Part 13: A Harmonica Duet
A Harmonica DuetMy apologies, but its another short update this week. Free time is getting harder to come by. And Ill be travelling next week, so there wont be a normal update. I should be able to put together some videos to ease the pain.
Last time, we were confronted with the opportunity to meet Harmonica in a dark alley. This leads to a choice that must be made.

For the purposes of the main plot, well be taking the good guy route, but Ill explore the alternate paths a little.
Tell Max that Harmonica wants to meet in the alley.





What do you want?




Finger me for the mole?




Join Procat? Why should I join Procat?


No thanks Id rather die than join Procat.
**Alarm lights flash, sirens can be heard**


**Harmonica escapes, Max runs in with two cops**





So Harmonica escaped, but we found out that Thorn is getting set up to take the fall as the mole. Hopefully Max will corner him soon. In the meantime, its back to dealing with Birdsong.
Alternate Paths
If we neglect to tell Max and refuse to join Procat, Harmonica simply shoots Thorn. Thats not too interesting. But what if we opt to join the bad guys?

Ive been looking for some freelance work.






It takes a little lock-picking, but no real trouble.



A few things can happen from here. If we take too long getting the file, Max catches Thorn in the act.

Jail time, game over.
If Thorn gets the file and gets back to the alley:





**Hissing noise**

Death. Game over. So no real chance to join Procat.
If Thorn gets the file, but takes too long to get back to the alley, Procat is gone. This allows us the interesting chance to examine the file. Theres nothing here that affects the plot, just background fluff and inside jokes. Worth reading though.


















Next time on Spycraft The Great Game
Thorn and Foster track down Birdsongs informant and tangle with Kneecaps.