Part 15: Bootes Clean Up


Before we head on out, doin' the usual.












We'll talk to Irving and Chen in a bit, of course, but first we gotta know what this gives us.

Four new SubApps from the Stone Fragment. Enemy Begone is kinda ehhh but it has its uses I suppose. The default encounter rate isn't all that high, and this doesn't reduce it all that much either.
HP Regen I restores the full team's HP by 1% every few steps. Not too awful so I'll be equipping that one just for convenience.
Gambler increases odds of skill changes on level up. Might use that for something really silly later. Really silly.

Fracastoro is very useful and important. Size of 0 and prevents fusion accidents? No reason to remove this unless you are explicitly after something that can only be gotten via an accident.







This is the most of Carina we'll be seeing today. Gonna be spending the vast majority of time in Bootes still, just to finish it off.




Dent doesn't have anything new to talk about, but asking about sidequests specifically...




Well, now I have.




We'll be back to do this one later, for sure. Not doing it now because then we're locked into doing that and nothing else. Rather finish up some other stuff first!
























That's good, because there is only one piece of data per sector.


We can't actually finish off the black box thing yet, but we have some business in Antlia anyway. Might as well do as much as we can for now.


Mamedanuki is the only Enemy Search demon in Antlia that we haven't really seen. They appear 75% of the time and always come solo.
Takeminakata is the other 25% and he also appears solo here.

Mamedanuki on paper is kind of clever and theoretically strong. He resists Fire, Ice, Elec and Wind but all are only 75% instead of the usual 50%. His only weakness is to Sleep specifically which has a 200% inflict rate.
In terms of skills, he is the only demon to naturally have Sleepwalker and his source is the only one that gives it as well. Sleepwalker lets you dodge everything while asleep, you see (...something about that sounds familiar). He also has Getsu-Ei and Needle Rush.

Except, uh, Mamedanuki is kind of weak as shit and crumples if you look at it funny. He's also a bizarrely weird demon in that he does not have any Forma! His forma is technically that UMA Tissue we only get as part of a sidequest (and it sells for a whole 1 Macca anyway as a result).
Oh, and as the portrait in the bottom screen tells you, the blue thing on top of it is not its head. It's just there for intimidation which is kind of adorable.

Anyway, I told you to remember where this dead body was. It's for Gekko's information thing.

We can choose to not read the report here if we really wanted. There's no bonus for choosing no, so...

My observations so far follow:

Crumpled buildings, smoky sky, that strange tower in the distance... It feels like an occupied city.
The sector's main characteristic is the way it confronts you with death and destruction...

There is something else to do in Antlia, but for the sake of convenience we'll leave and go to Bootes for now.


We do need more than these two to finish the quest, so we'll be getting a report in Carina as well when we find it.

My observations so far follow:

It's a kind of tacky, rococo palace with clasing color schemes and terrible taste.
Everything, from the large jars to the smoke to the torture devices, makes me think of decadence...
That's all we can do with this for now. Back to Antlia we go...


Let's deal with this one now. It's relatively lengthy...






















Antlia, back end of B1F and all over B2F. Pretty sure I mentioned that already.





And now we have to go back to Antlia. And wait for Koppa Tengu to turn up in a random encounter.
And because I just got insanely unlucky, this took around 15 minutes. Augh.








> The demon left.
And back to Bootes...









And after doing all that back and forth all we get is the exact same amount of macca we get from selling either Chupacabra's skin or Takeminakata's horns. Even if you do this the moment you step foot into Bootes, it's still not worth it.
Really just skip this one if you're not gunning for 100% completion or something.


Now, let's finish off feeding Hariti. We gotta find this bifuricated heterochromatic lady hanging out over in this dead-end on the part of the 5th floor that's worth your time. This is the entire reason this spot exists, yes.



> You explained the details...










All the way back to Hariti we go...






This is both way better than 3000 Macca and significantly less of a hassle to get.

It's basically the Dark Vest but without an Electric weakness. Very nice to have if you care about that at all.

Before doing the next couple things, gonna make a few demons. This Leanan Sidhe is just an intermediary step, so she doesn't get a Source.

Adding a Suparna to Leanan Sidhe to make Fortuna. Fortuna's pretty good but this time I used Power's Source to add the Rakukaja and Arrow Rain.


Well, that's new...

So is that. Good thing we just got someone new ourse--

...Oh.













...Yes, there is someone here named Mike and someone else named Dawson. Couldn't make that one up if I tried.








I do like how even if the third person here was never named, and their names all said Strike Team still you'd be able to differentiate them from the way their standing and holding their rifle.















Well, there's only one way out at this point so there's no reason for us to be a dick about it.








Dude, it's just one Legion. How can you not handle this?




So, yeah, this is the reason I bothered to map this area out earlier. The only thing that might make this a little trick by doing that is that the answer is based on your perspective on the top-screen and not just simply on the map.
Which is really, really obvious and there's no excuse for getting it wrong even without mapping it out properly. Our aim is to go away from this area and get out, so...











































Just this corridor then we're home-free.











Hm, this sounds like a good idea.

And I'm switching to the Iperitta now. Might help with something or other...



















Ah, David. You've heard of the Danse Macabre, I'm sure; David is based, at least design-wise, on the personification of death within that poem.

He might not be harder than Mitra, or even Morax for that matter, but he's also way more annoying.
Also, as you probably gathered from switching guns (and how Moh Shuvuu has a Zionga cued up), he's weak to Electricity.

His normal physical attack isn't super-impressive, but his only spells are Staredown and maybe a variant of Mudo. He doesn't exactly have the longevity to try out anything else if so.

He's also dumb enough to use Blight when the entire party got hit by Staredown. You can inflict an ailment on something that is already affected by one. They don't stack or anything; the new replaces the old. So if Blight's poison procs (which it does on Moh Shuvuu AND Power) it clears the Fear automatically.
Thanks, David!

Meh EXP, decentish Macca for a fight's reward and no actual drop. Moving swiftly on...















> The strike team headed towards the Red Sprite.
And we'll never see any of those guys ever again. As funny as it would be to presume they died on the way back to the Red Sprite, I like to be a smidge more optimistic than that.

Speaking of the Red Sprite, we'll head on over there for a moment to give Irving the Death Omen and check out our reward. It's an interesting one but it does let us make David and exactly nothing else right now. Every Fiend has to be unlocked before it can be made, so any and every combination will give David until then.
Sadly, the usable version of David is fucking terrible and doesn't even have the one thing that makes Fiend secretly the best race so we're going to ignore him entirely.


Not much left to do now, so it's back to Halphas we go. I sold the one UMA Tissue I got before so I've got nothing for Halphas.
1 Macca well earned, that.



Or a first, or a third or a hundredth...
Anyway, yeah, not gonna mess around this time. Let's solve this easily and grab the reward.

And I will, don't you worry. Anyway, this is really simple as a result and can be beaten via good ol' trial and error.

Since the Mamedanuki all spawn in the same spots, if you just follow this path (minus the extra detours) you'll win every single time.

The Mamedanuki ARE tougher than the normal Mamedanuki in Antlia but not by much.

You can effortlessly autobattle them to death and each fight took between like 9 and 12 seconds. Combine that with this being an event and so you're given the Tissue without needing to hope the RNG is being nice.

Oh, and I didn't mention it before but fighting Enemy Search demons DOES reset the encounter rate. It makes sense and means that aside from maybe once you'll never fight anything but Mamedanuki while doing this sidequest if you actually do it it. How nice.

Once the moon phase ticks back up to a Full Moon, we're done and have to walk back to Halphas. Fortunately, you'll be on the 7th floor and by the elevator at this point so...!




Halphas' result is random and can vary between like 4 and I think 8 at most? It's not like it matters, since that route guarantees a win because...

You get 9 Tissues. Even if you somehow fuck up and don't get 9, so long as you get something that Halphas cannot have more than you'll win; Halphas decides to be a good sport and lets you win on a draw. So really, your goal isn't to win. It's simply to not lose.




It's a Rare Forma. You can probably hazard a guess what SubApp we're going to get from this one.

Before we go see Irving though, we'll deal with Dent's other job.


















> The crewmen pressured you into entering the restrooms...


> A bizarre figure leapt out of the toilet!













Kanbari is a goofy Japanese god of toilets. He can bless 'em for a year, with a prayer at New Year's.

Oh and he's weak to Physical attacks. Yes, really. He counters this by casting Tetrakarn. This is clever and also kind of dangerous!
See, I haven't mentioned it yet but Reflect here works in a simple way that makes it irritating to deal with and also broken as fuck. It calculates damage as normal then reflects that onto the attacker instead of reflecting the attack itself. Why yes, I will be ignoring this mechanic almost entirely as a result.
...Kanbari resists Gun. Moh Shuvuu is pretty fast, in comparison to Power and Fortuna, so that's a wasted Tetrakarn as she takes about maybe 5 damage or so. Sorry, Kanbari. You tried!

Whenever he's not trying to be fancy, Kanbari uses Needle Assault which deals meh Gun damage on everyone.

That's basically it, honestly. He's not a big deal at all, and should go down VERY fast.







> Kanbari left.















Strange Journey might take itself overly seriously most of the time, but it can have a sense of humor when it really wants to. It's just a shame it's not very often.


The UMA Ball nets us the UMA Converter, of course...

And the Secret Report gets us access to Enigmas. Kanbari is the only Enigma we've seen so far and I genuinely don't expect either of these to see any use what-so-ever. Neither race is particularly flowing with good demons.

Buying them unlocks their respective races demons for fusion, which is something I guess.

I also made A LOT of demons while trying to get forma for Irving. Daphne is one that will definitely see some use, outside of Source grinding, so I'll include her here.

Dwarf is mostly just for that Taunt. -2 Def/+2 Atk to all enemy demons seems risky but uh... War Cry neutralises it and we can do fun things with that Attack increase.

Apis is a pit-stop to something that I'm going to use. As like an actual demon, and not just fusion fodder.

Combining Apis with a random Heqet I had in my compendium to make Gnome. Gnome is the first of the upper-tier Elements, so he can increase Rank by 2 in some cases. I'm exclusively after HIS source though, since it is the first one that has Ziodyne.

Also while spending about 3 hours in the Palace trying to get a goddamn AT Bootite II to appear again, I noticed that I missed this door.

It's just guarding 2 AC Bootite. The epitome of meh.

Eventually, I managed to find enough to make everything.
An Athame Dagger is a ceremonial dagger that's like double-edged and is used in like Wiccan rituals and stuff. Here, it's used to hit a dude upto 3 times at once and that's it.
It takes 2 AT Bootite II, 3 Nymph Swimsuits (Apsaras) and 9 UMA Skins (Chupacabra). It is not worth the effort in the slightest, honestly.

In terms of armor, the Green Vest might be nice for Mitra if you're scared of his Mabufudyne for some unfathomable reason. It's also much easier to get seeing as how it's only 2 DF Bootite II, 2 Fairy Pouches (Goblins) and a "mere" 5 UMA Skins.

Lastly, we have the Gazamazutsu which is a... thoroughly "eh" Gun. Especially in comparison to the much easier to make Desonberi.
The Gazamazutsu requires 2 AT Bootite II, 3 Brute Fishbones (Azumi) and 7 Kishin Horns (Takeminakata). It's definitely a much better use of those horns to just sell them for 21,000 Macca.
Everything else Irving has for sale, we ended up unlocking kind of by accident this time around. That won't be the case very often, and shortly in the future it won't happen. Like, at all.
Ah well, next time we're going to a very different store. Carina's been kept waiting long enough, hasn't it?