Part 11: A wet blanket
We'll be joining Belcoot at the inn soon, but before that...
...there's another scene by the exit that can be quite easy to miss, since you probably don't feel the need to explore town at this point.
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Yeah, the hammer he's carrying says "D". For "Dwarf," see?
Guard: You really wanna know?! Only humans are allowed past this point! Vile beasts like you are strictly prohibited!
Oh boy, I don't think I've ever got this much use out of that
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Guard: Silence, vile beast! Get out of here! You're obviously completely clueless, so I'll fill you in! It's perfectly legal to KILL non-humans in this town!
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Racism is wrong and bad.
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Any time now, they'll start talking about final solutions. This really is a bit of a low point - I think the Godwins would have been much more effective characters if they hadn't been quite so slimy. But, then again their biggest rival is... well, Barows.
But enough of the racist shit, let's go have ourselves a nice big meal.
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As soon as we get inside, Marina drags us upstairs...
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...and lays out a feast for us.
Inn Proprietress: Please make yourselves at home and eat as much as you want! I hope you'll like everything.
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Inn Proprietress: Please don't worry about that! What prestige our inn will have now that the Prince and Lady Sialeeds are visiting! Besides, Marina was so glad that Belcoot was safe, you couldn't have stopped her cooking if you tried.
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What's wrong with being glad one of our most important customers didn't get hurt?!
Inn Proprietress: Nothing at all, dear. Hee hee hee.
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Marina flees.
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The nameless lady follows, somewhat more calmly.
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Sadly, they don't actually show us what it looks like.
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I think that's the most admirable reason we've seen so far.
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The night goes on. All that talking seems to have made him thirsty...
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Living in Kanakan, as far as the Suikoden universe is concerned, it kind of like living in the province of Champagne. Most people are more familiar with the booze than the location itself.
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I strongly suspect it's Sialeeds' tolerance that's on the unnatural side. Just thinking about matching her drink for drink would have been enough to put Belcoot under the table.
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Marina seems to have been listening outside the door.
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We could ask if she wants help, but...
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...we'd probably just be in the way.
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Definitely looked more pleasant than a banquet with a bunch of stuffy nobles.
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Before leaving, we can go back in and check on Marina...
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...and Belcoot on the bed.
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Oh, poor Marina. It'll break her heart.
All the other guests have left.
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Good! I'm glad to hear that!
All that's left is to head out and go back to our quarters.
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It's good to know there's nice people in Stormfist, too! (music)
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Don't want to make Frey look too dumb, now.
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You started it, auntie.
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Uh
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Let's not get ahead of ourselves here.
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Still creepy, though.
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I'll say. It's been hours.
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The streets of Stormfist are empty...
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...and the market has closed for the night as well. We don't get any scene of us reporting to Lym, though - we cut right to the next day.
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The Sacred Games continue as planned.
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The generic crowd cheers.
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Childerich beats up more dudes-
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-much to Alenia's delight.
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Belcoot is doing pretty well, too.
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It's getting better and better!
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Brings back a few memories for some, I'm sure...
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And in the end...
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...only the two finalists remain.
Referee: Match two of the semifinals!
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I don't think I was too surprised at this, even the first time through.
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Of course, we know who we are cheering for.
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It's actually turning into a rather pleasant little family outing. Lym seems to be doing much better...
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...and Sialeeds is having the time of her life!
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Tomorrow's match will be something to look forward to.
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We probably shouldn't get him all hung over for his fight tomorrow if we're hoping for him to win.
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...you're just looking for an excuse to party, aren't you...? But I suppose if that's what it takes to keep someone from taking an axe to Belcoot's face, we'll just have to go along with it.
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We'll head out momentarily, but first we'll check around the arena a little.
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If you reeeaaaaally wanna buy me something, though, that would be super-nice!
Lym's room is two doors up from Frey's, and of course Miakis is still there, and still, well, Miakis. Wouldn't have her any other way, really.
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In a competition between "creepy" and "extraordinarily creepy"...
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...I tend to go with the less creepy.
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I'm not sure Gizel's problem is courage. It's the fact that he's Gizel.
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Across the corridor...
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What is it? Ah, so you're going to see Belcoot!
...we have the parents.
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You know, it really isn't princely to wander about so much in public.
Poo on princely.
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Both of them also have a line if you talk to them again.
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No promises!
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Now that, I can promise.
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The knights have a room next door.
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But at what cost?
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Of course, everyone is talking about the upcoming bout, but, well, we'd be here all day if I were to show off everything. It's mostly stuff along the lines of this, though. Seems our ex-gladiator is making quite the impression!
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So let's finally get our butts over to the inn and meet him.
Inn Proprietress: Oh, it's just terrible! Marina! Marinaaaa!
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Inn Proprietress: I sent her on an errand, and she never came back! And then... And then...!!!
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It isn't your fault. The only ones to blame are those thugs for kidnapping poor, innocent Marina...
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I like Marina. She gave me food. Someone has just made a very dangerous enemy.
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Proprietor: I'm sure of it. It's empty now, so it's the perfect place for no-good types like that to gather.
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Proprietor: R-Really?! Even we didn't know about that...!
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...auntie, what were you doing with Gizel Godwin in a cabin in the woods...? Actually never mind, I don't want to know and I'm going to go scrub my brain with steel wool now.
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This is starting to feel familiar.
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Georg wasn't kidding when he said he does these things for a living, I guess.
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Inn Proprietress: Please, Prince... That girl is just like a daughter to us! Please! We're begging you! Please bring her back safe!
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Inn Proprietress: Oh...! Hearing you say that, Prince... I feel like maybe everything just might turn out all right... Thank you! Oh, thank you, all of you!
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For real this time!
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We have some money, so I'll take the opportunity to upgrade everyone's weapons to level three. Belcoot's, just like Shoon's, starts at level 1, although the man himself is level 19 and probably doesn't need the boost.
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Hiss. Boo.
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The kids are still the best thing about Stormfist.
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The sharpening left us with cash over, so I'm also going to outfit Frey with a Lightning Rune. The prince is actually not a bad caster - his MAG isn't the greatest, but he has B affinities with all the regular elements, which means a 10% boost.
Actually, since we're on the subject already, let's go over affinities. You can skip this part if you're only in it for the story.
Affinities posted:
Each element is ranked from E up to A and finally S, and the game kindly tells you exactly what rank each of your characters has with every element on the status screen - none of II or IV's secrecy this time.
Both magic and physical attacks have affinities. The magical ones are Sun, Fire, Lightning, Wind, Water, Earth, Star, Sound, Holy, and Dark. The physical ones are Slash, Thrust, Punch, and Shoot.
An E rank means you can deal no damage with that element whatsoever (even if you can cast a spell, it will deal no damage) and take 50% extra damage when someone uses it on you. D deals -50% damage and takes +20%. C is average and both deals and takes regular damage. B, as I've already mentioned, boosts your output by 10% and reduces damage received by 20%; A boosts damage by 20% and reduces it by 50%; and S boosts damage by 50% and makes you immune to damage from attacks of that type.
Magic affinities vary a lot, but most - though not all - characters have a C in the physical damage types. Either way, physical attributes don't go higher than A or lower than D.
That's enough wall of text for now - I'll go over the runes another time.
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It's time to head out.
Guard: No matter what happens, I can't allow you to go through. If you insist, well, I guess I'll have to fight you. And I really don't see that going well for either of us.
Except the guy at the gate is a total moron.
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I have a better idea. Look! The river is right there! All he needs is a tiny little nudge. No one would ever know!
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The other gate has a save spot on the other side of it.
Guard: ...Pardon? This is an emergency, you say? Hmm, you can't say what it's all about...? A-All right! I guess I can let you through, seeing as it's an emergency... But please promise me you'll be very, very careful! If anything happened to you, it would be my responsibility!
Unlike your asshole friend who was prepared to physically attack me. I can see you have a long career of not getting pushed in the river ahead of you.
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Here we go!
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Welcome to the world map. Quick overview: it's a world map! And we have a not terribly helpful minimap in the lower right corner that, at least, tells us the general location of areas we can visit. There's also music which I think is quite nice.
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I knew that! I was just testing you.
Before we can make it over there, however, we have some grinding to do. I wouldn't normally care, but, well, LP.
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Here, we get our first taste of multiple hits.
There are two varieties of this. First, there's the type we're familiar with from Suikoden II, where the character hits one enemy and then jumps on to hit another...
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...and then there's something rather like Suikoden III's Swing or Tactics' Battle Lust skills, where you strike the same enemy repeatedly. (I've slowed this one down a bit because the second hit there is pretty fast.)
Both of these are random, but influenced by the character's speed, which can be improved by the Agility skill. How many attacks you can make against a single target is determined per character - for instance we have Frey and Lyon, who can both land five hits (the highest in the game), Belcoot can deliver three, and Sialeeds and Georg will only ever hit once. This does hurt Georg somewhat, but it's true to his philosophy of "one hit, one kill" and of course he also gets Charge to make up for it.
In rare cases, you may see combinations of these. When that happens, the combo is reset on the second enemy, so characters can break their max combo number if they hit more than one enemy. This is going to be pretty rare, though, at least until we get our stats and skills up a bit more.
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Belcoot comes with a Falcon Rune, the first male character in the series to do so. He's sadly kind of shit at it - it does deal triple damage, but unlike previous falcon users he becomes unbalanced after using it. It also reduces his accuracy, but Belcoot is very accurate and shouldn't suffer too much from that. Finally, as you can see from the gif, it looks really boring. Belcoot, thy name is bland.
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The blade bunnies drop Counter Orbs reasonably often. These increase your counter rate by 50%, so it would be okay for people like Georg - but by the time he has an open rune slot, we'll have better things to put on him. They're worth money, though, and that's never a bad thing.
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But this is the real prize. This is another returning feature from Suikoden III (in the shape of an enemy returning from the first game): the area miniboss. Minibosses are tougher than other encounters in an area, but if you can take them out, they drop larger amounts of money and are virtually guaranteed to leave behind some decent loot. The game plays a little scare chord when the battle begins, so it's always obvious which encounter is the miniboss.
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Of course, we have Georg and Belcoot, so this one goes down in two hits.
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The Fur Clothes aren't that great, and we can't use the beef (shouldn't it be pork?) at this point, but the Power Piece is not a bad haul.
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I decided to go hunting for more miniboss encounters, but I forgot the stupid things are on a cooldown and only appear about every 30 minutes.
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Gave me plenty of time to encounter all these enemies, though! All of them are returning from earlier games.
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Finally
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Well, playing on an emulator does make this easier, since I can mostly just swirl my thumb around the left stick and do other things in another window. You can actually control Suikoden V (and most games in the series) one-handed - the select button opens the menu, and L1 and L2 act as select and cancel. Quite nice for those of us who like a nice cup of tea to go with it, or indeed those of us paying our bills in another window while Frey runs in circles looking for more boars to kill.
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Assembling the four Power Pieces makes a Power Orb. This is most closely related to the Warrior Rune from earlier games, but...
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...it works a little differently. Warrior Runes would take off half your DEF and add the same amount to your attack power; this one raises attack independent of your DEF. Whether this is good or bad depends on how much DEF and ATK you have in the first place, but most characters will probably appreciate this change.
I'm putting it on Lyon for now, because she and Belcoot are the only one with an open rune slot, and Belcoot is already one-shotting everything. It will give her a nice boost, but in the end, it took well over an hour to get all the pieces. Was it worth it? Certainly not! But at least I've been able to show off the assembling mechanic, so at least that's something.
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Next time, we beat up the thugs and rescue the distressed damsel.
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Early concepts for Alenia and Galleon. I rather like Galleon's; it's too bad the image is so small.