Part 11: 11 - Five Stages of Being Griefed
11 - Five Stages of Being Griefed

[So here we are, DarkIce Mines proper. Fire, lava, and igneous rock aplenty. Amazingly enough, no minecarts to ride. I guess the Arwing is as much on-rail as they need.


First stage: Denial.

[We beat this guy up quickly to get past that Life Force Door in the background, only to find...]



Second stage: Anger.


Dude, he's right over there on your left.


[A hop, skip and a jump later, we're up on a ledge.]

Man, this is some serious bull-der-shit.


[This is pretty silly, but some of the fucking walls can hurt you here, so try not to touch them.]

[Thankfully, you don't have to run against the boulders this time. Instead, you run with them to find an impassable flame jet, which guards...]


Third stage: Bargaining.


Stage four: Depression.


Stage five: Acceptance.


You're regressing, Fox; you're back to bargaining.



[The game isn't totally retarded, so you don't have to actually go back through the spinning fire jets (since they're going the wrong way for that) and can instead just jump off of a protruding ledge near Tricky's cell. I, of course, forgot this and ran through the fire.


[No, I don't know why we couldn't just use the same key twice. Apparently, one key being silver and the other being gold is reason enough. Fuck off.]











[Why do people always have such absurd getaway means available, but never use them? This isn't The Great Escape, and the SharpClaws are a far cry from the Nazis in terms of competency.]








[I smell a puzzle room! Let's see; slippery ice, freezing water...what else does this room need?]

[Ah yes, there we go.]

First thing: look up and shoot the out-of-place stalactites. They hit the water and somehow transform into huge, perfectly stable platforms. Jump across them and hit a switch which...]

[Releases ice floes. Ice floes we can jump on.


This room really ruins the floe of the mines.


[If dropping stalactites into the water made islands, then surely a block of ice must make a perfectly shaped ledge for us to walk on!]

[Yep.]

[Since I accidentally talked to him, I guess now is a good time to point out that you can talk to Tricky and he'll say a variety of shit related to your current situation and prior events. Nothing useful, though, just flavour text.]

[More conveyor belts and fire jets!]




[I'm paraphrasing, but that's basically what she said.]

I would, but we're going to take a break before we head into this room.

[Seriously, fuck this room.]