Part 1
Hi, my name is Slowbeef, and let's just get this out of the way. Some of you know me from a certain strategy guide I wrote called "Slowbeef's Strategy Guide to Metal Gear 2: Solid Snake!" Ever since that harrowing experience, I've talked a lot of shit about Hideo Kojima. Most specifically, I remember saying in response to a goon who called him a genius:"If the word 'genius' is not being used with some level of hyperbole, then Silent Hill 2 is so genius, it will make you a genius by simply looking at the box."
I'm sorry.
I said this because, frankly, I'm in the "Sons of Liberty's ending was obtuse and nonsensical" camp and even though Al Cu Ad Solte's thread on it opened my eyes to some portions of the ending (no really, I'd missed some stuff), at the end of the day, I still just don't like Raiden. I want to get that out of the way.
Why am I telling you all this?
Because even thinking that, I will admit that Kojima-san made some amazing games in his life, and we are indeed lucky to have him representing the art form we all know and love. I did - and still do - criticize him, but ultimately, he made one game specifically that I love forever. One game that made me say, "I hate Raiden, but damn if I don't love Random."
So, as your host for this LP, I'd ask us to set aside our differences. Let's flame later. If you loved Sons of Liberty and think I'm an idiot for not sharing that feeling - well, fine friend - this is not the time. Now we are going to join hands and celebrate Hideo Kojima's greatest masterpiece.
Snatcher is, to be frank, a game that ripped off of Blade Runner and Terminator simultaneously - but also managed to prove that not only can adventure games be done on a console, but that adventure games can be well done by a company not named "Lucasarts". This, friends, is how adventure games are meant to be designed.
I cannot thank Atltais enough for making this possible - he literally played opening parts with me and helped me try and make it work. For that, I ask you to 5 one of his threads if you ever see it, you know like, just because.
And again, props to Vlaphor who's made 2 LP threads that I know of and are awesome enough to inspire the competitive side in me. If you haven't checked them out, please look at the amazing games, "I Have No Mouth and I Must Scream" (requires archive access) and "Harvester" LP threads, both of which were amazing.
Now, if you've ever seen my LP threads - on Darkseed 1 & 2 - then you know I deserve to drop such a lame-ass hero as Mike Dawson and need to hang on the coat-tails of the greatest adventure game hero of all time: Gillian Seed. I'm writing another strategy guide in tandem to this LP thread, so I'll curb my "make fun of everything" style of humor and only interject when things get extremely retarded. (Which, unfortunately, they do once or twice.)
Alright, enough disclaimer.
Ladies, gentlemen, and goons of all ages...
Let's play Snatcher.
Video of the intro!
Since the combat in Snatcher occurs seamlessly, that means you have to drop the controller and grab the gun in order to fire at whatever's attacking you.
And since I'm doing this emulator-style, I don't get to enjoy that. Oh well.
Okay, he mean law enforcement officials, but still...
A mysterious explosion destroys the Chernoton research facility near Moscow. Lucifer-Alpha...
The Catastrophe.
But at this time, who could have possibly imagined that the ultimate biohazard wouldn't have occurred for another half-century?
These mysterious invaders become known as...
Snatchers.
Jamie: Mmmmm.... Gillian, what is it? What's wrong?
Jamie: A JUNKER? Gillian, but why?
Gillian: Jamie, you know why. It's the only way we can regain our lost memories.
Gillian: Jamie...!
Gillian: I'm... going now.
Jamie: What? I can't hear you!