Part 28: You, my good lady, are a FASHION DIVA!
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So are you ready for another lesson in Suikoden Warology? Well, you're getting one, so strap in. Or, you know, just skip ahead until I start killing things. This will take quite a bit of
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See those little bar under the unit names, over the second portrait in each unit? That's the competence of the unit's general. Playable generals come in three flavours, and while I think I'd rather use numbers, all the resources I can find rank them with letters. Most units are B rank, with four squares, including Frey. C rank is a step down, with three squares, as seen on Logg and the two generics. Finally, there's A rank. There are a grand total of four characters with A ranks in the game, and Raja is one quarter of them. I don't believe the game ever explains this or tells you exactly what it does, but basically that old lady will Fuck Your Shit Up, And Make No Mistake.
The guys we fought last time had one square and would presumably be E rank, which would be why they were so horrible.
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We actually have some options this time. We're now able to add people to our units (but only ours), but you'll notice that the second ship has no locked units, which grants us even more freedom. We could empty it out and select a new commander, such as Sialeeds or Cornelio, which results in a Rune Archer ship. Of course, either one is a step down from Georg (both are C ranked) but we're not doing it for the killing power. We won't need it, see.
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Now we can use Cyclone again, and Flowing is a full heal. We'll put Georg in Frey's unit (I'd prefer to give him to Boz, but alas we cannot). Luserina isn't helping, but what the hell, she's not hurting us either.
Much like our regular characters, a war unit can only have two active skills. Luserina's skill (which we don't get to use because this unit already has two) is Morale, which provides +5 attack (as opposed to Georg who just offers +9 ATK without a skill being involved), and Lucretia - who is currently making the Dahak even more ridiculously powerful - has Frenzy, which increases attack and defence by 5 and speed by 2.
Of course, this all means nothing to us, because the game doesn't tell us how damage works. So, I'll let someone else do it!
Sky Render @ gamefaqs posted:
Using YouTube videos and basic mathematics, I've figured out the battle mechanics for war encounters. They're surprisingly simple. First, the variables of note: Attack and Defense.
Attack = (10 * Unit Rank) + Bonuses
Defense = 10 + Bonuses
And in combat:
Damage Dealt = Unit's Attack - (Enemy's Defense - Penalties)
Damage Received = (Enemy's Attack - Penalties) - Unit's Defense
The bonuses and penalties are the ones inherited by characters in the second and third command positions, as well as skills like Fortify, Muddle and Rumors.
Additionally, damage dealt is multiplied by 2 while damage received is divided by 2 when your unit is Strong versus the enemy unit, while damage dealt is divided by 2 and damage received is multiplied by 2 when your unit is Weak versus the enemy unit. Also, final damage seems to vary by + or - 1 unit most of the time. Size of the units attacking and defending has no impact, surprisingly.
Got that?
...it doesn't really matter either way, because we'll be crushing the enemy regardless.
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So are you hungry for battle?
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It looks like we're in for a challenge at last!
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The forces are roughly equal, and most of them aren't quite as terrible as the last ones, so it seems we'll actually need to care about things like unit types this time.
Vice Captain: In that case, is it time, sir?
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Vice Captain: Are you sure, sir?! Many of our senior members used to serve under Admiral Raja!
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Blah blah kill all the niggers and jews blah, wouldn't want the player to question who's the bad guys here, blah.
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So yeah, he's totally bought into Hitler's bullshit, and needs a lesson in humility, and also everything else.
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Raftfleet Force: *cheering*
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Boz is in the grey ship closest to the top. It's a ram, the only one we get in this battle.
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About time we got started.
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...After Raja explains naval warfare.
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So basically, rams are infantry, combat ships are cavalry, and archers are archers are archers are archers. The logic works a little better here, in that rams are heavily armoured but lightly staffed, so they are protected from arrows but will easily be overpowered by a larger crew. Combat ships are all about larger crew, but they are not protected from arrows. And of course, at no point does it involve horses running right into a group of dudes with long pointy sticks.
The Dahak is a "battleship" which is to regular archers what spears are to regular infantry, more powerful and tanky, but slower.
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I can do that.
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So I will!
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...but we don't get very far before shit starts happening.
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Vice Captain: They... seem to have hit something, sir!
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That's really not bad at all. Certainly more strategy involved than anything we did in the previous one.
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What is bad is that now there's no challenge left because we're going to walk all over the remaining guys. I know I brought you here to help crush my enemies, but that's entirely too much crushing! Leave some for me next time.
Flagship Sailor: Dammit! How come the enemy isn't having the same problem?!
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Naw, we just looked up the solution on gamefaqs.
That's why Lucretia is carrying that bloody big book with her in the artwork, you know. Printouts. Loads and loads of printouts.
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What? They're working for Hitler! Hitler! It's totally necessary!
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And then we can finally get this party started.
Not that there's much of a party now that the enemy has lost half their forces, but whatever. Let's get it over with.
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Raja and Logg come with the Barrage ability, which is making a return from II. It allows archers to target a unit quite a ways off and make an attack against it without risk or retaliation. It's very handy both on land and in water. It's also the most annoying thing in the hands of enemy units, but none of these losers have skills.
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Arrows go!
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That's what you get.
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So yeah, that's what happens when a Combat Ship picks a fight with the Dahak.
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If you're noticing something odd about the numbers here, it's because I cheated like a bitch and gave myself infinite special skills. There's a reason for that, and it's not going to be a recurring thing, but we'll get to that once we wrap this up. Which should be any moment now.
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Entirely justified
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The goal of this battle is to halve Bahram's HP or to wipe out all other enemy units. Throw Boz at him and you've pretty much won already, never mind the three uses of Barrage you would (legally) have on this map. Again, it's a ridiculously easy fight.
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I can't even feel smug about this. You'd have to be trying pretty hard to miss it.
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Luck Rings grant +10 Luck. Luck does what it's always done: increase your critical hit rate, and maybe some other stuff no one particularly cares about.
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I'm a little disappointed in this fight. It would have been entirely doable without Lucretia's shenanigans.
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Somewhat tough, perhaps, but the player has an advantage in skills and unit quality.
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It would have been better if Bahram had come with like 2000 men, and we had knocked them down to half that. Then it would have been a near-impossible battle turned into a manageable one. As is, it's a bit anticlimactic.
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You've saved Raftfleet as we know it. On behalf of all of us, I thank you.
It somewhat devalues Lucretia's supposed genius, too. Even if all the characters are falling over themselves to praise her, she really wasn't necessary.
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Lucretia is a character I can't really make up my mind about. She's rather annoyingly perfect and awesome at everything.
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At the same time, she could have been a lot more interesting if she had other strategists to play against, but Suikoden V is curiously lacking in the enemy strategist department. I guess Gizel is supposed to fill that role, but he always comes off more as a petty schemer than a military
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I have the same complaint about Lucretia as I have about the entirety of Suikoden IV: the single biggest problem is that you can see the potential, but when nothing ever comes of it, that makes it even more infuriating than it would have been if it weren't there in the first place.
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The length of the game also plays into it. Mathieu in the first game didn't really have any flaws either, but that game was short enough that it didn't start to grate.
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The second and third games were longer, but your strategists ran into considerably more difficulties than Lucretia ever does.
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Elenor in IV may be criminally underutilised, but she is still one of the most interesting characters in the game by virtue of being a bitter old drunk with plenty of history, and plenty of flaws as well.
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Suikoden V is long, however, and we'll get plenty of opportunities to watch Lucretia be perfect and flawless. Much as I enjoy the game, Lucretia is one of the low points for me, and definitely my least favourite strategist in the series.
On a completely unrelated note,
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I'll have Kisara go with you in my place, though. As a proud representative of Raftfleet!
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Kisara joins the party, and we're off.
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We should celebrate! Let me just grab Georg first.
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Except Georg is being mysterious and is also not getting in my party. Fine. We'll eat cake without you.
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If she can keep Logg in check, she can do anything.
But anyway! I promised you an explanation, didn't I? Well, let's go have a rest at the inn.
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And then we'll return to Raja's room.
This is a bug. If you go rest at the inn and come back to Raja's room after beating Bahram's fleet, everyone is standing around like this as if you first told them you needed to think about it, and you can replay the battle as many times as you like.
Here's a tip. Don't.
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The reason it's relevant is that Bahram's flunkies have a chance to drop stuff when you sink them. The ComShp has a ring that boosts HP a bit.
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The real prize is from the ArcShp. Note that I said they have a chance to drop stuff, though. It was only upon replaying it like this that I realized that it was a "chance."
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Initially, I had intended to just quickly play it four times and collect the rune pieces. Then I could show off a Flowing Rune hours before I'm supposed to have it! And that is why I wanted infinite ammo.
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But after playing it four times, I had a grand total of one Flowing Rune Piece.
(Also, a ram in action. It's not terribly impressive.)
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So at that point I convinced myself I didn't really want that rune anyway. It's all... flowy and stuff.
(Cyclone looks much the same on a boat as it does on solid ground.)
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I did get a lot of footage I can use to show off various stuff that didn't happen in the first fight, though. One interesting thing is that you normally open the special ability menu with square and select movement with X, but if you use L1, you get this menu. It's a neat touch, allowing you to control everything perfectly in two different ways.
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We'll take a look around Raftfleet before heading back.
Old Man: Ain't nobody better on the water than us, but even we got no shot at drivin' back a full-blown navy!
No, but that's what you have me for.
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Pity, too. That means we can't do the next batch of recruiting just yet.
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Well, not really, but she's okay I guess.
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Hey, look at this guy, not being a creep today or anything! Wow.
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I know! I wonder why?
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But we'll make sure the damn snake don't stab ya in the back, Your Highness.
Much appreciated.
Woman: We beat 'em! I can't believe it! You really are somethin', Your Highness!
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Old Man: I thought a fleet o' the Royal Navy'd be pretty much invincible! Ya never cease amazin' me, Your Highness!
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You can help me shoot Nazis full of arrows any day.
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When this guy said he can stuff his face here all day, he was not kidding.
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But everything must come to an end, and that includes our visit to Raftfleet. As we step out, the scene shifts...
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...to my favourite scumsack in the realm.
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I think that says more about your leadership than anything else.
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(Also, making something more of this could also have made Lucretia less boring.)
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It's gonna be great. Look at what we've accomplished with like ten named characters on our side! Just wait until we start recruiting for real.
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He still has much respect for Admiral Raja. This was surely no ordinary battle for him.
Something feels... off about Dilber's portrait. He's much less shiny than the others.
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Is that respect from Hitler? Wow.
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You'll learn to respect me too, soon enough.
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Spoiler, you won't get any.
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We'll see about that!
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But not right now. We're plunked down right back in Rainwall.
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Fuck Rainwall! I wanna go explore.
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Right here.
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Let's go bother the crazy lady. (don't listen to the music)
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This becomes available once Sialeeds is back in her regular outfit, and also your party.
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Next, we'll go back to Raftfleet to get our... fashion divas... up to speed.
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Oh, and there's this guy, too.
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But he's going to be stubborn. We'll have to go around asking him to join us whenever he comes to a new location, and he'll give in eventually.
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My good man, I would like you to put an edge on this parasol!
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You're absolutely amazin'!
And while we're here, let's have a little talk with this guy as well.
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Hear, hear! So how about you get in my party and we'll smack him about a bit?
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That was easy!
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You run an item store. Let's not get ahead of ourselves.
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But there's no doubt ya took after yer mom an' pop! Ain't no doubt!
I don't know how to feel about this.
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Anyway! We have some new people, so let's try them out. And what better place to do it than a... big... hole?
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Wait, what?
Soldier: What's that? This hole? We don't know much about it, to be honest. We do have a theory, though. We believe that somehow a prairie suddenly caved in, creating this hole. This probably happened right about the time those Godwin forces were pursuing you, Your Highness. That's about all that we know for sure, really.
I have a theory of my own. It's that you have no idea what you're talking about.
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There's a nice little save spot below.
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To the left of that, there's a generic tunnel.
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There's spiders inside.
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Josephine's Red Rose Rune deals double damage to one enemy, but makes party members unfriendly.
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Like so.
Unfriendly prevents you from using unites.
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And here's a better look at Josephine.
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The rest of the party aren't doing too bad, either.
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Lyon's first triple-hit combo! She has come a long way.
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Lelei comes with a Viper Rune, which is an instant kill if it hits. I think this is the first time I've ever used it. It works, I guess? It does say it reduces your accuracy, though, so I'm not sure how good it really is. Maybe I'll experiment. Or maybe not.
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Kisara joins with two open rune slots. She got a Power Rune, and I've killed enough random ulse to put together some Boost Orbs, so I gave her one of those too. Boost doubles a character's damage output, but they're reduced to 1 HP after three rounds. If nothing lives long enough for that to happen, it's not a problem!
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Seriously, game? Jiggle physics.
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How much longer do I have to keep digging?
A bit deeper into the cave, there's a couple of strange individuals.
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Curious.
Let's go bother them!
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Have you come in search of the great Rune magic master?
I uh yeah sure why not?
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I know this guy Crowley who's pretty good. You might not have heard of him, though. He's pretty underground.
...wait, fuck, that doesn't work when you're talking to a dwarf.
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Geez, you're a bit of a dick. I'm thinking I should introduce him to the crazy woman hanging around the fountain in Rainwall, and hopefully they'll annoy each other to death.
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Look, even the dwarf can tell you're full of shit. And he's a dwarf.
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It's pretty handy, I'll give you that.
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It's probably for the best anyway. I'm already fighting the urge to throw you in the river. And I'd have to throw pretty far.
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The path ends at this big slab thingy. There's nothing left for us here, so we'll just have to walk all the way back out again.
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And finally head for Rainwall.
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I'm here on Raja's behalf. It's a pleasure to meet you, Lord Barows.
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I suddenly feel so very tired...
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The game obviously wants us to head upstairs, and we'll be taking it up on that momentarily.
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First though, we'll do the usual rounds. Boz is not very useful right now, but he is Boz, and once again, that's quite sufficient.
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Dinn is being Dinn, which is not quite as nice.
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's okay. And with that, I think we're just about ready to hit the hay.
Coming up next, no hay whatsoever.
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Shinro artwork, and also a height comparison between Logg and Kisara because... well, why not?