Introduction
Star Trek: The Next Generation: Birth of the Federation is a turn-based empire-building game in the classic "4X" model: eXplore, eXpand, eXploit, eXterminate. It was released in 1999 and made by the same company that developed the "Master of Orion" games. "The Next Generation" is in the title because they bought the TNG license rather than an overall Star Trek license. Essentially this means you see everything except the Dominion.
Long story short, you play as one of five major empires and try to conquer the galaxy. Let's meet the players!
The Romulans are secretive, crafty, and use invisibility cloaks on almost all of their ships. They prefer to build in the shadows while their opponents wear each other down. Romulan ships are powerful because the cloaks give them a first-strike capability, but once revealed, they become vulnerable. We will be playing our first game as the Romulans.
The Federation is comprised primarily of the self-righteous hypocrites known as Humans. People throughout the galaxy are inclined to buy into their nonsense, so the Federation is superior at diplomacy. Its people hate fighting, but the leaders of the Federation are just as determined to conquer the galaxy as everyone else, so they must manipulate the populace into war.
The Klingons, on the other hand, love war and hate peace. They are an honorable race of warriors whose honor makes them concerned about honor above all else. As a practical matter, this means they start wars for no reason that linger on until the Klingons embarrass themselves too much.
The Cardassians are Nazis in space.
The Ferengi are hideous and have an entire civilization based around capitalism and trade. Their ships are inelegant and look like insects, but they tend to swarm like insects also because the Ferengi's superior economy allows them to buy so many. The Ferengi are often underestimated.
Guest Appearances by:
Various Minor Races populate the galaxy as well. Some of them can build ships, but unlike the five empires, they cannot conquer or colonize new worlds and are thus restricted to one solar system. They can sign treaties with the major empires and can join them voluntarily (or involuntarily). Each Minor Race has a special feature that can be used to assist the empire that takes control of them.
Occasionally Random Events will occur, and sometimes intergalactic travelers will pass through the galaxy. Many of them are relatively harmless. But one must always be wary of the possibility that the Borg might show up, because they'll kill everything. (They're so game-breaking that a patch was released including an option to disable only the Borg random event.)
Now for the game.
Table of Contents
- Romulans
- Turn 1
- Turn 5
- Turn 18
- Turn 25
- Turn 37
- Turn 42
- Turn 47
- Turn 57
- Turn 66
- Turn 78
- Turn 88
- Turn 106
- Turn 118
- Turn 123
- Turn 133
- Turn 145
- Turn 157
- Turn 166
- Turn 177
- Turn 182
- Turn 193
- Turn 203
- Turn 212
- Turn 219
- Turn 227
- Turn 278
- The Federation
- Turn 1
- Turn 10
- Turn 28
- Turn 38
- Turn 52
- Turn 63
- Turn 71
- Turn 82
- Turn 92
- Turn 112
- Turn 144
- Turn 159
- Turn 188
- Turn 208
- Turn 227
- Turn 239
- Turn 266
- Turn 279
- Turn 288
- Turn 295
- Turn 306
- Turn 324
- The Klingon Empire
- Turn 1
- Turn 16
- Turn 22
- Turn 28
- Turn 33
- Turn 41
- Turn 55
- Turn 69
- Turn 78
- Turn 92
- Turn 100
- Turn 107
- Turn 112
- Turn 122
- Turn 138
- Turn 151
- Turn 162
- Turn 173
- Turn 184
- Turn 201
- Turn 232
- Turn 261
- Turn 282
- Turn 298
- Turn 305
- Turn 318
- Turn 324
- Turn 331
- Turn 337
- Turn 341
- Turn 347
- Turn 351
- Turn 355
- Turn 360
- SPECIAL Q EPISODE
- Turn 369
- Turn 376
- Turn 382
- Turn 388
- Turn 394
- Turn 398
- Turn 405
- Turn 407
- Turn 416