Part 83: ...The Battle for Survival
...The Battle For SurvivalOnce again, two more levels worth of demons to fuse up. Once again, significantly less imposing than it sounds.

Abaddon and Kazfiel give us our newest Avian buddy, Anzu. It's one of those rare Avians thats worth using on account of being legitimately good rather than granting some minor convenience.

Granted, it gets one-upped by Rakshasa (Osiris + Baihu) though.
...And can I just say, getting Anti-Most onto this guy was a goddamn pain? It wasn't exactly necessary, since some form of Ice defense would've covered his sole weakness easier, but I set out to do it all the same.

Conversely, getting Kangiten from Python and Taown was less of a hassle. Just a good spellcasting Genma for a change of pace; beyond that, nothing out of the ordinary here.

And lastly... Tzitzimitl (Kazfiel & Bifrons). Our newest Tyrant and leading lady for many a future battle. Blood Treaty gives us back much, much more of everything than Tyranny ever could. If we use it actively, it triples the effects of all HP and MP recovery. If not, it still restores MP just like Tyranny anyway.
Blood Treaty is nutso good.

Needless to say, we won't quite see just how good immediately. For now, we'll just get our crew back together. Next up on the list is Io.

[Music: In the Devastated Town]






















[Music: Over the Brink of Death]






You say your farewells to Io before leaving...

That's one down. Now for the other.

[Music: Connected Hearts]


















[Music: Over the Brink of Death]



You say your farewells to Daichi before leaving...

We've got some time to kill. Not much, but enough for now. We'll spend our first half hour with Saiduq.

[Music: The Anguished One]



































Saiduq smiles ethereally...

Next up is a bit harder to say for sure. When I sat down to play this bit, Jungo and Io were tied exactly for second place.
So, we'll just do both.

[Music: In the Devastated Town]










Jungo gently places Jungo on the ground...
















Jungo...




That...


Hopefully Io's scene will be lighter.

[Music: Connected Hearts]












Io smiles happily...
[Music: Over the Brink of Death]






Io walks away...
[Music: Exploration]

Alright, we've got everything out of the way for now. Let's see what's happening over at the park.













[Music: Connected Hearts]








[Music: Heroes Have No Fear]
















[Music: Countdown]



And, of course, he's brought some demons and miasmas with him. Naturally.








[Music: Septentrion]

Benetnasch is... well, he's not the seventh for nothing.

(Alkaid is just another name for Benetnasch, hence why its racial skill is Alkaid Proof.)
A culmination of everything that has come before. Thankfully, he has two weaknesses we can abuse even if he does have around 3000 HP. Shouldn't be too bad, even with Beast Eye to let him get four hits in one go. The attack range of 7 is the biggest issue because we can't beat it. Yet.
...Wait, what's that "Pacify Human" thing?

Oh, it's his gimmick. Okay then. Team leaders can't hurt him? Pfft, whatever. Somewhere in the range of 3000 HP but can only use demons? Not a problem.

Not really much that we can crack here. Nothing from Benetnasch, which somewhat makes sense. Only thing we could potentially get is Phys Repel, but that's not available here for some reason.

The other four are on three demons. Be easier to do it like this though; Hibiki gets the ones from Baihu and Saiduq takes out Laksmi.

Hinako and Jungo then worry about clearing out the trash on the lower level.

Assassinate speeds things up significantly. And, uh, at this point Jungo just has 38 Attack. It's still able to go up from here.

Hinako can't get close enough to anything to help, so instead she'll get rid of the miasma.

As an added bonus, the Orobas can then get to her.

Scarcely matters one way or the other, though. She can still wipe the entire enemy team with minimal hassle.

Back upstairs, we'll take out the two guards on the way to Benetnasch.

If the Baihus were to use Piercing Hit, like one did to Tzitzimitl, then they'd be an issue. But when they just use regular attacks? Not a problem.

Kangiten's not quite at max blasting power just yet. They'll get there soon enough though!

Not sure it's explicitly necessary, mind.

Even at this stage, they're able to oneshot things without issue and then some.

So that's one down. Now Saiduq takes out the other.

Well, his Byakko does at least.

Multi-Strike will never be disappointing, will it?
The Taown is for what comes next. I have a cunning plan, you see.

But there's just the one enemy demon left. We'll take this out first.

Nice and easy. Still even managed to pull this off whilst being out of Benetnasch's attack range.

But, of course, it's not quite that simple. With the last demon wiped, one more pops in from a miasma. These two are too risky to touch. The one on the left is very firmly within Alkaid's attack range, the other one requires getting through it.

So, instead, we'll just get ready to finish this off now. Switch out Byakko for Laksmi. She has 39 magic, Elec Dance and Elec Amp. Alkaid's weak to Electricity after all.
Just heal Taown up with a Diarahan for now. Depending on who Alkaid targets with Binary Fire, he could wipe it out even with a resistance.

So before we dive in, we'll let Jungo take out the newly spawned Orobas.

Fun fact: I didn't bother to have Mithra use Enlightenment here. If I did, this damage would be significantly higher.

I will never tire of seeing Jungo smack dudes for over 1,000 damage. Never.

Both miasmas spawned new demons this time. Doesn't matter at this stage; Taown throws up a Devil Flash letting Saiduq get from right outside Alkaid's attack range...

To right next to him. Time to drop Benetnasch in a single go.
What? It's only 3000 HP. That's more than doable.
[Music: Break Out]

Both demons can hit a weakness. Saiduq's sole contribution on this fight is to use Debilitate. Can't damage the thing after all.

Taown's not a traditionally magical demon, so this damage is expected. A bit underwhelming, but it's not much of a problem.

Laksmi can deal over 1200 damage without issue. In this case, it hit thrice so it dealt over 1800.
Even if it didn't, she's now got an Extra Turn so two 1200s from her and that 300 from Taown would nearly get it done. So, yes, this is VERY possible.

Thankfully, his Binary Fire opted to go towards Laksmi. If it hit Taown, then he would have been dropped here.

Saiduq's extra turn is pretty unnecessary, but he gets to use it to heal Laksmi anyway.

Not quite 1200, but it is, uh, exactly 1199. At this stage, Benetnach had a little under 500 HP.

...Unfortunately, we're not allowed to win here. Depsite that he had been dropped to like -600, he still keeps 1 hit point.
That we just ruined his day is in no way going to be reflected in any actual scenes.
[Music: Silence]

Oh and he has a second gimmick.

Thankfully this one affects enemy demons as well as ours.

[Music: Countdown]

.....But, yes, it does affect our demons as well. So now we can't hurt Benetnasch even if we wanted to.




Yeah, we straight up can't even HURT Alkaid at this point.

It is definitely best just to run.

...But our problems don't just end here. Remember that thing about being a culmination of everything that came before?

That doesn't just mean he can use former Septentione's unique skills.

No, it means he can do anything they could do. Except, maybe, Mizar's replication.
[Music: Desperate Situation]

Doesn't stop it from using Star Pressure though!
...Also Dragon Eye is fucking terrifying, holy shit. 7 space attack range, can still Extra Turns, Dragon Eye lets it get 3 actions in each. It's like a full team in one demonic cocoon.
and yes all 3000 hit points are back
its emphasising how boned we are like that was even needed

This bud is kind of in our way. Need to get rid of it so Saiduq can get out and so it doesn't get a turn.

Aside from having Dark Thunder, these things are just Megrez Buds but with a new name. Same trick, same attack range, same lack of real threat.

Holy Dance makes quick work of it.
It's only worth like 200 EXP too. Bleh.

Sadly, without demonic assistance there's no way to get out of his attack range if you didn't fight with Evil Flow in the first place.

In retrospect, I probably should've given Saiduq Null Phys for this fight.

But, thankfully, he is immune to Ruinous Wind. If not?

He would have lost here. Miracle of miracles kept him alive with 1 hit point though.

Even with his resistances, a Diastrophism would still wipe him out at that point. Good thing I gave him Diarahan.

And now we can begin our great escape.

Well, that's halfway done already. But just before the other half can get through?

Yeah, Diastrophisms are indeed a thing. Still do physical elemental damage, so they can be nullified easier now.

Saiduq's quicker turns enable him to overtake Hibiki by the exit and get out first.

For all the difference it doesn't really make, mind.

So, yeah, I'm a bit miffed that even though we totally couldve obliterated Alkaid here without issue, the game doesn't let us. Purely because of what comes next. Bleh.

Oh, and naturally our demons don't get the bonus EXP because they were all sent to our stock.
[Music: In the Devastated Town]









he does not have a countermeasure to being blasted by demons before he can remove them. which is what we did.










You all leave, troubled by your discoveries...
[Music: Exploration]














Much as I don't really like it messing with how we could ruin Benetnasch regardless, this does sounds like a good plan for the moment.

Whichever faction holed up in Osaka before are our next opponents, it seems.