Part 6: What Kind of Name is "Rust Stiletto" Anyway?
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I'm giving you the SHITTIEST review on ratemds.com
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At this point, all three areas are unlocked, and we could have went Downtown earlier, but it's best to get the datajack subplot over with quick so you can jack into the Matrix yourself.
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Also we have 30 hours to stop the bomb, this is shockingly generous, and translates to 30 minutes of real life time. If you know where to go, you can get it disabled in less than two minutes, but what's the fun in that?
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Downtown by the way! Downtown's theme is pretty great. It has that feeling of "now we're getting somewhere!"
After we kill this one, he has some dying exposition to give us.
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In this picture you'll note that I took the money off the corpse, but left a very obvious item. In my defense I was playing this while watching that recording of the Retsupurae RTX panel
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Also doggie!
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Pup runs off after giving us another annoyingly cryptic instruction. In any case, we have business to attend to.
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On the ground here is a grenade, almost everyone who plays will want to grab the obvious item on the ground, but if you examine it...
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The second you pick it up, the handle pops off and the grenade explodes. It also only does like three damage, but I'm still not giving them the satisfaction.
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Inside the Wastelands club, some guy shoots at us, he dies. Next.
Hey wait a sec, Wastelands, we've got a matchbook from this place! It doesn't mean a great deal plotwise, but at elast we know we were downtown before things got crazy.
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As we know, where there's a club, there are shadowrunners! Let's talk to the two near the bar.
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Jetboy is a decker, like Hamfist. He has the exact same computer skill, but his firearms skill is a little better. He makes up for this by having a beretta while Hamfist has a shotgun, Making Hamfist actually better than him.
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He's also costs 500 nuyen more than Hamfist, and manages to be a whiny bitch before he's even hired. There's almost no reason to hire Jetboy, except for one thing we're going to do in a minute.
My point is Jetboy fucking sucks, and also Hamfist is great for how early you can hire him, and how cheap he is.
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On the opposite end of the bar is a much better guy. Meet Anders.
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So not only does Anders have a better firearms skill, more health, a better set of armour, and a god damn uzi, but he's the same price as Jetboy. Anders is a pretty great mid-game runner. There are way better runners of course, but not for three digits.
Outside of the club and to the right, we find...
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There are a TON of Rust Stilettos around, but their biggest problem is that they love to spread out the damage, never focusing their fire on a single person. With four people, it makes it pretty easy to not take a lot of damage.
A lot of people play solo just because they feel it's more pure, I say screw that. Dan's rule number two is "Keep it legal, but never fight fair."
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With all the Rust Stilettos out here dead, we can... er...
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Back to the subway. This is a neat image because I managed to catch one of the middle frames of the dying animation. Sometimes it doesn't seem to happen, I've walked through other animations frame by frame trying to catch this particular one, and then just gave up.
I also caught a random little encounter. The mage looking guy near the bottom talks with another dude, then starts shooting at him. The other dude understandably cheeses it, and the mage runs after him. Unfortunately I happened to trigger this while entering from the ONLY entrance where you can't see the scene happen.
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Also 26 hours left.
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So here's the catch. In tenth street, we had Jake's apartment, in Oldtown, we had the bed in the caryards, in Downtown, we have to pay 50 bucks every time we want to heal or save. That's like one, maybe two hitmen to kill and loot. It's not worth it to be cheap and take the subway to Oldtown.
By the way, even though your runners don't come to bed with you, since that would be too close to fanfiction material, they heal as well.
Also if you're curious, no time passes while we sleep. Maybe the bomb timer is only active while we're concious.
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The Rust Stilettos HQ is actually less daunting than it looks. The enemies are tough, but the layout lets you take them on one by one.
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This way, the enemies can't really do any significantly serious damage, while you and your runners can tear into them. It looks way worse than it actually is.
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These guys here hurl molotovs, which can be bad because places like these generally make your runners bunch up together. I tried to get him to hurl them at me alone instead, but he didn't take the bait.
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Once everyone's dead in here, these two wander out. They're nothing special, but...
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YOU NEED THIS CROWBAR.
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Also 24 minutes left before Jake explodes.
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This back room area is dangerous. There's a ton of guys, and the Gang Leader is not someone to be trifled with. He's like the dude in the arena, except stationary. If you lose any runners, it'll probably be here.
Once you kill the leader, he has some words for you.
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This is the ONLY reason to hire Jetboy. For some reason, he's the only one who can find two thousand bucks on the Gang Leader's corpse. Also I like how even the game doesn't like him enough to call him by name. At the very least, we made a 1200 profit from dragging him along.
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We also find a password on the gang leader's corpse.
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Well uh, at least we exterminated an entire gang for shooting at us that one time, next time maybe we'll make some actual progress on the bomb thing.
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