Part 25: Legendary Air Pirate Machine
As ever, before actually heading out on the hunt for treasure we have a few things to take care of.
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This one is mandatory and story-essential, but the rest are just things I want to show off before leaving.
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Nasr Soldier: What?! You wish to speak to the Nasultan? Do you think we allow commoners into the Royal Palace?
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Not the most difficult choice in the game. We're trying to prevent a war, not start one of our own.
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Nasr Soldier: Important information about the Valuans? Hmm... Valua is our greatest enemy. If you have information about them, then perhaps we can let you speak to the Nasultan. Very well, I will grant you permission to enter the Royal Palace. Now, if you will follow me.
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Click for video!
I could have sworn the music here was on the OST, but I can't find it anywhere and all my saves are past this point. I am not very good at this. No matter, I'll record it next time it comes up and edit it in here
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He may be a bit of a dick, but I really like the Nasultana's design. His moustache isn't so much waxed as rubberised, and he keeps stretching it and letting it spring back.
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Aaaand back to Aika. Get used to that because it's going to be happening a lot in this update. Just like Vyse, there's a few things I want to take care of with her as well.
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Numero uno, Fina's journal entry, which I totally forgot to show off earlier when it would have actually fitted.
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Numero dos, the local loan shark, again because I forgot to show it off earlier.
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Osman's Clerk: The owner, Osman, is in the back room.
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Oh, Aika.
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Anyway, Osman. You know, it never ceases to amaze me how many incredibly minor characters have official artwork for me to make portraits out of. It took me 15 minutes of wandering around just to find this place, and I was actively looking for it.
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So much for borrowing money, then. No matter, the treasure of the greatest Air Pirate the world has ever seen is out there for the taking, and we intend to do just that.
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It goes without saying that the Claudia's lifeboat is parked right next to Aika and Fina's ship, of course.
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So, have you worked out where Daccat's Island is yet? Let's take a stop at the old Deserted Island to mull it over a bit longer.
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Yes, it will actually let you rest here. It'll also give you a hint on where to go whenever you leave an area.
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And if that doesn't do it, nothing will. Remember the Skull Rock discovery from last time? The dead will always watch over my treasure, indeed. Of course, this is kinda dependent on you having found the discovery already, but if you haven't then the guild will be giving out hints on where to find it.
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And here it is, Daccat's Island. Not much to look at from outside, but then it wouldn't have stayed hidden for so long if it was. Strangely, the island itself doesn't count as a discovery. Go figure.
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Click for video!
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You can probably see where this is going. Back with Vyse and Gilder, it's time to head the world's most hidden island for the second time in ten minutes.
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Yup. See the giant pressure plates in front of the doors? I told you this part of the game was a little contrived.
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Aaand there's the replacement for the mighty Grendel Wing, which I think got used less than a dozen times. Stupid legendary piece of shit.
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And this is new. It looks a bit like a save point, but rather than an anchor it has a boomerang and cutlass in it. You can probably guess what it does.
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They're generally found next to locked doors, letting you switch to the other party to look for a way to open it, like so.
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Rinse and repeat for the locked door on Vyse's side.
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These are the main mechanic of the dungeon past the first corridor. At the moment the diagonal path is pointing to an armour upgrade for Aika and Fina, but one character switch later...
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Vyse's side has a second diagonal path, along with some sort of control device.
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Theere we go. A bit of shuffling is all it takes to collect all the goodies and get both parties across the gap. Sadly, screenshots really don't do this dungeon justice, and despite being as contrived as all hell it's a really, really fun dungeon. Even if I did get totally lost in the next area.
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On the bright side, my total lack of spacial awareness turned up a Moonberry, which it turn turned up Gilder's second Super Move.
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Aura of Denial is a pretty fun move, and of course only Gilder could make a status immunity buff look badass as hell. You'll see what I mean when we get to see it in action. As for the move itself, it's exactly what you'd expect totally useless 99% of the time, borderline essential for the rest.
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Finally, the dungeon's Big Puzzle. It's a labyrinth of switches and moving staircases, but honestly if you just pull every lever in the order you get to it it'll work out fine. The reward for completing it? Daccat's Treasure, and one of my favourite scenes in the game.
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Click for video!
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Aika's flying tackle is yet another part that really has to be seen in motion. It's a thing of beauty.
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Same goes for Fina's reaction to the reunion here. Completely different to Aika's reaction, yet every bit as emotionally charged.
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You know what? I was wrong. Drachma isn't the Aeris of Skies of Arcadia, he's the Zoidberg of Skies of Arcadia.
Rumble rumble rumble!
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Celebratory boss fiiiiight!
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Just like the rest of the dungeon, Sinistra and Destra here have a duality theme, which is spoiled a bit by the mistranslated name. It should be Sinistra and Dextra, Latin for left and right. No matter though, they're a pretty fun boss, and can really mess you up if you don't know how to deal with them. Firstly, apart from their basic attack everything they do is going to hit the entire party. Destra, the purple one, can freeze over the whole area with Tundra Blast, while Sinistra can fill it with magma with, erm, Explore. Yeah. The real threat, though, is this.
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The warning only flashes up for a fraction of a second, and it's all the warning you get that a really, really nasty attack is incoming. Meanwhile, the other head can attack as normal, so you don't even get a respite for a turn.
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And if you're not quite quick enough, this happens on the next turn. Very few enemies have team attacks, but the ones that do tend to be on the devastating side.
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Ouch. It's survivable, if you know it's coming and defend against it, but the better option is just to murderise one head before they get a chance to use it. Sinstra and Destra are hilariously weak to their opposing element, so my preferred strategy is just to nuke Sinistra with Crystales Boxes and Gunslinger. Under that sort of punishment he shouldn't last two turns.
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So damn cool, and yet another thing in this video that has to be seen.
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Oh, and Sinistra died. A lot. Once either one of the heads is down, the other way can be taken out in whatever way you see fit. Personally, I went for a cherry tapping with Aika's new boomerang. If you want to see Death Waltz in motion I clumsily glued it onto the end of the video, by the way. Naturally, when I actually wanted them to use it they spent 15 fucking minutes dicking around with Tundra Blast and Explore rather than using it on the first turn. Anyway, they died and we're rich now.
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And that was when Vyse realised that Daccat was the greatest troll ever to have lived.
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Once again, Legendary piece of shit.
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Of course, you know what we must now do. Remember all the way back in update 2?
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There's always the chance that we're actually going to desecrate the grave of the Slightly Legendary Air Pirate Dave, but it's a risk I'm willing to take.
Still, the gang's back together again, so everything is going to be fine forever, right?
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Nope. Ramirez is back to finish the job, and with a proper intro for his ship this time. The ship is named after Monoceros, the unicorn, which itself is decidedly ominous.
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Vice Captain: With the modifications to our engines, we were able to pass through the sky rift. Our spies have reported that the Nasr fleet is guarding the strait. Nasrad is defenseless. We can take the Capitol without destroying it, sir.
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Vice Captain: As you wish, Admiral.
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And there you have the crucial difference between Galcian and Ramirez. Galcian is merely ruthless he'll slaughter entire cities if he serves to gain anything from it. Ramirez, meanwhile, will slaughter entire cities just for the hell of it.
Oh well, the party on just got back together, so what's the worst that could happen? Tune in next time to find out!
Video list
Nasultana
Daccat's Island
Sinistra and Destra