Part 23: Underground City
![](1-Music.png)
![](2-001.jpeg.)
So, the Underground City is a pretty small area fittingly enough. Also fittingly enough, they have no loot for us to steal.
...Wait, that's a bad thing.
![](3-002.jpeg.)
At least they have a small terminal and a rejuvenating light. Guess we'll just talk to everyone here. Because, uh, why not?
![](4-003.jpeg.)
![](5-Serph.png)
![](6-Argilla.png)
![](7-004.jpeg.)
![](5-Serph.png)
![](6-Argilla.png)
It's the resu- hey, is that unnammed Friends 1 and 2 I see down there?
![](8-005.jpeg.)
![](9-Friend.jpg)
...Close. It's Sanskrit for "Guardians of the World" and refers to slightly different things depending on whether it's the Hindu or Buddhist definitions. In both cases, its the deities that represent the cardinal directions but in the Hindu use that also expands out to include north-east, north-west, south-east and south-west. Also three of those eight may sound familiar being Agni (south-east), Vayu (north-west) and Varuna (west). No Prithivi or Dyaus though.
And for the sake of finishing the earlier thought, the Buddhist lokapala consists of the Four Heavenly Kings. That being, of course, the dudes better known in SMT as Zouchouten, Jikokuten, Komokouten and Bishamonten.
![](10-006.jpeg.)
Also the other Friend down here is effectively just a palette swap of the little girl from the previous scene. Incredible.
![](11-Kid.jpg)
![](5-Serph.png)
![](11-Kid.jpg)
Let's see, not much left on this side of the bridge. I guess use the Rejuvenating Light to heal up from Vetala and then talk to that guy back there.
![](12-007.jpeg.)
...Or, maybe not! "Mad Mart" seems interesting, though. Let's see what's in the-
![](13-008.jpeg.)
Okay, fine, I get it. Let's just continue onwards then.
![](14-009.jpeg.)
We can't go north, so we'll see what's across this bridge.
![](15-010.jpeg.)
![](16-Lokapalaguy.png)
![](17-011.jpeg.)
Gale for once makes an incredibly simple and obvious observation.
![](18-012.jpeg.)
And this guy is amazed and terrified that three people were more competent than the Karma Society soldiers.
Going inside this place...
![](19-013.jpeg.)
Roland's at the back of the room, blocking that door. We'll talk to him in a minute.
![](20-014.jpeg.)
![](21-Lokapalaman.png)
![](22-015.jpeg.)
![](23-Adil.jpg)
Yeah, it's pretty obvious that we can tune just from looking at Serph. His Atma being on his face makes it quite hard to hide! Thanks, Adil.
![](24-016.jpeg.)
Okay, let's see what Roland wants...
![](5-Serph.png)
![](1-Music.png)
![](25-Video.png)
much better to just watch this because jeez this scene is long
![](26-017.jpeg.)
Maybe follow Roland's lead here and grab a drink or something.
![](27-018.jpeg.)
![](28-019.jpeg.)
![](29-020.jpeg.)
Gale intently watchin' the booze...
![](30-Gale.png)
![](31-021.jpeg.)
![](32-Roland.png)
![](33-022.jpeg.)
![](6-Argilla.png)
![](34-023.jpeg.)
Someone's not impressed!
![](35-024.jpeg.)
...Oh. Oh, hang on. Are you ready for basically all of the DDS1 exposition?
![](30-Gale.png)
![](32-Roland.png)
![](36-025.jpeg.)
![](6-Argilla.png)
![](37-026.jpeg.)
![](38-027.jpeg.)
![](6-Argilla.png)
![](32-Roland.png)
![](39-028.jpeg.)
![](40-Fred.png)
![](32-Roland.png)
![](41-029.jpeg.)
![](32-Roland.png)
![](42-030.jpeg.)
![](32-Roland.png)
![](43-031.jpeg.)
![](1-Music.png)
![](6-Argilla.png)
![](44-032.jpeg.)
![](32-Roland.png)
![](45-033.jpeg.)
![](46-034.jpeg.)
![](47-035.jpeg.)
![](32-Roland.png)
![](48-036.jpeg.)
![](30-Gale.png)
![](6-Argilla.png)
![](49-037.jpeg.)
![](32-Roland.png)
![](50-038.jpeg.)
![](32-Roland.png)
![](1-Music.png)
![](30-Gale.png)
![](51-039.jpeg.)
![](32-Roland.png)
![](52-040.jpeg.)
![](32-Roland.png)
![](30-Gale.png)
![](53-041.jpeg.)
![](54-042.jpeg.)
![](32-Roland.png)
![](6-Argilla.png)
![](55-043.jpeg.)
![](6-Argilla.png)
![](32-Roland.png)
![](56-044.jpeg.)
Um, Argilla...
![](57-045.jpeg.)
Maybe tuning right now is not the best idea...
![](58-046.jpeg.)
Roland and Adil clearly don't appreciate it, and, um, well--
![](59-047.jpeg.)
![](30-Gale.png)
![](60-048.jpeg.)
![](30-Gale.png)
![](32-Roland.png)
![](61-049.jpeg.)
![](32-Roland.png)
![](62-050.jpeg.)
![](32-Roland.png)
![](1-Music.png)
![](63-051.jpeg.)
![](32-Roland.png)
![](64-052.jpeg.)
That's the guy Varin claimed to be. They look soooort of similar, but even discounting Varin's facial tattoos it's not quite a perfect match.
![](65-054.jpeg.)
![](30-Gale.png)
![](32-Roland.png)
![](66-055.jpeg.)
![](32-Roland.png)
![](67-056.jpeg.)
![](30-Gale.png)
![](1-Music.png)
![](68-057.jpeg.)
![](69-058.jpeg.)
Even Fred is surprised!
![](32-Roland.png)
![](70-059.jpeg.)
![](30-Gale.png)
![](71-060.jpeg.)
![](30-Gale.png)
![](23-Adil.jpg)
![](72-061.jpeg.)
![](30-Gale.png)
![](23-Adil.jpg)
![](30-Gale.png)
![](73-062.jpeg.)
![](30-Gale.png)
![](74-063.jpeg.)
![](75-064.jpeg.)
Pretty sure Adil just realised that he fucked up and Gale's now figured out what he accidntally revealed.
![](30-Gale.png)
![](40-Fred.png)
![](76-065.jpeg.)
![](30-Gale.png)
![](77-066.jpeg.)
![](78-067.jpeg.)
![](30-Gale.png)
![](79-068.jpeg.)
![](80-069.jpeg.)
It's pretty damn impressive if you think about it. We've been in this room for less than 10 minutes and Roland has already pissed off both Argilla and Gale.
![](81-070.jpeg.)
![](30-Gale.png)
![](82-071.jpeg.)
![](30-Gale.png)
![](40-Fred.png)
![](30-Gale.png)
![](83-072.jpeg.)
![](84-073.jpeg.)
![](85-074.jpeg.)
![](25-Video.png)
![](1-Music.png)
![](86-075.jpeg.)
![](23-Adil.jpg)
![](87-076.jpeg.)
best item in the whole game right here
![](23-Adil.jpg)
![](88-077.jpeg.)
![](23-Adil.jpg)
Whew, now we can stretch out legs again. Gonna do the sensible thing and immediately re-enter the room we just stormed out of.
![](89-080.jpeg.)
This lets us talk to everyone, you see.
![](30-Gale.png)
![](5-Serph.png)
![](90-081.jpeg.)
![](30-Gale.png)
![](91-083.jpeg.)
![](40-Fred.png)
![](92-084.jpeg.)
![](32-Roland.png)
![](93-082.jpeg.)
She, uh, she's not kidding. You can rewatch a couple cutscene here. The first of which is Varin's death scene from DDS1. Makes sense.
The other? The one that we just saw.
I think I'll pass on that and just leave now.
![](94-079.jpeg.)
Couple people to talk to out in this room now too.
![](95-078.jpeg.)
![](16-Lokapalaguy.png)
![](96-086.jpeg.)
![](21-Lokapalaman.png)
![](5-Serph.png)
![](21-Lokapalaman.png)
![](5-Serph.png)
![](21-Lokapalaman.png)
![](97-087.jpeg.)
One guy's getting skipped because it boils down to "demons have weaknesses!"
![](98-088.jpeg.)
Since we need to go to the Mad Mart now anyway, we might as well see what's changed outside.
![](99-089.jpeg.)
![](100-090.jpeg.)
A lot of new people to talk to, actually, but the residents here all say the same thing but in slightly different ways. This one being the most useful since it lets us know that five years from now the sun is going to die and we'll all be petrified.
i dunno about you but i have MY underground bunker already prepared
![](101-091.jpeg.)
...Also this is when I remember to equip the new bullet Adil gave us. Mostly because there's a dude here who mentions some bullets do additional effects. This one freezes and was easier to get this time around.
Giving it to Serph and the Shot Shell to Argilla.
![](102-092.jpeg.)
![](103-Man.png)
![](104-093.jpeg.)
![](9-Friend.jpg)
![](105-094.jpeg.)
![](9-Friend.jpg)
![](106-095.jpeg.)
![](107-Girl.jpg)
Nothing overly interesting, but I'unno. Can't help but think we're gonna find this Timmy kid and save him at some point. Good to make a note of it for later, I guess.
Anyway, Mad Mart!
![](1-Music.png)
![](108-096.jpeg.)
![](109-Woman_1.png)
![](110-097.jpeg.)
$20k is the most you can start with here. Since we're using DDS1 data, the amount of dollars you get here is based on how much macca we had once we went through the door at the top of the Karma Temple. You need 1 million+ macca there to get this.
![](109-Woman_1.png)
...Yes, you can screw yourself out of some of your starting money if you had a little 1 million after Ananta but bought new mantras immediately before Hari-Hara. It doesn't make too big of a difference, since you get $10,000 minimum. Having 10k macca to 999,999 gets you $12,000. It's not really worth gunning for the 1 mill if you didn't have it already since it doesn't add much but its a nice start.
![](111-098.jpeg.)
I'm guessing they're Australian dollars from the prices of things. $100 for a single Ration is just silly.
And, hey the Mad Mart is staffed by a person unlike the Vendor. That means we can actually talk to the clerk this time around!
![](112-099.jpeg.)
![](113-100.jpeg.)
And one last thing before we move on. Remember that disk we got off of Adil?
![](114-101.jpeg.)
...We can buy mantras now. Hello, new moneysink!
![](115-102.jpeg.)
And it's been revamped from the rather linear thing that it was in the first game. Now it truly is a giant board we buy our abilities from. It works pretty much the same as before but with some changes that make it better/worse. Blue hexagons we can get, yellow ones are mastered, grey we can see the abilities of but not buy yet. They get unlocked by mastering ANY adjacent mantra (this is a nice change; it mostly removes everything being along one long line that you have to go down all of to get what you want). The grid gets bigger by mastering one of the ones on the edge.
The ones with holes in that have little flames floating in? So long as one person in the party masters every mantra surrounding them, they unlock on everyone's grid. Half of them give you access to some nice new skills, the one at the bottom of the screen here gives Mutual Karma (still 100% Karma when benched; the 50% one is removed) for example. The other half? Oh, you'll see.
And, of course, despite some things being moved around to be much cheaper... others are now far, far more expensive. And the whole grid, in total, costs just shy of $27,000,000 per person to max.
Great.
![](116-103.jpeg.)
![](21-Lokapalaman.png)
![](117-104.jpeg.)
But that's my problem, not yours. Let's just carry on with the here and now.
![](118-105.jpeg.)
Y'know, if I didn't know better I'd swear that the rank and file of Lokapala kinda hate us.
![](119-106.jpeg.)
Not quite sure where I get that idea though. Maybe I'm just going crazy.
![](120-107.jpeg.)
![](6-Argilla.png)
![](121-108.jpeg.)
Gale totally gets it. We're completely in the right.
![](122-109.jpeg.)
And to prove it, we'll go through the doors to the left. Which just so happen to lead right into the second dungeon!