Part 30: Final Preparations
Part 30 - Final Preparations.jpg)

This is going to be a pretty brief and straightforward update, mostly consisting of us asking everyone present a whole bunch of questions. We'll start our grand tour of inquiry from the mysterious magic vendor nearby.

This is the last opportunity to shop in the game, so there's no sense in saving up if you're still in need of something.




What happened to "I've been impressed with you for some time"? Why do you have to be such a jerk, Aljernon?

[Aljernon's face takes on a dreamy expression.]





Aw to hell with you. We need to find someone more reasonable and less arrogant to talk with.

Like Lofwyr here.



Unpleasant. Guess Jessica isn't just your run-of-the-mill crazy, the bugs have been literally taking over her mind.








I kind of love this hilariously dreary idea that people have become so aware of the misery and meaninglessness of their garbage lives that it actually manifests as a supernatural force affecting the world.


They drop a few hints about Brackhaus' true identity here and there, if you know to keep an eye out for them.



Telestrian has returned to his office and can be found at his desk.



Pretty impressive that Lynne knew to blow the place up when even the people making the stuff apparently didn't know what it was for.







The good detective is still around too.



I think he secretly likes us.

Marie-Louise is hanging out in the main hall.







This particular incident is covered in a short story from the Shadowrun Returns Anthology which I posted in the thread but which probably won't be included in the archived version.



I know that feeling, I've played through multiple Bethesda games.


I wonder if the sample we stole was already in launcher form or if Samedi was planning on having us gently spray it on the spirits' faces or something. Though let's be honest, he probably never planned that far.



Not exactly true, but she doesn't need to know the grisly details.

We could've also told her the truth for a very different reaction:
quote:
We went in hard and fast. It got bloody.
But a more interesting option is being an asshole and lying to her:
quote:
He hasn't contacted you?
No, and I thought he would have by now. Did something happen to him?
Last I heard of him, he'd been made. They were coming for him.
[A look of horror crosses her face.] They? You mean my father's people?
That's right.
Of course we never heard such a thing. I find this interesting because it's just about the only time in the game you can be a cruel jerkass for no good reason to someone who doesn't deserve it. It's not uncommon in many other RPGs but here it kinda stands out.

Quoth the butler can be found near the fireplace in the same hall.

Unfortunately we don't get to know the red-eyed elf better as he only serves as a vendor. His selection covers pretty much everything but magical stuff which is available from Aljernon instead. He even does cyberware installations which is quite impressive.

One thing of note is that Quoth is the only vendor in the game to sell Smartlink weapons, otherwise only available to hireable runners. We obviously don't need one, but we do resupply and upgrade our healing items while we're here.

Having come full circle, we finish our tour with Harley here.





With an intelligence check of 5 we'd be able to catch these hot Beatles references ("You're the walrus?"), but we don't need to play the clown's games.


This way I can point out the nice little touch that Harlequin actually swears like normal - after all, why would he use the local slang?
Also I believe the "fights duels with assholes" part is referring to this guy:

Ehran the Scribe, another immortal elf against whom Harlequin lost both a duel and his left ear back in Renaissance-era France (the ear visible on Harlequin's portrait is actually a prosthetic). He got back at Ehran a few centuries later in 2050 and they started getting along a bit better after that, but even so the term "long-time rivalry" is definitely taken to a whole different level with these two.






One of these major cities is Chicago which later down the line ends up with a serious bug problem. Because of that particular incident, many people with prior familiarity with Shadowrun knew what was coming the moment Shane namedropped the Universal Brotherhood for the first time way back when.


This is the biggest hint given in the game about the man's true nature, though many probably dismiss it as Harlequin's usual nonsense.




So here's the bad news: the Aegis launcher is indeed a shotgun which we're bad at using. But wait - here's the good news: it doesn't actually count as a shotgun in the game despite being classified as one, meaning the Shotgun skill doesn't affect it. In fact, I don't believe the Aegis launcher takes any of your skills or stats into account in any way. In other words, whether you're the greatest shotgun-wielder the world has ever seen (not us) or someone who'd have better luck using one as a bludgeon (totally us*), your effectiveness at swatting spirit bugs with this thing is on the exact same level. It doesn't really make any sense, but from a gameplay perspective it's a very good thing as it avoids screwing over non-gunners like pure mages.
As there won't be any Matrix runs in the game from this point on, we can safely swap out our cyberdeck here.
(*Not actually true as our Melee Weapons skill is even lower than our Ranged Weapons skill)

This isn't exactly the most well-rounded lineup but we're stuck with Harlequin, the Ghost of Tir Tairngire provided by Telestrian is unique and provides us with an extra Aegis launcher and not bringing Coyote after everything we've been through with her would just feel wrong.

This is it, the final job. It's been a, well, not that long a journey to be honest, but this is where it ends one way or another.
Let's get it done and hopefully finally get our big payday.