Part 14: The Overseer
Part 14: The OverseerLast time, we put an end to a long-standing family feud (at least until the next time the two patriarchs have an argument about something), explored some crystal caves, and killed a bunch of Mandalorian raiders who had been attacking the settlers on Dantooine.
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We also mercy-killed this lady's droid, and now we have to give her the news. I'm sure this will go well.
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You can tell her that the droid is still out there and she will run off into the wilderness, never to be seen again. You can also say the droid was destroyed by kath hounds, which has the exact same result as telling the truth here. In case you're wondering, we're glowing because our Arkanian energy shield is still active after the last battle. Probably would've been a better idea to use the Mandalorian melee shield against Sherruk, but at least the energy shield ensured we didn't get damaged by any of the henchmen.
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Elise takes the news about as well as expected, and wanders off towards the Jedi Enclave.
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Our objective for today is to actually make some progress in the plot, and that means heading to the ruins we saw in our vision of Revan and Malak. Naturally, the way to the ruins is crawling with kath hounds.
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And we're here. Really not a long walk at all, which makes it odd the Jedi have never investigated the ruins before. They did say they assumed these were just burial mounds, but why would they not have checked them out anyway in case there's... I don't know, ancient holocrons or something in there?
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Well, regardless, we are here now.
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It's time to find out what Revan and Malak discovered in here.
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This is definitely the place we saw in the vision.
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Surprisingly, the first door we encounter opens without any issue. That strange droid up ahead looks slightly worrying, though.
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Come again?
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The droid switches to something that sounds like Tusken, which we can't understand either.
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Thanks, Bastila. We figured out that much.
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The droid now begins emitting horrible gurgling noises, which... we can understand perfectly!
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Selkath are the fish people of Manaan, one of whom appears front and center on KotOR's box art for some reason. Bastila makes a good point as well - why would this droid be able to speak Selkath or especially Tusken?
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We heard something about the Star Forge in the vision and the droid has mentioned it again, so let's see if it can tell us something more.
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That isn't much of an answer.
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The "Forge" part seems to imply something to that effect.
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How is this thing still running after all that time? What is this Star Forge technology and where did it come from?
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Right, but who are they?
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This seems like a reasonable assumption at this point.
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If they did get wiped out thousands of years ago, Overseer here clearly wasn't informed.
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I guess that answers the question of what happened to the Jedi that was sent to investigate the ruins.
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Before we enter the proving grounds, we'll check Nemo's body. The Sigil crystal adds a nice damage bonus to your lightsaber, and the Jedi Knight robe has slightly increased defense over the basic Jedi robe (+2 instead of +1).
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It also looks nicer, which is much appreciated.
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We can tackle either of the proving grounds first, so let's open the east door and find out what lurks behind. The answer to that question seems to be a hostile guard droid.
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These droids have energy shields that will absorb the first 30 points of damage, but they're also resistant to energy damage in general. We're still doing okay damage with our lightsabers, though.
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The droid is also equipped with a flamethrower, which is slightly annoying but doesn't help it much in the end.
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Okay then. Let's see what we can do with this ancient computer.
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Can we slice into this thing?
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Well, that didn't work at all. I guess we'll just press buttons, then.
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Okay, fine, then we'll press even more buttons. Time to button mash!
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Does this pile of shit even function?
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Violence doesn't help either, so the only option is to talk to the computer. We don't know what to say or if the computer even understands us, but it's worth a shot. What do you think Zila would say to the computer?
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Hey, that looks vaguely like progress.
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Sure, we'll shove our datapad into the ancient computer we can barely operate. What could go wrong?
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Okay, that seems like it might be good...
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Er... Itasoo'khf yourself?
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[Your datapad is released from the receptacle and the machine goes silent for a moment before flickering to life again.]
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Life-giving seed? Hm... well, considering our options, Oceanic, Grassland, and Arboreal would make sense (the first time I played this as a teenager in Finland, I had no clue what "arboreal" meant, but since the only other remaining options are Desert, Volcanic, and Barren it wasn't too difficult to figure out it was one of the correct choices).
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These world types also happen to mostly correspond to the planets we visit over the course of the game. Grassland is of course Dantooine. Oceanic seems to be Manaan, and since the Overseer speaks Tusken we can infer Tatooine is the desert world. So what are the other ones? We'll find that out soon enough, but I should also point out there is no volcanic planet in the game. There was meant to be one (Sleheyron) but it got cut early in development and no content for it exists in the game. There was a mod in the works many years ago to "restore" Sleheyron (i.e. create the whole thing from scratch and make up a bunch of stuff) but I don't know if it ever got finished.
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The door to the west has another guardian droid behind it. This one uses a freeze ray instead of a flamethrower, which is quite irritating.
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Still, this droid meets the same fate as his counterpart at the other end.
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Another ancient terminal. This is accessed in the exact same way as the other one, so I'll skip that part.
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Naturally, this is where you choose the options you didn't pick for the life-giving seed world types.
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If you fuck up and enter the wrong options, the temple defenses will create another guardian droid you have to fight, and then you can try again. It doesn't kill you outright or anything.
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The seals on the door are now broken, and we can access the rest of the temple. We can also talk to the Overseer again if we want.
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We could also ask him some of our previous questions again, but we'll just leave him be and head through the formerly sealed door.
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Have a good time, buddy.
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And here we are. That contraption must be the same one we saw Revan and Malak activate in our vision.
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Well then. If we want to find the Star Forge, it looks like we're going to have to keep following in Revan and Malak's footsteps, hopefully not all the way to the dark side.
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First off, let's return to the Enclave and see what the Council has to say about this latest development.
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Oh. Yeah. This happens if your party members are too far away.
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Come along, T3. The AI companions occasionally get stuck on geometry, but if all else fails you can take direct control of them and free them of their predicament.
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I kept this in because using Force Whirlwind on some of these creatures looks hilarious.
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When we killed the Mandalorian leader last time, we also avenged the murder of Jon's daughter, so let's inform him of Sherruk's demise.
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As usual, we would've earned light side points for refusing the reward, but we're not going to say no to 1000 credits. At this point in the game, that is still a sizable sum of money.
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Now, before we talk to the Council, we should take a small detour back to the guest room area.
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Hey, it's Elise! And some guy with a weird name!
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Hm. Elise apparently moves quite fast.
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Yes, the way he told us to fuck off just now was rather pleasant. Still, Elise seems happy so we're not going to insult her new beau in front of her.
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The ways of the Force are strange indeed.
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Anyhow, now we can go meet with the Council.
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Some time passes...
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I don't like either of these dialogue options much.
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Nearly? She absolutely fell to the dark side, which as we've established caused the wild animals to go on a rampage and attack settlers. All of which you knew about, and did nothing.
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Now, I don't usually go for the cheap jokes, but I simply can't unsee how... well, baked Vandar looks in this scene. He looks weirdly off-model here, and just comes across like he's been hanging out with the Palpatine clone from Dark Empire.
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We've received our mission, and we know what to do. Now, all that's left for us here on Dantooine is to head back to the Ebon Hawk and start our quest for the Star Forge.
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We can still talk to some folks along the way. Let's see if Belaya has anything new to say to us.
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Okay, thanks. I was hoping she'd mention something about Juhani, but I guess that's all on the dark side path. Oh well.
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Who blabbed about that already?
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He didn't really say that this thing he's talking about is more dangerous than the Sith, just that it's dangerous. Still, it'd be nice to know what he means.
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Well, that doesn't sound too bad then.
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But if they only lurk in the darkest corners of the galaxy, it seems like it wouldn't be too difficult to avoid them. Right? It's not like they were actively attacking the Republic.
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We will of course be going to Korriban, so maybe we should keep an eye out for these creatures. Korriban is a Sith world anyway, so who knows what we'll find out there?
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Yes, the Qel-Dromas are well known in the galaxy for resisting the lure of the dark side and not being possessed by ancient Sith ghosts.
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We'll keep that in mind.
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Anyway, now we can return to the Ebon Hawk and start our quest proper.
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Really? Now? Fine.
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Sure, why not.
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We could turn this whole thing into a joke or just tell Bastila to fuck off with her questions, but I'm sure she'd appreciate it more if we actually took this seriously and gave proper answers.
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Is this how our party members feel when we ask them to tell us about themselves?
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Next time, we'll take a closer look at the Ebon Hawk and have some chats with our companions, and then the quest for the Star Forge begins for real!