Part 4: Champion of the Thunderdome knockoff
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Well, we've been in worse situations I guess. At least we know what our name is.
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By the way, get used to recycled portraits. There are actually a ton of portraits, but there's also a ton of NPCs to talk to. As of right now I have 18 portraits uploaded to lpix, excluding both of Jake's.
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Well that's just plain rude. Let's go talk to someone else.
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So this is what happens if you try to kill a semi-important NPC. The game is a little wierd on who you can shoot and who you can't. Those NPCs that were hanging out in that little square where the doggie was can be killed with impunity, but Drake's goon here can't. Also if you continue to shoot one of these NPCs, the game will reset your karma to zero.
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The game is actually fairly vague on some plot points, and leaves it more to your own interperatation. The Caryards are actually a fairly safe place for people in Jake's situation, where some asshole has a billion dudes looking for them, but at the same time we're stuck here until either Glutman pays, or we pay. Did Glutman set us up in here to protect us while he tries to sort out the problem? Or was Glutman paid off to 'dispose' of us in a place like this? Glutman never shows up again, by the way. Either he got taken out by Drake like the nameless Johnson who set up the run, or he took a pay from Drake and got the hell out of dodge.
Or the writers just kinda forgot about him since he's intensely irrelevant at this point in the plot.
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I really only posted this because I don't remember this portrait being used anywhere else in the game. Most of the hirable and named Shadowrunners don't even get unique portraits, but this guy with two lines does.
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Case in point
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We actually have more than enough to pay off the King, but Jake is a cheapskate, so let's wander around a bit more.
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The kid will sell you slap patches if you need them, which you might if you're not a pro like me*
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So this is the RPG mandated arena! The combat may not be the biggest drawing point of the game, but this is one of the best ways to make a ton of money early on.
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Talk to this guy here, and he'll ask if you want to fight, but before we do that...
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Let's finish that little sidequest.
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A thousand bucks seems pretty steep, but wait until you see the amount of money we'll get from fighting. Plus, by learning negotiation, we can lower our escape price from 4000 to 2000, netting a 1000 nuyen savings!
If we were losers, anyway. More on that later.
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And now for the moment you've all been waiting for! Let's kill people for the glory we deserve!
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BATTLE ONE: GANG MEMBER
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Dude's got a knife and he runs like a psycho. He'll usually just run up to you and stab you in the face repeatedly.
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Gang Member also... has pathing issues.
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In any case, we get him stuck on a barrel and shoot him until he drops. We also got three karma for it. I have to kill four of drake's goons for a single karma point, for reference.
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And fight again we will!
BATTLE TWO: HEAVY DUDE
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It's just one of Drake's goons. I think he has a little more HP. He was somehow easier than the idiot who got stuck on the barrel.
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There, that's the negotiation skill paid off. But we're not done yet!
BATTLE THREE: HEAVY DUDE 2
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Aside from looking like he put his gun on my shoulder and shot behind me, nothing to talk about here. He had a little more attack power and got a couple good shots in, but you could survive this fight with your base stats.
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BATTLE FOUR: MAGE
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Mage is a bit tough, he has the same attack power as Heavy 2, and a bit more health.
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If you didn't do any grinding, this fight might be rough, but since we literally can't miss, we're alright.
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For those not counting, that's 4000 in total arena earnings. Unless you somehow managed to waste a ton of money on slap patches, you can get out now.
BATTLE FIVE: MAGE 2
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Same fight, higher damage.
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BATTLE SIX: SAMURAI WARRIOR
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Alright so this battle is probably the first legitimately difficult one. Samurai Warrior is a bit hectic, but there's a way to exploit his attack pattern.
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Samurai Warrior's first attack is to run up and slash you with wolverine claws. This does a lot of 1s and 2s of damage, and might look scary at first.
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Samurai Warrior's second attack is to run away and start shooting at you.
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This hurts. A lot. The best tactic is to keep running up to Samurai Warrior so he keeps trying to use his claws. Eventually he'll drop like the rest.
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BATTLE SEVEN: FEROCIOUS ORC
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Ferocious Orc likes to smack talk, but he's not very good at it. No tactics here, just keep shooting the giant green man.
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BATTLE EIGHT: GANG LEADER
So here's the thing about Gang Leader.
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Gang Leader doesn't fuck around. This is literally the first frame that isn't the game loading and he's already hit me for three damage
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He also runs around in circles and sometimes shrugs off your shooting cursor. Gang Leader is a MESS.
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The best part about doing an SSLP is that I can use save states all I want, and no one will ever know
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So that's the end of our arena stint for now, we'll be back for Samurai Warrior another time. I guess we can just pay our way and head out.
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The King can be an annoying fight, mainly because he likes to run around a lot. Usually he'll run to one side, shoot at you, then run to the other side, and shoot at you again.
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Other times he'll run off screen
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Overall, the King is a pain, but once again, you can exploit his AI a bit.
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When he's off screen, he'll just stand around and wait for you to come chase him. If you're lucky, you can just slightly get him on screen without him noticing, and unload on him. If you're unlucky, he THINKS he's on screen when he isn't, and he gets a ton of free shots on you.
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But if you can get the screen juuuuuuust right...
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And with that, we're free to leave the caryards!
CARYARDS EPILOGUE
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*May not actually be a pro at all.