Part 33: Sector Fornax
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Well, uh, Fornax sure is the next Sector. Let's give it a look-see.
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jeez that track name sure is a mouthful
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So, Fornax starts off by being... an open corridor. I guess that's something.
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Got a couple doors at the end, and we'll head through the right side first.
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No real rhyme or reason to picking one over the other, though in the top-right there's a... healing spot? Already? That's pretty weird.
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A couple Amrita Sodas just adjacent, so you can cure any and all ailments on a single target.
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Fornax is not exactly a bustling hub of content, after how dense Eridanus could be. It has this weird feeling of emptiness, really.
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I get that it's totally by design, so it can at least start off as a bit of a breather but it's just... so weirdly barren in basically every way.
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But it has some rad-ass random demons. Emphasis on some in that sentence, unfortunately. Reapers are new, and that's a sensible localisation; their Japanese name is Hel. So, yes, she is Hel Hel. Speaking of which, yes, the lady encased in ice IS weak to Fire! And Elec for good measure. She resists Expel and is immune to Ice and Curse. She can cast Mamudoon and the usable version gets Sabbatma.
Balor has much less going on, but see? He looks NOTHING like Fomor despite being one! Anyway, the first random Tyrant is immune to Fire and Curse. But weak to Expel and 300% weak to Mute.
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Kaiwan is keeping up the apparent trend round here and is immune to Curse. He's weak to Ice though, and nothing else. The usable version is naturally neutral to Expel but has Void Expel as a skill which is something I guess. He also has Tetraja which is hella redunant. What are you even doing Kaiwan?
...There ARE more things on this floor, but they only turned up once as Unknowns and then never again. Weird.
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So, anyway, over on the left-hand side now, there's this one square corridor that has broken panels lying in it. It's actually visually interesting, so of course it's just here and nowhere else nearby.
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I don't know what it is about Fornax but it almost feels like it's trying to go out of its way to be as boring as possible.
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Like, that might just be me but what you see here IS what you get. There's no locked doors, no hidden doors, no Phase Shifters, no dark rooms...
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But there IS a terminal in the top-left corner which is very close to the entrance. What, why is this even here? What's the point?
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There's even a shortcut you can open right here. Can only open from this side of course. I dunno, I don't get it. It's not like it's even nece--
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It's understandable why Pride and Vainglory were combined into one thing by Pope Gregory I. The two are very similar but vanity originally emerged from a delusion of grandeur whereas pride in oneself usually is excessive arrogance. Vanagloria, the original Latin name for the sin, literally translates as "vain boasting" as opposed to the somewhat more inherently positive concept of glory.
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Anyway, Moloch is uh.... Morax. He's just Morax but with more HP and Maragidyne instead of Maragi.
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He still has fucking Lunge for God's sake! The one tangible difference between the two is that Moloch resists Electricity. Good for you, Moloch.
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They totally went with this design because he looks like a giant furnace and this is Fornax and all. I bet you that's the entire reason why.
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> Moloch disappeared.
Yeah, yeah, good riddance you fuckin' loser.
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Oh, Jimenez. Did you see what happened to Ouroboros? Moloch got off easy. He's not worth any actual effort.
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I will give him this; it's a good thing he smashed that wall. There's no other way to progress!
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> You can hear voices echoing from behind the doors...
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Oh, what a surprise. The other three Masters are here as well.
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So I guess this is Fornax's gimmick. Boss refights but they evolve first.
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...I wonder if Asura is even going to do anything then. That one was explicitly listed called out as his true form already.
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> You felt a sudden presence behind you!
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> Louisa Ferre disappeared.
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If Morax/Moloch was any indication, they don't pose much of a threat. We'll go through the left-hand door first and just go in order from there I guess.
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There IS an elevator over here, but we'll ignore it for now.
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This area is also really, really bland and uninteresting. It has a whole 4 one-way doors. How exciting.
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There is a pair of Dekunda Stones in the bottom right corner. Just in case Hare of Inaba didn't you give you more than enough than you'd need for everything ever, I guess.
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But hey, new demons already. Yes, really. Zaccoum is probably one of the more interesting things we'll see; his main stat is Vitality of all things. He's immune to Stone, Paralysis, Poison, Charm, Mute and Fear. Everything else is as it looks.
Clotho is marginally less exciting. She's immune to Sleep and yes Dream Needle is her only offense. The usable version has Recarm as a third skill. Her source upgrades that to Samarecarm (100% HP revive; Balm of Life but worse then) and drops Diarahan for Recovery Amp. Clotho is baaaaaaaaad. I rag on healing spells in this game a lot because they're almost all worthless; there is ONE exception to that and even then it's very niche in its use. Items are just flatout better 99.9999% of the time.
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Gurr is also on the first floor. We used one for a while to, like, zero fanfare. He's really not that interesting beyond being a very quick Magic demon who slotted into our party fine last sector.
Manticore is immune to Poison, resists Electricity and Curse and is weak to Wind. He has Ziodyne by default and his source gives Maziodyne. The Ma-Dyne spells are honestly super underwhelming; the MT spells in general are pretty eh since they're way weaker than the STs of the same tier and are barely stronger than the STs of the tier below. And that only applies to the Dynes.
Like, Maragion has a base power of 110. So does Agi. Agilao has a base power of 150; Maragidyne is 160. This holds true across all elements. MT spells are bad, yo.
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Rukh is also encounterable on 1F. Resists gun, Weak to Fire and 300% weak to Mute. His source gives Mabufudyne (meh) and Void Gun. Oh my!
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Well, a little girl lost her bunny that she was playing with. What kind of monster do you have to be to refuse to help?
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Alice is like the only thing worth caring about on this part of the floor. I really didn't gloss over anything here.
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> Hare of Inaba noticed you.
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> Hare of Inaba ran away further in.
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...Y'know, I'll give the second floor this. It has a few pit drops that are all signalled really blatantly. We'll just go with the top-left one for now.
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> Hare of Inaba ran away further in.
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I am genuinely trying to think of nice things to say about Fornax, in between the steps of this sidequest. The quest itself is functional and works and serves as a good tutorial of the area. Sort of. If you don't know that there's hidden doors here, for example, then you'll hit a hole and be unable to beat the quest in time.
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Because the 3rd floor is just a bunch of tiny corridors with a single hole. The corridors are paired by hidden doors. This only matters for this sidequest but it is nice to know anyway; makes it easier to progress on the whole.
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> Hare of Inaba ran away further in.
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Honestly, Fornax is like... okay, the Morax thing as a concept was really cool, right? Well, it was a neat idea and it had Actual Animation for once and everything. Just a shame it was, uh, Morax.
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Oh, finally! Something vaguely interesting! Damage tiles! And here I am without Medic equipped, so this IS the best option here.
...I do have like a lot of Life Stones, so it's not actually a big deal.
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> The Hare of Inaba is looking behind you.
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Well, that escalated quickly...
> Alice is moving to skin the rabbit...
Anyway, we CAN intervene but I think we'll just see where this is going. I'm sure the Hare can still escape.
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> Alice rubbed salt water on the rabbit...
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> The Hare of Inaba is rolling around in pain...
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> Alice is walking towards the rabbit...
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That's... pretty impressive. Huh.
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Man, at face value Alice is way harder than Ouroboros. She's a significantly higher level, she reflects Gun and resists Phys, is a Fiend and thus immune to all ailments...
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Except, well, her best stat is her Magic by a mile. And she doesn't use it.
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Ever. She'll gladly punch you or shoot you with that needle that she just used on the rabbit but she won't cast any magic.
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...Well, okay, except That One but that's a Curse elemental instant kill so Tetraja nullifies it. And if you don't do that, it has a base 80% chance to work. So, uh, nullify it.
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The usable Alice is a much lower level than she should be, but she makes up for it by having one of the best Sources in general. As an actual demon, she's fairly eh at first outside of that whole reflecting Gun thing... except her Magic is ludicrous and has a 21% growth rate which is VERY HIGH.
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> Alice disappeared...
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> The dead rabbit resurrected.
> All of his wounds are now healed...
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If we did, we'd get a Bead Chain here. We just sat back, so we get no bonus extras.
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That Hexagram is honestly super-important. It's a sidequest reward, but the game immediately presumes you grabbed it and gates everything worthwhile after this point behind what it gives you. That's why we did this now.
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But we'll just sit on it for the time being.
Poison was the alternative path we could've taken over the raw damage. It was definitely the lesser of the two evils, yes, but I'd rather just eat the damage since that only costs Life Stones. Poison eats both that AND Dis-Poisons.
I will gladly jump trough these ludicrous mental hoops to justify bad decisions.
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The only other thing over in this area is a Strength Incense. We'll put it with all the others, I guess.
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Leaving that area thrusts us through a one-way door. We'll ignore that path to the right just below that one for now. The path we will take just forces us towards the elevator. This is why we didn't use it before; it's just a shortcut back to B1F.
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Though we will take a brief trip to B2F here, since that's the only way to get to these Beads. Now we'll go back up.
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And then walk back to the main part of B2F. There's a few holes here, but we only need to use 3 to explore all the lower areas due to the hidden doors.
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There's also a heal spot here as well. No, I don't know why there's another one already, but it is inherently more worthwhile than the other one.
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...Just because we don't NEED to jump down all the holes, doesn't mean I won't. It makes it easier to keep track of where we've been if we just pretend the hidden doors on 3F don't exist.
Well, except the one we used for the Alice quest. We'll use that one to explore where the first hole WOULD take us instead.
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Yeah, I gotta agree with this Zaccoum. Holes are annoying but managable. Dark Rooms are just plain bad and my least favourite mechanic.
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...That said, the hole behind Zaccoum is fucking worthless. Great. Thanks!
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Back to B2F's main "hub" and, sure enough, there's a terminal here as well. This one makes more sense than the one by Moloch at least.
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Hole 3 drops us by a bunch of sleeping tiles. Guess what I forgot to re-equip! We were just given a chance and I sort of ignored it, because I'm a dumbass. Fornax is probably the sector I remember the least, honestly.
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So, look, a distraction! New demons! And by demons, I mean Strigoii. And nothing else. He's, uh, exactly as how he looks. His skills are fairly eh, his resistances aren't lying, he has no ailment resistances, his Strength is his best skill and he wastes it on Getsu-Ei, his source just gives Resist Elec/Wind and Life Drain...
Boy, Strigoii might be genuinely the most boring demon in Fornax thus far. Weird, huh.
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So, uh, funny thing about Fornax. It has a Fiend that isn't Alice, sure, but... aside from that it only has one Enemy Search demon. Kinmamon here has a 50% chance of appearing solo and a 48% chance of appearing with a Balor friend.
He's immune to Fire, Expel and Curse. He's technically neutral to every ailment but has the Void Mind passive which grants immunity to Charm, Fear... and Mute, Sleep and Strain. Sure, okay. Strain I can sort of buy, but Mute and Sleep? Weird.
Anyway, you see what's not on that list? Yep, that's right. Petrify!
Oh and he has Megido and his source gives Megidola. That's nice but Kinmamon is an Enigma and so I will never, ever remember to use him.
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Oh, right and we COULD explore to the right here as well but we're not going to. It's something we'll get to soon enough, don't worry.
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So, hole number four then.
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Aside from having an obvious hole over to the left, it also gives us a Bead Chain. I guess that makes up for the one I skipped over from the Hare but not really.
So, about that hole down to B5F...
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As soon as we land, we get warned about a boss fight nearby. I wonder which of the three it's going to be.
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But there's a terminal right behind us, so we'll take advantage of this.
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Not for what you would first think. No, we're going back to B2F to see where the next holes lead.
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We can deal with whatever the boss is after we've finished exploring the left-hand side of Fornax fully.
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...Though I wish I hadn't bothered. Boy was that one a waste of my time!
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So, what about the last hole? You'd probably initially expect this one to lead to the inevitable fight.
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Instead, it just lets us snag a couple Attack Mirrors. That's oh-so-generous I'm sure. I dunno, they're good but using them ever is kind of a bad idea when you would want to.
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Also, one-way door that makes us take damage tiles. This is why I didn't walk over here originally, yes.
...And yet I somehow still forgot to equip Medic. Still. I dunno, I think my brain just kind of checked out here.
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So, anyway, back on B5F by the terminal we can see more destroyed panels. I feel like this visual cue would work way better than just having the game scream HEY A BOSS IS NEARBY as bluntly as possible. It's sort of subtle, but after Morax/Moloch you're kind of now expecting it, y'know?
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Also there's a rare Forma here. Neat. We'll see what Irving can do with this in a bit.
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Just below the Sun Mirror, there's a Heal Spot so I guess the fight is a little bit further south of here.
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A couple Somas is definitely a nice thing to get, but I don't think I'm ever going to really use them? I mean, sure, I might because they're good but Beads do the job more'n well enough in almost every situation.
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Fixed Rising Core forma nearby and... that's it. There's nothing here. Weird. Guess the Demonica was wrong, then; it makes sense since we're not picking up Rosetta or Exotic Matter signals from those guys. Let's see what Irving can do with the Sun Mirro--
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So, if Vanagloria is thoroughly unjustified and borne of delusion how does that differ from Superbia? Pride is generally regarded as negative because it leads to hubris and overlooking ones flaws. Vanity can do the same, but it generally originated from ones own mindset. Pride is made manifest by the environment, hence why I said before that it has a basis in reality. One gains pride by having your own skill or knowledge or capability recognised by an external source. It is the result of an initial praise and then an internal corruption of ones self-worth to an inflated status.
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Okay, so Mithras IS notably different from Mitra in a few ways.
For one thing, he's actually a downgrade. Seriously. Mitra is a special one-of-a-kind demon with a unique internal mechanic. Mithras does not have that.
Skill-wise, he's mostly identical to before but with one change.
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He dropped Mabufudyne for Ice Breath. Mithras, what the fuck? No, really. He kicked out one of the better ice spells (which is more damning of Ice as an element) for the worst it has?
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He makes up for that by being able to just drop a Light of Order whenever he wants now. He doesn't need to prime it with a Waking Dream first. So if he wants, he can just kill a demon at any time. No save.
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He CAN still use Waking Dream, of course, and it's just as underwhelming as ever. It didn't even inflict Strain on anyone. At all.
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Mithras is a joke. Like Moloch before, his resistances are the same as Mitra's. Except, unlike Moloch, while he does get a Fire resistance added, this gets counter balanced by having something that the game never tells you about removed.
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This is the first and last time I will ever say this about literally anything, but this true form thing? Morax did it better.
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> Mithras disappeared.
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...Wait, again? Didn't we... just do this plot beat? Like, it was a bit different but...
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Fine, let me just check out the area where Mitra came from and I'll be right the-- wait, why is there a fadeout?
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What, you thought you'd get to actually manually go back again? Ahaha, sucker!
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Like, seriously. Didn't we JUST do this in Eridanus? It's been like an hour since we first went to the Lightning and we're already reusing that plot beat?
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...Wait, what? How? Why can't we do that? I have so many questions!
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Like, okay, sure, Jack's Squad has the advantage of having an Anime Prototype ship so it's automatically better than ours. In terms of crew, they lose handily. We're the best of the best. There is no reason to be scared of anything Jack's Squad can do outside of whatever weapons are on the Lightning.
...I am way overthinking this, aren't I?
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