Part 6: Update IV - Goondalf the G(railseeker)
Part IV - Goondalf the G(railseeker)Going to see the monks is a good idea. While health does regenerate, with our current Constitution score, it can take several real-time minutes to get back to full. The monks, however, can refill our Health and Mana to full instantly. Depending on how far out we are, it’s usually quicker to walk back to Avalon instead of standing around healing. Corvus wasn’t lying about how we should get acquainted with them.

But naturally, Goondalf speaks to the lady on the right first.


Belinda: I’m Belinda, and I work here in the infirmary. I’m afraid I’m not quite the healer that Crosby or Friar Massus are, but I try to comfort the wounded and dying. It’s the least I can do.

Belinda: Wait, I know you. You’re Lieutenant Corvus’ brother, right? We’re running dreadfully short on some supplies needed to combat a fever spreading about the infirmary. And… well, could you please talk to Brother Mo about it? I’m certain you could help us!






Brother Mo: The Heal spell was developed, and is administered, for the healing of wounds won in battle. Unfortunately, it can nae help the fever.

Brother Mo: We’ve run out of a specific herb. I thought we had more, but it seems we’ve almost run out much sooner than anticipated. I know the influx of wounded has nae been small, but even ‘tis almost as if someone… But that couldn’t be--this is Avalon! Put simply, lad: we need more. There was an orchard in the village which the monks took to use to grow the herbs we need. They’ll nae longer be in neat rows, but the herb will still be there. But, again, ye see the problem. The infirmary can nae afford monks to wander about doing the business of soldiers! Would ye have Mudam the Scout to treat your wounds? No, ye’d surely not! Nor Captain Avarous. That’s our job. We all do what we can.

Brother Mo: ‘Tis more of a hardy weed than a fragile flower so I dare say it’ll be running rampant over the orchards by now. You will know the plant by its red petals, lush green leaves, brown, bulbous fruit, and dank, must smell. What I need from ye is the fruit of the plant--the more the better.


Yes, more quests!



Friar Massus: Indeed. I lived there for three short years before the Ahoul ran us all away from our Church.

Friar Massus: Olon told you this? He must have been mistaken. I keep mostly to the Church and from what I’ve seen from the walls there is little left of the village I knew.

Friar Massus: I may not be able to help you, but you are certainly in a position to help me.




Friar Massus: There’s no telling what may have taken up residence in the old Church. It will be dangerous, but if you wish to try, we will pray for your success and safety.


Olon mentioned Elarath too, so let’s go see if he has a quest for us as well.








Hmm, “a broken cart” seems pretty vague. Maybe Elazar can tell us more. But before we go, let’s ask him about Pell too. All Fornaxans know each other after all, right?







Interesting. She did blow up a dozen Ahoul, which is… not something we can do. Yet. Now, on to Elazar.










We are so good at quests.


Nice up-selling for a better reward, Goondalf.


Magic portals, eh? That should be fine, and certainly won’t unleash anything.

While we don’t get a tangible reward (yet), this quest is worth a whole 5 Training Points! I assume that is in case you actually go out to the village and look for broken carts (there are a couple, in a great bit of trolling) before talking to Elazar.
With that, the fortress section is complete. The time has come to step into the shadows and find our brother!
Musical accompaniment
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When we are not in a settlement, maps start out with only a radius around the entrance visible. More of the map gets filled in as we explore. And explore we must, under the cover of darkness!

Directly south from where we start, there is a low-walled area that seems to be a garden of sorts. Might be a good place to look for those healing herbs. However, the area is overrun with these little guys, called Mersewogs.


We do get flanked by two of them, but, uh... they are doing quite some damage.

No matter! Our spells shall defeat them.

Victory! We've got mana to spare, so let us heal.

What's this? Someone has wandered close to the entrance to the garden.

An Ahoul! Our first encounter with the enemy.

Thankfully this one doesn't actually use a bow, or we would be fucked.

Sure, we have a dagger vs. a scimitar, but we got this!


Oh. That was... a lot of damage from one attack. Better cast Shadow really quick and beat a hasty retreat.
Except we used all our Mana healing.

Did he just...?



I, uh. May have forgotten how hard this game can get.
(Incidentally, who drew this in-universe? I bet it was the guy with the axe.)