Part 21: Update 19 For Hate's Sake

This part is pretty creepy. As far as remember it's the only place in the game where the overworld music stops, and all you can hear is the wind, the thunder and Rhaknam's cries.

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The idea is to head towards the cries until you hit Plot, but in practice it's pretty tricky. I've ended up combing the entire continent more than once looking for him.




Eep. In a head-on collision with an arcwhale, my money is on the arcwhale.






This is worrying. Why would Rhaknam steer away rather than attacking?




Because he's running away.










Yup.

Harpoon Cannon. It slices, it dices, it pierces the heavens.





Huh. Apparently Arcwhales are a little tougher than the heavens. The best it can do is lodge in Rhaknam's skin.


Oh dear. I knew we forgot something.













And now we have one last chance to run through the burning Little Jack on the way to the lifeboats. Yes, they changed the engine description again just for this.










What many other games would take ten minutes of exposition to say, Skies of Arcadia manages with a twitch of a moustache. Drachma knows what has to happen.


Goodbye...















