Part 7
And now we rejoin our intrepid hero, having been knocked senseless and tossed into prison...

His vision still recovering, Nigel overhears a conversation while recovering consciousness.







My thoughts exactly. But at least we can see again.

Before we do, we search the table to find...

I'm actually not sure if these do anything. I've heard that equipping them makes their user a more attractive target for enemies, but I've never noticed it. They can also be used to give Nigel or Cluny the spell "Higins." However, the existence of the spell is a glitch and it doesn't do anything but waste 3MP.
Moving on...



Ah, the one responsible for the whole mess.





Cluny trips and lands face-down.


Not much of an attention span. "Hey, the ratman collapsed. Hey, what were we talking about? Hey, let's go ride bikes!"











Springing to his feet, Cluny is determined to make himself useful.



I'd honestly be surprised if this little gem hasn't been used in SFII slash fanfic by now.
Nigel's well-oiled muscles glisten in the candlelight... "Oh, Cluny... My keyhole is yours to open..."


He comes over to Nigel's cell and opens it as well.



A surprisingly apt question. Thieves aren't generally known for their concern for others.




Ashley hits Cluny.

Understatement of the year, folks.

She hits Cluny again, sending him flying into the wall and knocking him over.



We leave the thief crumpled over in the corner where Ashley savagely beat him. However, as we approach the staircase leading out...




Since the game won't let us use the staircase, the secret passage is our only way out. As we prepare to jump in...


Since there might be more doors that need unlocking, Nigel lets Cluny tag along. He does not join the as a combatant yet, however.

As we jump into a tunnel, inspecting the wall to the north reveals:

Mithril #3!

Looks like Cluny was telling the truth, we find our way into the kitchen.
Just north of the castle's exit, we come across King Galam addressing his troops...




The troops find his reasoning to be a bit shaky...

Letting someone else do all the thinking for you is awesome!








King Galam and Apple leave with the troops.



Truly, an inspiring display of integrity.
Heading towards the exit, we quickly find that King Galam didn't leave with all of his troops:






Well, we've been discovered, bringing us to...
Battle #5:

Barring our escape are 3 Galam Soldiers, 3 Galam Archers, 2 Galam Mages, and a Galam Knight.


First blood goes to the enemy: A Galam Archer made a beeline for Nigel.

Samwise injures the archer, but...


Two soldiers go after him and Ron.


Ron and Shaggy take out the first of the soldiers.

And Nigel gets rid of the archer.

The good thing about injuries is that it gets Ashley more EXP when she heal-spams.


Samwise injures the second soldier, allowing Shaggy to finish it off.


I have no idea why the mage hit me instead of casting Blaze, but he packs a decent punch anyway.


Ron and Nigel easily carve up the mage.

As I advance, the Galam Knight takes advantage of an opening in my formation to go after Shaggy.

Ouch.

Nigel is popular with the archers today...

Oh, crap.

The Knight got another turn before Ashley or Nigel did, so this was the result.

Ron goes after the archer...


Hell yes! A critical hit and a second attack. Ron earns level 7 for his efforts.

While Nigel gets rid of the Knight, ending the battle. There were a couple enemies left, but the Knight counted as their leader.







The Galam Knight spontaneously combusts!



Er, that's one strange fashion statement...

Having a change of heart, Cluny finally joins us, hoping to take responsibility for what he's done.