Part 56: Neameeto, part 1
Neameeto, part 1
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Well, there's absolutely nothing I can do to drag this out any longer, so sure!
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We have to do a Spin Ring 5 to get up to Neameeto.
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Of course, Keith adores the horrifying mish-mash of organic and mechanical architecture.
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It's okay, Margarete. I don't know what the old coot is angry about, either.
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The yellow circle here can be used to go back to Roger's house. There are three monsters wandering around in this section of Neameeto: Emptiness, Hangman, and Enkidu.
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From the entrance, we go up the stairs and around the ledge to the exit on the left.
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Only to find our way blocked.
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Back to the start, but this time we go through the exit on the right.
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A short time later...
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At this point, Yuri does the predictable thing and kicks the pillar behind him.
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And this somehow shuts off the seal. He's like the Fonz.
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Oops.
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Now, we have to pick a party from the four NOT currently trapped. I took Zhuzhen, Halley, and Margarete. It doesn't really matter who you pick, since you'll only need them for a couple minutes.
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We can now continue past the point where the red seal was.
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Up the stairs, and we enter a new chamber.
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One of these days, I'd like to see an RPG where it asks you if you want to push a button and you get a game over if you do.
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Everyone meets back up in the triangle chamber.
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There's a green seal blocking the way along the path to the left of the triangle, so we take the right-hand path.
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More stairs.
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And we get to the first of several boss fights.
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This is Soul Block. The model is a slightly revised Yamaraja: Wind, and, like Y: Wind, Soul Block is immune to physical attacks.
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So I fuse Yuri into Czernobog and cast Release Magic to up everyone's Special Attacks. Soul Block is a Light-based monster, so now Yuri's Revelation skill does about 900 damage a pop.
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Soul Block tries to fight back with Shockwave and Pulse, but the fight doesn't last long.
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With the boss gone, a save point and a return point show up, along with a new one. The pink spot on the floor lets you reform your party, but we'll stick with Yuri, Keith, and Alice.
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There are a few chest scattered around the edges of this room.
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There's also a thin stream of green light rising into the air. When we run through it, the floor starts glowing green as well.
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That light undid the seal I was talking about earlier, so it's back to the triangle room and down the path to the left.
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A new slingshot for Halley, but we already got his best weapon.
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Back to Soul Block's room and through the center exit.
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In the areas past the boss room, there are three new monsters running around: Arcmine, Enigma, and Keeper.
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There's a chest to the left of the crossroad.
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And there's a blue seal release to the north. There's nothing on the path to the right.
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Back to the boss room and through the right-most exit.
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There was a blue seal blocking this doorway.
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There's a lot of the second-best weapons and armor scattered around here, which is good if you somehow missed the Ultimate ones.
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In the previous room, there's a red seal release down the right fork.
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Now we finally take the left-most exit.
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There's a small room off to the right of the main path.
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Now we can follow the path to another set of stairs.
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And we get our second boss fight.
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This slimy little guy is called Hate. He attacks with Black Fog and Hate Storm. At this point, everyone has Crucifixes, so I don't have to worry about the Status Effects those spells cause.
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This time, I use Forron and cast Battle Cry to up everyones Physical Attack. I also have Alice cast Holy Edge on Yuri since Hate's element is Dark.
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This fight doesn't take much longer than the previous one, thanks to the massive amount of damage Yuri is dishing out.
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New points appear. This dungeon is huge, so we'll take a break here.
Next time on Shadow Hearts: more boss fights!
Videos on Viddler
Entering Neameeto
The First Seal
Soul Block Fight
Hate Fight
NPC Scorecard
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