Part 38: That's Heavy (Water), Man

After rescuing Roger, the game railroads us into Cannes.

Once there, we are immediately treated to a history lesson.









And they ended up with Nicolai, Veronica and Lenny?! I'd hate to see the people they turned away if those three are considered "superior".

Oh no, they're jamming the radar.






You say that like you're surprised.



















Actually, we've got a few stops to make first.

Nelson: Oops. Didn't mean to shout. But who in the world are you guys, anyway?!





Back outside, we show the Tarot we found by Oscar's chain to Croft.
Croft: What?! You found it?! Oh, jeez, I don't believe it! I can't believe you beat me! Let's do it again!
You got Treasure: Love
Croft: The rules are the same as before. If you find the treasure, you win. If not, I win.

Shut up Yuri. He's giving us free stuff. And that last clue was easy; how hard can this one be?

Um, a little harder, I guess. But not much.

On the way to Roger's, we stop in Montmartre because I just remembered that we get a prize for every three stamps we collect. We get a Thera Extract this time. One more fight and we'll be able to come back here for something else.

We also stop in Southampton because things haven't been gay enough lately.






Gama's new move is Deathtron Hammer, which is basically just a bull-rush straight at his opponent.

I waited a little too long before coming back to Southampton; it doesn't do much damage.

In Gama's third turn, he'll use a Third Key. There are three ways to survive it. You can turn Joachim into his Golden Bat form and kill Gama before his third turn, you can equip Joachim with a Replacement Man before the fight, or you can Block.

I just go with Blocking.

Gama is defeated without much difficulty.





Unfortunately, Gama won't have any more new moves for Joachim until we reach...well, until we get to the second disk.



Anyway, I guess we better find out what Roger wanted to show us.

The switch is at the very end of the bookcase to the right.

Pressing it makes the round thing in the middle of the floor open up.

And then a freaky-looking platform raises up from the hole.

I hope this isn't scary.


Down we go.

For some reason, this isn't quite what I expected Roger's basement to look like.

Oddly enough, it is what I'd expect Joachim's basement to look like (assuming he could get Keith to let him re-decorate Blue Castle).

There's two doorways from the elevator chamber. We need the one to the left.

Why does Roger have a train engine in his house?


THAT'S an airship!?!


There's a dead orphan joke in here somewhere.











Roger starts firing the airship up. This seems like it could take a while.







Oh, that's helpful.



That's better.

After the bay doors open, the track the ship is on raises up and the guide rail starts to extend.




Two blast shields snap into place behind the thrusters.








*ding*







And the "Bacon Jet" streaks across the sky with all the grace of an epileptic swan.











The ship finally straightens out.








