Part 7
And now we rejoin our intrepid hero, having been knocked senseless and tossed into prison...
![](1-SF2_262.png)
His vision still recovering, Nigel overhears a conversation while recovering consciousness.
![](2-Scholar1.gif)
![](3-Guard2.gif)
![](4-Shaggy1.gif)
![](3-Guard2.gif)
![](5-Ron1.gif)
![](3-Guard2.gif)
![](6-SF2_273.png)
My thoughts exactly. But at least we can see again.
![](5-Ron1.gif)
Before we do, we search the table to find...
![](7-SF2_274.png)
I'm actually not sure if these do anything. I've heard that equipping them makes their user a more attractive target for enemies, but I've never noticed it. They can also be used to give Nigel or Cluny the spell "Higins." However, the existence of the spell is a glitch and it doesn't do anything but waste 3MP.
Moving on...
![](5-Ron1.gif)
![](8-Ashley1.gif)
![](9-SF2_276.png)
Ah, the one responsible for the whole mess.
![](3-Guard2.gif)
![](10-Cluny1.gif)
![](3-Guard2.gif)
![](10-Cluny1.gif)
![](11-SF2_277.png)
Cluny trips and lands face-down.
![](3-Guard2.gif)
![](12-SF2_278.png)
Not much of an attention span. "Hey, the ratman collapsed. Hey, what were we talking about? Hey, let's go ride bikes!"
![](3-Guard2.gif)
![](8-Ashley1.gif)
![](10-Cluny1.gif)
![](2-Scholar1.gif)
![](13-Samwise1.gif)
![](10-Cluny1.gif)
![](3-Guard2.gif)
![](10-Cluny1.gif)
![](2-Scholar1.gif)
![](8-Ashley1.gif)
![](14-SF2_279.png)
Springing to his feet, Cluny is determined to make himself useful.
![](3-Guard2.gif)
![](10-Cluny1.gif)
![](15-SF2_280.png)
I'd honestly be surprised if this little gem hasn't been used in SFII slash fanfic by now.
Nigel's well-oiled muscles glisten in the candlelight... "Oh, Cluny... My keyhole is yours to open..."
![](emot-barf.gif)
![](16-SF2_281.png)
He comes over to Nigel's cell and opens it as well.
![](10-Cluny1.gif)
![](5-Ron1.gif)
![](8-Ashley1.gif)
A surprisingly apt question. Thieves aren't generally known for their concern for others.
![](10-Cluny1.gif)
![](17-SF2_282.png)
![](10-Cluny1.gif)
![](8-Ashley1.gif)
Ashley hits Cluny.
![](18-SF2_283.png)
Understatement of the year, folks.
![](19-SF2_284.png)
She hits Cluny again, sending him flying into the wall and knocking him over.
![](8-Ashley1.gif)
![](10-Cluny1.gif)
![](8-Ashley1.gif)
We leave the thief crumpled over in the corner where Ashley savagely beat him. However, as we approach the staircase leading out...
![](20-SF2_286.png)
![](10-Cluny1.gif)
![](21-SF2_287.png)
![](22-SF2_288.png)
Since the game won't let us use the staircase, the secret passage is our only way out. As we prepare to jump in...
![](23-SF2_289.png)
![](10-Cluny1.gif)
Since there might be more doors that need unlocking, Nigel lets Cluny tag along. He does not join the as a combatant yet, however.
![](10-Cluny1.gif)
As we jump into a tunnel, inspecting the wall to the north reveals:
![](24-SF2_290.png)
Mithril #3!
![](25-SF2_293.png)
Looks like Cluny was telling the truth, we find our way into the kitchen.
Just north of the castle's exit, we come across King Galam addressing his troops...
![](26-SF2_294.png)
![](10-Cluny1.gif)
![](27-Galam1.gif)
![](28-SF2_296.png)
The troops find his reasoning to be a bit shaky...
![](29-Apple1.gif)
Letting someone else do all the thinking for you is awesome!
![](emot-downs.gif)
![](27-Galam1.gif)
![](29-Apple1.gif)
![](27-Galam1.gif)
![](29-Apple1.gif)
![](27-Galam1.gif)
![](29-Apple1.gif)
![](30-SF2_297.png)
King Galam and Apple leave with the troops.
![](31-SF2_298.png)
![](10-Cluny1.gif)
![](10-Cluny1.gif)
Truly, an inspiring display of integrity.
Heading towards the exit, we quickly find that King Galam didn't leave with all of his troops:
![](32-SF2_300.png)
![](33-SF2_301.png)
![](emot-haw.gif)
![](emot-black101.gif)
![](34-SF2_302.png)
![](35-SF2_303.png)
Well, we've been discovered, bringing us to...
Battle #5:
![](36-SF2_306.png)
Barring our escape are 3 Galam Soldiers, 3 Galam Archers, 2 Galam Mages, and a Galam Knight.
![](37-SF2_307.png)
![](38-SF2_308.png)
First blood goes to the enemy: A Galam Archer made a beeline for Nigel.
![](39-SF2_309.png)
Samwise injures the archer, but...
![](40-SF2_310.png)
![](41-SF2_311.png)
Two soldiers go after him and Ron.
![](42-SF2_312.png)
![](43-SF2_313.png)
Ron and Shaggy take out the first of the soldiers.
![](44-SF2_315.png)
And Nigel gets rid of the archer.
![](45-SF2_316.png)
The good thing about injuries is that it gets Ashley more EXP when she heal-spams.
![](46-SF2_317.png)
![](47-SF2_318.png)
Samwise injures the second soldier, allowing Shaggy to finish it off.
![](48-SF2_319.png)
![](49-SF2_320.png)
I have no idea why the mage hit me instead of casting Blaze, but he packs a decent punch anyway.
![](50-SF2_321.png)
![](51-SF2_322.png)
Ron and Nigel easily carve up the mage.
![](52-SF2_323.png)
As I advance, the Galam Knight takes advantage of an opening in my formation to go after Shaggy.
![](53-SF2_324.png)
Ouch.
![](54-SF2_326.png)
Nigel is popular with the archers today...
![](55-SF2_327.png)
Oh, crap.
![](56-SF2_329.png)
The Knight got another turn before Ashley or Nigel did, so this was the result.
![](57-SF2_330.png)
Ron goes after the archer...
![](58-SF2_331.png)
![](59-SF2_332.png)
Hell yes! A critical hit and a second attack. Ron earns level 7 for his efforts.
![](60-SF2_333.png)
While Nigel gets rid of the Knight, ending the battle. There were a couple enemies left, but the Knight counted as their leader.
![](61-SF2_334.png)
![](10-Cluny1.gif)
![](62-SF2_335.png)
![](10-Cluny1.gif)
![](10-Cluny1.gif)
![](emot-black101.gif)
![](63-SF2_336.png)
The Galam Knight spontaneously combusts!
![](10-Cluny1.gif)
![](64-SF2_337.png)
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Er, that's one strange fashion statement...
![](10-Cluny1.gif)
Having a change of heart, Cluny finally joins us, hoping to take responsibility for what he's done.