Part 19: Triple the Trouble.
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We're now arriving at Starbase 5, thanks for flying Krill Airlines.
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Commander!?
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The crew here is pretty large but they all repeat the same three lines. Paraphrasing, "The station is ready Commander" "Congratulations on your promotion" "I did not know you were from offworld".
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Couple of Gun Data on the Starbase. This is the Cannon Data, Node Control Cannon. You switch control between moving your ship and moving the node. I guess it could be useful but it's definitely a tricky one to use effectively.
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And here's the Bullet Data, Bubble Shot. It's a slowly rising shot. Passing thought, I wonder what would happen if you combine it with the Sprinkler Cannon? *tests* Hmm, not very useful, it's very slow firing. Never mind.
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Oh that would be great.
Before Recker can do that though, three small floating Krill warp into the room.
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Lolly warps away.
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Folly warps away.
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Sliss warps away.
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Before I disembark, I'm changing up my weapon data slightly. I added the Duo Counter in the Impact slot for a couple of reasons. First, the Forgotten Planet has a bug in its battles where killing a specific enemy as the last enemy (I'm not sure which one) causes the battle to go into an unwinnable state, because it simply won't count down right. The Duo Counter avoids this by counting by two, making the glitch not activate. The second reason is that the enemies here are rather unpleasant and the less time I have to spend fighting them, the better. Yes, they drop high amounts of EXP, but it's not worth it to stick around when things can and will kill you quickly. So Duo Counter cuts battles in half.
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Pretty gloomy landscape.
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I think this is the enemy that causes the glitch but I really have no clue. The only way to defeat it is to destroy the white thing under it, killing both at the same time.
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Our ultimate goal is to go to that room up top with the dot it in but we have to find the Sisters first.
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Such cheery land. And floating ghost tombstones.
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This miniboss is infamous. It's the most dangerous one in the game, dealing massive amounts of damage if you're not careful. If you shoot it about 10 times, it will spit out three sets of bullets in a circular array. They hurt quite a bit and in a large ship are very tough to avoid.
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The only way to deal with it is to let it pass you, then open fire with everything you have as it moves back to the right. If you touch it, be prepared to lose ~1/3-1/2 your health, even at level 60.
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In larger ships, crashing into the wall to get invincibility time when he's close by is a totally viable strategy because you'll take less damage from the wall than if you hit him. After a war of attrition, he'll finally go down, dropping about 2400-2600 EXP. Worst part is that he's the only miniboss and appears fairly often as you run around the surface.
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These things are pretty standard enemy fare, a couple shots does them in.
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The Forgotten Planet is not friendly to big ships. It is literally impossible to fit the larger ones in some of the battle stages.
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Underground we find the Bullet Data, Bomb. It drops bombs like the Bomber but in whatever cannon pattern you have equipped. Yup, not using it.
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These wisps move pretty fast but aren't that strong.
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Finally found one of them.
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Lolly warps away again.
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That makes two!
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Folly warps away again.
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Another underground one, this is the Bullet Data, Ricochet Shot. It's like the Bounce Shot, just without the parabolic bounces, instead bouncing in straight lines.
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Fly over a hole in a cave to find the Cannon Data, Locked Movement Cannon. There's really no reason to use this if you have Free Aim Cannon, since I'm pretty sure Aim does what this does and more. Basically, (I think, I've never used it) it locks your movement in place in favor of you aiming your weapon.
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To be honest, the Forgotten Planet is pretty dull. There is a random reappearance by that eyeball tree from the Forest Planet for some reason though...
It was about this time I got to the dot on the map and realized i had missed talking to Sliss. So I had to run all the way back to the beginning of the area to talk to her. I swear, I must have missed the trigger by a couple pixels.
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And that makes three.
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Sliss warps away again.
NOW I can go back to the dot, which happens to be that Nexus thing.
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The screen fades out a couple times, begins shaking and then:
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Join me next time for Chapter 5's Boss Mission and plot development.
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Current Weapon Data:
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