the heart of Idar Flamme.
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Quite literally...
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Unfortunately, before we can go punch Rasputin the party needs to deal with yet more frikkin' worms. Asmodeus-Rasputin just can NOT get enough worms. He loves them!
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Music: Glint of Light ~ Mid Boss in Europe
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Now, this is a filler mid-boss if I've ever seen one. We are now tasked with fight two Mother Filaria. They seem to be cross that we systematically smashed all their egg pods for the delicious Soul Energy trapped within their offspring. Mother Filaria is a Light class enemy and each has a lacking 900 health pool.
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The only thing going for this forgettable enemy is their physical attack has the potential to cause Paralysis. Other than that they can cast Bright Crime. But it's nothing that cannot be handled. It is two against four. And it will be within a single round, four against one. These things are pushovers.
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They can also cast a Cure spell on each other or themselves except... their AI is remarkably stupid and they both saw it fit to cast Cure on the Mother Filaria that wasn't hurt in a turn wasting comedy of errors. That's not a good use of your limited time, bud. And it is very limited.
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Strategy wise, there is very little to be said. We are going to cast Arc-Rage and then just Combo one until it is dead and then focus on the other.
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A three-person Combo can handily defeat either one of the mama worms and a four-person combo is just overkill. Especially since Joachim helpfully decided to transform into his Golden Bat form for this fight and is dealing devastating damage as a result. Everyone knows bats beat worms every time. That's just science.

Music: Result ~ Victory
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Even if it was filler at least they had a decent Soul Energy payout. There is one annoying and somewhat baffling catch, though...

Music: Pulsation Fortress ~ Pulsating Stronghold
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You would think removing overgrown demonic parasitic worms would improve the health of the heart. Not degrade it. But even more degrading, hey... You know how there were two Mother Filaria in that previous cutscene and then we immediately fought two of them? Makes sense, right? About that... notice there is still a cutscene worm chilling out here? And the heart is only "weakened" and not stopped.
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Yeah, so this is happening...
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Music: Glint of Light ~ Mid Boss in Europe
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Nothing improves a filler boss fight like making the player do an identical filler boss fight literally seconds after the first one. Why didn't you just put four Mama Worms in one fight? It would have at least been semi-competitive as a boss instead of an utterly one-sided affair.
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Absolutely nothing new here. There are two of them of the same element and the same HP level. Go figure.

Music: Result ~ Victory
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Even the payout is exactly the same except most everyone managed to gain a Level Up from this fight's experience. Get it together, Gepetto.

Music: Pulsation Fortress ~ Pulsating Stronghold
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And with that our worm problem is solved and we killed the heart of Idar Flamme which results in...
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We get to progress to the next room and leave the Heart of Filler behind us. That was an advanced level of pointless.
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This is the point no return for Idar Flamme. Last opportunity to take in the sights of endless grey hallways and fighting worms. I am personally not going to miss this place. There is no strong preparation to be done here other than making sure we have Arc-Shield, Arc-Barrier, Arc-Gale and Arc-Rage equipped. Preferably on different characters. I personally had to feed Joachim some Strongoids to get him out of his Golden Bat form and into Invisible. While the bat was quite useful for the worm mid-boss, it will get Joachim nearly instantly smoked in the proper dungeon boss fight ahead.
With that settled, let's get on with punching Grigori Rasputin!

Music: Rasputin ~ Mysterious Monk
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Yep. Called it. He's just been in here sitting around thinking he's cool all day to an audience of a bunch of idiot worms. The Asmodeus possession has really upped his station in the world.
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Rasputin raises a glowing hand toward Yuri. Yuri's chest begins to glow as well.
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Yuri experiences a few moments of intense heartburn but it quickly fizzles out.
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Oh SHIT, son! You were not prepared for Rasputin to bust that Reverse Card out of his deck and slam it on the table. The master of the debate has arrived on the scene. You'd best watch out, Yuri.
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OK! Tune in next time for the climactic final battle with Demon Lord Grigori Raspu

Oh, WHAT THE FUCK?!



Video: Episode 71 Cutscene (You should watch Rasputin yucking it up.)


Idar Flamme Concept Art - Needs more fans.

Idar Flamme Heart Concept Art - I still can't believe they made me do the same boss fight twice in a row.

Idar Flamme Throne Room Concept Art - It ould have been neat to have a big weird brain in the ceiling.