Part 94: Last Decision
Last DecisionAs per usual, we'll begin with a fair bit of fusion. A little more than the norm this time but there's a reason for that.
Level 60 only has one thing, and it's not that great so we'll skip it. So, instead, we're looking solely at level 61 here.

First things first, we'll make a new Tyrant. Loki's the final Tyrant we'll be concerned with and he came from a mixture of Remiel, Orobas and the MP Up+ Add-On.
He's pretty good, and gets Megidolaon at Level 62. Which is basically the sole reason for MP Up+ here.

Loki and another Remiel come together to make Alilat. Much like Loki, she gets Megidolaon at Level 62. But I have wacky plans in mind with her Enlightenment more than anything else.
We'll get a small preview of that soon enough, don't worry.
...But there's something else at level 61. Something very, very special.

Not this, obviously. My immediately viable options were taking a Titania and Mithra and fusing them to make an otherwise worthless Gucumatz or grinding out add-ons for ages.
I picked this guy because it was more convenient. I then ran a few free battles before combining it with our now outdated Tzitzimitl to make...

ugh, this thing. I could've used Balor to make a Python instead but it doesn't really matter much. He has 38 magic, he has the passive I need. That's all that matters.
Before continuing past here, I made a second Rangda with Cerberus and Bifrons. A magic-oriented Rangda was surprisingly easy to make that way, and now I can combine that with Culebre.
...Wait, no I can't. I still need a Release Command add-on to make this thing worth a damn.
I did this between recordings but add-on grinding is a chore at this point. Benetnasch fight 1 is the last convenient place to grind add-ons because of how they're obtained. They're at set points based on macca bonus. Plot battles get them at every 500% bonus earned. Free battles? 2500%.
Fights with infinitely respawning enemies are ideal for obvious reasons, but those are few and far between.
Thankfully, the Release Command was the second add-on I got but that still took upto 5000% bonus to earn and that takes foreveeeeeer.
So, yeah, got that and threw it in a fusion with Rangda and Culebre. This made...

Say hello to the highest Ghost demon, and one of my favourites period. Purple Mirror is like the Titania we made before, but even more insane. Rather than nullify most everything, he just reflects everything.
Also Hero Soul, which I don't think we've used before. If this guys resistance to an element is higher than the party leaders, he takes the hit for them.
Again, he reflects everything.
Doesn't help with multi-target stuff but the only ones of those that really matter at this stage are physical or almighty.

Or the simplified, roughly-drawn thing as per usual when I do silly, relatively long, stuff like this.

That's enough of that, though. Let's go re-recruit Joe.
[Music: Exploration]








[Music: In the Devastated Town]












[Music: Heroes Have No Fear]






You say your farewells to Joe before leaving...

With Joe back in the party, we are done with side-trips and distractions entirely. Next thing to do is figure out how we're going to get to Polaris.

[Music: Connected Hearts]
























[Music: The Operation Starts]








You all leave the area...
[Music: Exploration]

So, we need to find the giant dragon head remaining from Friday and use it somehow. Let's track this thing down!




[Music: Dark Clouds]












[Music: Countdown]










[Music: Desperate Situation]

So, boss fight #2 on the final day is a giant dragon head.
That's pretty awesome.

Also it has Megidolaon. Swallow is also Almighty elemental.
It's like the game knows you're going to make two demons that can only be hurt by Almighty by this point and decides to spite you or something.
The kicker is the dragon isn't even really that hard either way. Harder than Joe and Ronaldo, sure, but that's really not saying much.

Only three spells we can crack, and Inferno's descriptor is a flatout lie. It's not random.
It hits everyone. This makes it viable to use and plan around but it's still bad and dumb and I don't use it except on the demon it's mostly unique to.
Needless to say, we're getting all three of these.

Although I'm about to do something wacky that makes it almost not happen. Start things off by using Alilat's Enlightenment. As a reminder, actively using it boosts damage to 1.5 times normal damage.
It also happens to stack with Magic Yin. So we just tripled our damage output.
[Music: Shudder]

Swallow is a mild nuisance. It just makes you skip your turns, kind of heals the Dragon depending on how things go and more crucially...

Whenever you hit the dragon, the demon it swallowed gets spat out and takes a little less damage than the dragon did. It is very easy to teamkill yourself into oblivion.
Much easier than getting wiped by the Dragon itself.

This doesn't matter when you deal over 1000 damage with a 2-hit Holy Dance though.

The thing is super-lucky to have not gotten dropped in one round. If Alilat's Holy Dance dealt a third hit, it probably would be dead already.
I mean, I don't know its exact health, but in this one fight it took 3,447 damage so it's probably around 4000.

It's a good thing it survived though, because this fight is the most convenient place to get Inferno. It's not the only place, but it's the easier one by far.

Feng Huang there is a mistranslation. This thing is really Zhu Que (or, Suzaku for the times it uses its non-Chinese name). Feng Huang is a thing and it's very different from the vermillion bird of the south.

Inferno is a skill that is mostly unique to Suzaku though. They're smart enough to use it only whenever paired with demons that don't take damage from it.
When they have things that are neutral, or weak, to fire in their party they use Maragidyne instead.
Despite the fact that they WOULD get extra turns from hurting their own party members with it.


Oh, and the reason I'm not fighting the dragon at range is because it has an attack range of 10. We can't deal with that even if we wanted to.

It likes to use that giant range to pick off demon teams to heal. Normally the single team with Samarecarm gets picked off first, or second, but that's usually due to their own idiocy more than anything else.

See, regular demon teams only fight us if we get in the way. They're more interested in trying to fight the dragon even though they stand no chance at all.

That's fine, and all, but it makes them mild inconveniences rather than real, tangible threats.

Which I guess is what they're meant to be at this point, but still. It's kinda weird and jarring.

Speaking of mild inconveniences, hey look, it's an enemy team that is kinda mildly annoying.

Because of this, and Rangda's everything.

Sure, it doesn't matter when you're dropping Holy Dances but it does matter for Jungo (at the moment).

Loki can deal with it no problem too, though.

We're pretty much done now, but a few things feel like dragging it out by suiciding on Hinako.

...Huh, I just noticed that the giant dragon head is in the background on the skirmish maps here. Little details like that are pretty great.

I can't really fault the dragon for picking a fight with Fumi here. But I'm faulting the dragon for picking a fight with Fumi here.

And it hit Rangda with Deathbound. Only Rangda.
This is your reminder that the Dragon does not have Pierce so he just healed himself. That's cheating, you cheater. I am actually vaguely somewhat mildly annoyed with you now.

So I'm not showing mercy this time around. You can swallow Purple Mirror. I don't care.

Yeah, the mirror's going to die from this. But that's not really my problem any more.

I admit this was kind of a cruel thing to do to my own team mate, but it's worth it just to see more big numbers happen.

Also obliterated the dragon without much incident.

With it beaten, the other demons just up and leave. With the dragon pacified, they're not attracted to it any more.

So, yeah, that's that. If it wasn't for Swallow, and maybe some sense of not wanting to team kill most of the time, this thing could easily be one-roundable.

Which, honestly, is pretty bad for how late this fight is.
[Music: Over the Brink of Death]








[Music: Dark Clouds]









