Part 4: Back and to the Left
Last time, both Russian Presidential candidate Dubansky and lead agent Bruce Jeffries were shot in the head. The Agency is trying to track down Birdsong, the Russian source that predicted Dubansky’s assassination. In the meantime, we’ll try to unravel exactly how the assassination happened.But first, we have some messages to view:




Before we take a crack at the assassin, let’s go through some of the background materials. The game does a fair job of including interesting elements, and some of it will be useful in our investigation.
This is our base of operations, Thorn’s desk. There are a few things to examine here.

The chart on the wall sketches out the organization structure of the Agency. DD – IE must be a new position.

The file on the wall has the transcript of the last contact from Birdsong.


A good deal more information is available through the Intelink connection on Thorn’s computer.

These are dossiers on the two Russian Presidential candidates that still have intact heads.




This chart shows the structure of our op. Detailed files are available on every member of the team.










In case anyone cares, we also have detailed reports on Bruce’s death.




Let’s head back to the Dubansky assassination. We’ll use the Kennedy Assassination Tools to track down the shooter.


I wish we could use the Datalink to explore the Kennedy Assassination with this tool. Alas, that web content no longer exists.


In this area of post-Soviet cooperation, you might think the Agency would consult the Russian police or intelligence services. Nope, we’ll handle this from thousands of miles away.

Here’s Red Square. We can pan the camera and zoom in and out. We need to find the bullet holes to build a trajectory.

Here’s our first point. Several holes are embedded in the building’s façade.

A second point is found on the speaker’s platform. The projectile must have travelled through both of these points.

This information yields a line.

The line intersects with the neighboring building, and that’s where we want to look for the shooter.


The camera view shows a figure in the window.

Handsome devil, isn’t he? Let’s use the Mix and Match tool to see if we can find a name for him.




It doesn’t take much modification to make our computer sketch look like the target. A receding hairline, a tweak to the nose, and we’ve captured his essence.



It’s an Agency man, apparently off the reservation. And he has a colorful story behind his nickname. Time to report our findings.


The reaction is predictably strong.







Here’s the best image we have of the bullet holes from the Dubansky assassination. Now we have to match them to the stealth projectile weapons we know about.



The Requiem shotgun.


It might account for the multiple holes, but 50 meters isn’t enough range for what we saw. And it wouldn’t be silent. Scratch this one.
The Cipher 22


Silent, but nothing in the reports indicated a low hum or a burning corpse. Not what we’re looking for.
The Cool Hand


Nope, nothing with a notoriously loud report can be our weapon. This one definitely sounds cool though.
Pulse Electric Gun


Good range, no sound, would definitely explain the multiple holes. We’ll have to keep this one in mind.
China Doll


Range looks, ok, but nothing about silent report. And the trajectory wouldn’t be so clear.
Nucleus


Never even been tested, probably loud as hell. No good.
Our best option is definitely the PEG. Time to report in.



The response is immediate.

Jamie has an image of a possible accomplice. Not sure where this guy fits in yet.



Once again, we end up bearing bad news to DCI Sterling. Here’s the video; I’ll transcribe below.
http://www.dailymotion.com/video/xo...-ch3_videogames






Next time, on Spycraft: The Great Game:
Big Brother turns his eyes and ears on the Agency in search of a mole.