Part 6: Hot Lava! And More Unimaginative Naming Schemes.
![](1-2090_-_Sigma_Star_Saga_(U)_27.png)
We've arrived on Starbase 2.
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First impression, it's really purple. And blue. I actually like purples and blues so I'm a-ok with the color sch--hey, is that a female Krill? I hope she's not as curt as Psy--
![](3-2090_-_Sigma_Star_Saga_(U)_02.png)
![:(](../Smilies/frown.gif)
As it turns out, it is. None of the women here want to chat with Recker.
![](4-2090_-_Sigma_Star_Saga_(U)_03.png)
The Comm Room is locked too, so we can't even tell Tierney we're here and safe. Not that we're looking forward to chatting with him. Recker's still upset about the poison and the human killing.
Well time to go the only place we can go. Let's go talk to our new Commander.
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![](6-Zelly.png)
Hmm...I'm getting bitch vibes already.
![](6-Zelly.png)
![](7-IanRecker2.png)
![](6-Zelly.png)
![](7-IanRecker2.png)
![](6-Zelly.png)
![](7-IanRecker2.png)
![](6-Zelly.png)
![](7-IanRecker2.png)
![](6-Zelly.png)
![](7-IanRecker2.png)
![](6-Zelly.png)
Yeah... the Krill certainly aren't the bad guys with a leader named that. Certainly.
![](7-IanRecker2.png)
![](6-Zelly.png)
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![](6-Zelly.png)
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![](6-Zelly.png)
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![](10-Blune.png)
![](7-IanRecker2.png)
![](10-Blune.png)
Nice guy.
![](7-IanRecker2.png)
![](10-Blune.png)
![](6-Zelly.png)
Nice bunch. Between them and Psyme, it's feeling like a real friendly place. Well at least we have quarters in this starbase. Bloss didn't really give us any...maybe now we can catch a little sleep. That travel was probably long.
![](11-2090_-_Sigma_Star_Saga_(U)_09.png)
Ah, here we go. Time to sleep--
![](12-2090_-_Sigma_Star_Saga_(U)_10.png)
![](13-Tierney.png)
![](7-IanRecker2.png)
So much for that. No rest for the deceiver.
Before finding a way into the Comm Room, it's of note that Starbase 2 has a lot of Gun Data to find:
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![](15-2090_-_Sigma_Star_Saga_(U)_12.png)
In one of the other quarters is the Bullet Data, Triple Shot. It's a better Double Shot so I equipped it with no second thoughts.
![](16-2090_-_Sigma_Star_Saga_(U)_13.png)
![](17-2090_-_Sigma_Star_Saga_(U)_14.png)
Hidden under the floor in the last other quarter is the Impact Data, EXP Leech. It drops a little box of bonus EXP every 30th impact. I didn't equip it because I'd rather keep my strength and I don't think the EXP it drops is substantial enough to warrant a decrease in strength.
![](18-2090_-_Sigma_Star_Saga_(U)_15.png)
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And last, at the end of the quarters hall is the Cannon Data, X Cannon. It fires in an X pattern and I realize that the picture doesn't show it at all now that I look at it... I equipped it to try it out but you'll soon see I didn't keep it long.
Heading down into the lower parts of the starbase, we find this girl here who instead of blowing us off like everyone else, actually strikes a conversation with Recker.
![](20-2090_-_Sigma_Star_Saga_(U)_17.png)
![](7-IanRecker2.png)
![](21-KrillTechFemale.png)
How convenient!
![:v:](../Smilies/emot-v.gif)
![:hf:](../Smilies/emot-hf.gif)
![:j:](../Smilies/emot-j.gif)
![](7-IanRecker2.png)
![](21-KrillTechFemale.png)
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![](21-KrillTechFemale.png)
The Comm Room Key actually goes in the Inventory slots on the Status Screen, the first of a decent number of items. You'll never fill all the slots though, as there simply are not enough inventory items in the game to do that.
Now we can unlock the Comm Room and talk to Tierney.
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![](13-Tierney.png)
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Were I Zelly, I wouldn't trust Recker either, I mean, the situation is pretty suspicious as she noted. However, this is the only time I'll agree with her methodology. You'll see what I mean in a future update...
![](7-IanRecker2.png)
He's also the ONLY man on the starbase aside from Recker. Zelly keeps an all female crew.
![](13-Tierney.png)
Well there goes my good name.
![](7-IanRecker2.png)
![](13-Tierney.png)
That [as] is actually a typo in the game, it's 'has' ingame.
I talked with a couple techs to see what they had to say. Some of them had stopped blowing me off entirely, or just changed how they blew me off.
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Man, Zelly REALLY doesn't trust us.
![](25-2090_-_Sigma_Star_Saga_(U)_21.png)
![](21-KrillTechFemale.png)
![:(](../Smilies/frown.gif)
Well, getting blown off is nice and all, but it's time to move along the story once again. Recker decides sleep will have to wait and goes to meet Psyme and Blune at the landing bay.
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![](10-Blune.png)
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Huh, wait, lava? Why, again, are we doing this?
![:ohdear:](../Smilies/emot-ohdear.png)
![](10-Blune.png)
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![](27-Psyme.png)
![](10-Blune.png)
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Screen mid-landing sequence. All you see is the colors changing through the windows in back as you exit space and into the atmosphere.
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![](10-Blune.png)
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It's really hot here. Still shots don't show it, but those circles on the ground are supposed to look like little boiling pools of water. I bet that parasite Recker's wearing doesn't smell too good right about now.
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And the game said Welcome to the Fire Planet to me by sending me into the first random battle as the goddamn Bomber. And I had the X Cannon on, which fires slower than the V-Cannon, meaning I couldn't kill anything fast enough because the enemies here are quite strong. Again, thank god for bombs, which helped speed up this horrible encounter.
Remember how I thought I was slightly overleveled? I wasn't at all. Watch my EXP gauge for the rest of the update and try to figure out how many levels I gained. Then understand that I'm still having trouble against the enemies because they're still very powerful.
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Buried in this ring of crystals we find the Cannon Data, Scatter Cannon. It alternates firing forwards, forwards-up, forwards, forwards-down, repeat. I switched to this because it allows me to hit things in many places, though it's still not that great. It's a temporary solution to our mediocre cannon selection. I could use Free Movement but I think that would be making things harder for myself.
![](34-2090_-_Sigma_Star_Saga_(U)_29.png)
Well this looks like what they were talking about.
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Excellent!
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As I mentioned, enemies here are pretty tough. Maybe not offensively but defensively, even with my new Triple Shot, and the Bubble Impact acting as a second hit, these things can take multiple hits to go down as they fly towards you.
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These pulsating magma things are worse defensively. They each take probably 8-10 hits and are usually in clusters. Luckily they don't attack or approach you, and in fact get knocked back by your attacks. It's usually a great idea to kill them though, since they each drop 50-100 EXP.
Oh yeah, it's at this point the game ramps up the EXP drops. The easiest enemy here drops about 10, the hardest drops 200.
![:stare:](../Smilies/emot-stare.gif)
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Oh look, a wild Hen'nk. At least, I think that's the species. It's not as hard as its recently exploded cousin though, and goes down in three shots. Later we'll discover more resilient variations.
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On the other side of the cave we find the Cannon Data, Front/Back Cannon. With this, you will never ever use the Horizonal Alternating Cannon again because this does that but fires both at the same time instead of alternating. Great cannon, but I kept the Scatter Cannon for the time being. I wouldn't be surprised if I switch to this at some point in the future though.
![:siren:](../Smilies/emot-siren.gif)
![:siren:](../Smilies/emot-siren.gif)
Watch my EXP counter soar, and also watch how many hits enemies take.
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Well we can't get in there yet. *marks down another place to backtrack*
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This is actually right to the left of the Front/Back Cannon but we can't get to it. Recker can actually fall down that hole and there's no other path from this side to get there. Too bad.
![:(](../Smilies/frown.gif)
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So far, my gun is simply not powerful enough to kill these fire bird things, even if I begin shooting as soon as they enter the screen from the right. Bombs are the only way. They drop 200 EXP each though, so I'm definitely killing them as much as I can.
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Here's one of the minibosses! It's this turtle-like thing. It's a bit hard to hit too since it walks around on the bottom.
![](45-2090_-_Sigma_Star_Saga_(U)_40.png)
It enters on the left actually and follows you towards the right. When you pass over it going to the left, it opens its maw and fires bullets in a bunch of directions. Then it follows you to the left, which is about the only time you can get to shoot the thing. You then have to pass over it again to the right to give yourself room to hit it again. When you do this, it leaps at you as you fly over it. Then you start repeating.
![](46-2090_-_Sigma_Star_Saga_(U)_41.png)
It's a pretty hard hitting miniboss. I only got hit maybe twice by bullets. Eventually it blows up and gives about 700 EXP.
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Hurting from the miniboss battle, I ran back to the starbase to use the Data Plug to heal and Save. No dishonor in retreating if it keeps you alive to fight another day.
This is actually a decent stopping point since this update is getting a little long and this means next update will be of decent length. Chapters 1 and 2 are kind of short compared to other chapters.
See you next time when we continue laying beacons and take more surveys.
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Current Weapon Data:
![](48-Cannon.png)
![](49-Bullet.png)
![](50-Impact.png)