Part 2: Meeting the Demonica
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I blame my mentioning of Dale Cooper for this particular turn of events.
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I do not know if this particular York is an asshole or not, so let's just shake it. We'll see in a moment what happens if the handshake is not done.
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Well that is pretty uneventful. Let's see the other alternative.
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Yes, there is no getting out of the handshakes. No matter what one choices, his hand will be crushed by his commanding officer. This time, let's go with "shook the hand".
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And now we also see the point of the lower screen. It is an automap, showing the layout of the ship.
Let's chat with the crew members in the command room.
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Strike Team: "An American, eh? This team really is international. We have all kinds here, but every one of them is the best of the best from the world's soldiers. There won't be any trouble here, that's for sure, eh? Honestly, though... I was just assigned here myself. I'm still kinda learning the ropes. Well, I'm sure if we stick together, we'll get through this just fine, eh?"
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I am gonna assume that the Strike Team member was supposed to be Canadian.
Let's see what Zelenin has got to say now.
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And now yet another pivotal character-building choice, to offer or not to offer one's hand for shaking. Gore crushed York's hand, so it is just fair and square that he crushes Zelenin's, isn't it?
In any case, both choices will be shown, but only one will be kept, and that is "extending the hand".
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So yeah, a pretty different first impression, but the thing is that she is expecting York to do his job properly in any case.
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Engineer: "Huh? You don't know what the Demonica is? Oh, you joined later... Guess you wouldn't have heard yet, huh? Well, no matter. Commander Gore will explain it all soon enough. For now, better go on over to the deck. A soldier always moves double-time!"
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And that is exactly what will be done. The other areas other than the deck are open, but useless since there is no one there.
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As seen here. Everything is open, but empty.
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Yeah, nowhere to go but the Deck.
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And nothing to do but to listen to Gore.
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Oh my, another important character!
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That's him.
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Notice: This is important. The main character DOES NOT level up. The suit does.
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Jimenez doesn't seem to care much about respect.
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And clearly he is quite mercenary about the whole deal.
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Yeah.
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Oh my! New toys!
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Oh, silly backronyms. Those are always funny.
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Demonica OS:"Before proceeding, there will be a personality test to best match this Demnica to your needs. Please respond to the following scenarios naturally, honestly, and without deliberation."
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So yeah, READER PARTICIPATION TIME!
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Demonica OS: "You are the sole survivor on a battlefield. You are hidden, with no ammunition in your pistol. You detect a single enemy approaching."
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CHOICE ONE.
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Demonica OS: "While infiltrating enemy territory, you spot the man who killed your comrade and closest friend. You can kill him easily, but the gunshot will expose you and your infiltration will be compromised. "
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CHOICE TWO.
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Demonica OS: "You have been in a remote area on a mission and your relief has not arrived on schedule. You can abort the mission and go home now, but you have enough supplies to stay here longer."
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CHOICE THREE.
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Demonica OS: "You are piloting a helicopter to refuel. En route, an ally under attack requests help. You can help him, but it will take your remaining fuel, and it will be difficult to leave afterward. Other pilots have also received the distress signal, but you are closest to his position."
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FOURTH CHOICE.
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Demonica OS: "On a mission in occupie territory, you are asked whethr to capture a religious leader who may be a spy. Catching a spy would be a great achievement, but the people may riot if this leader is captured."
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CHOICE FIVE.
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Demonica OS: "You have been sent to the Schwarzwelt, where conditions are expected to be harsh. Yet you have advanced equipment, a strong ship, the latest tech, and dependable comrades."
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And this last one.
What should be chosen?