Part 40: I'll get you there! Probably!
The last time we saw Frey, he was being whisked off to who-knows-where by a strange girl who sneezed herself into existence right in front of him.
We join him like, half a second later. (music)
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Beavers.
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*nod nod!*
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Me neither. They built terrible dungeons.
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I didn't see you taking a whip to the groin.
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Then again I suppose some people are into that kind of thing.
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*nod*
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To hell with all your Richards and Jeanes and Georgs, this is the best character in the game.
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Aside from her tremendous utility as a teleporter, Viki is a strong contender for the title of best mage in the game. Her stats aren't the greatest and she comes with the near-useless Blinking Rune permanently attached to her right hand, but the Chain Magic skill more than makes up for all that.
We've seen physical attackers land multiple hits in a round, but this skill is the only way to do the same thing with magic. When it activates, you get an immediate re-cast of the spell you just used, free of charge. It's probably the single most powerful skill in the game, and it's unique to Viki.
Of course, until we get it up a few levels, it's not going to activate too often.
Also, while we're on the subject.
Blinking Rune
1: Ready! - Teleports one enemy out of battle.
2: Set! - 200 typeless damage, cluster of enemies.
3: Go! - Teleports all enemies out of battle.
Aside from the fact that it only has three spells which aren't all that great, Viki has a tendency to fuck it up occasionally and while it won't separate your head from your body, you may find yourself applying the spell you were trying to use to your party instead of the enemy.
...At least she doesn't have a failure rate with normal magic this time around. In II, she had a chance to make any spell blow up in your face. That was fun.
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Having her along also gets us a new load screen where she'll teleport around to random locations. I like it; variety is nice.
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I think I can safely say you'll never meet anyone more baffling, but that's part of the charm.
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Speaking of baffling, Oboro has finished his second investigation of Shigure and refuses to do another until we advance the plot some, so naturally...
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...well, what did you think I'd do? If he can make any kind of sense of her, it'd be worth every last potch.
Wouldn't hold my breath, though.
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It's because she's ~*~perfect~*~ you see.
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Yak.
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Speak of the devil.
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It's about fucking time. (music)
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I think you have more than enough people kissing your butt already.
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Speaking of which, goddamit Lelei we're right in the middle of a meeting here! You can do that in your own time!
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...of course you have.
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Did you say right away?
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Because I'm all for right away.
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He runs off without waiting for an answer.
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Good. I thought I was going to throw up there for a while.
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Lucretia and Kisara have attached themselves to the Dahak this time because they're morons, but at least that means I have room for one more dude in Frey's unit. And what a dude it is!
A brief look at our newest recruits. Oboro and Fuyo's Rumours skill gives the enemy -10 defence; Zweig's Weakness is the same, but at half strength. Goesch comes with Survival which increases DEF as HP goes down. And Viki (
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BRING IT.
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Toma's gang in the ship on the far right.
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That's a lot of charging.
Well, anyway, the goal is to destroy all enemies, or at least that's what they say but it's a big fat lie, and as usual we lose if Frey or the Dahak goes down. I'm kinda tired of the regular old war theme so feel free to listen to something else, like oh, say, maybe this.
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These two are the only really bothersome enemies. Both have a single shot of Barrage, which is the AI's way of saying "Hey! Watch me yank your cursor across the entire fucking map!"
It's not terribly threatening since A, these two suck, and B, you were probably approaching them with a ram anyway, which shouldn't take much damage. And, although I say "AI," that doesn't mean there's much of one. It would be a hassle if they used those intelligently, like picking off your damaged units, but they'll mostly just shoot whatever happens to come close to them.
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Onward, to death and glory! We'll be getting the glory! You have one guess as to who gets the death! I'll even give you a hint: it's not us!
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Eeeexcellent.
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Well, that's what happens when scrubs pick a fight with pros.
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The archers immediately prepare to make a pain of themselves...
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...but they kind of suck, so it's okay.
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Meanwhile, I ram my most important, game-over-if-they-die units straight into the middle of the enemy fleet.
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Frey gets in on the action, too. Wait, why are we wielding a sword all of a sudden?
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...so naturally, the enemy ship "runs" right up to the unit it can deal effective damage to.
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Even though we have an overwhelming advantage, effective damage is nothing to take lightly.
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As the Godwin troops are about to find out.
Goesch deals 92 damage and takes 12 in return.
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Hey, you guys are looking uncomfortably close.
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So Dawn deals 20% of MHP to all enemies within range.
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Also, it heals 50% of MHP to all allies within range.
Which is probably why they only give you one use of it.
Which is why I will be taking every step to ensure I get more than that.
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First kill!
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First, but not last.
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So anyway, we sink a bunch of ships. Supposedly the two Barrage ships have a Cyclone and Rage piece, respectively, but it's kinda hard getting at the one in the back.
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Especially since this will happen once you've sunk like half their fleet.
Godwin Soldier: Draw the enemy ships closer, then attack them with fire arrows and Runes!
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Godwin Soldier: Huh? What the hell are they up to now?
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In your face.
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Goesch got really mad! I didn't know what he was gonna do! Couldn't we have just gone ahead and attacked the fortress?
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Bollocks to that! You told me I had to kill 1600 dudes to win, so I want to kill 1600 dudes!
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Ugh, fine. I suppose random enemies are all I'm getting today.
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...sheesh, all right, just pack all the useless fucks into the entourage and let me grab some people who aren't terrible at everything.
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Since when do I need luck?
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The only ones up here who have anything important to add before we go are Raja...
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...and Kisara, who has been tasked with obtaining the next prop for Lucretia's Zhuge Liang cosplay.
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RAZE it to the ground, I say! BUTN it to ASH! Grind it TO DUST! AND SALT THE FILTHY EARTH!!! AH ha ha hah!
Egbert doesn't say anything important, as such. But we're talking to him anyway. Because Egbert.
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And here we have little Ms. Sneezed Through Time And Space.
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Viki has been a recurring character since the very first game, always occupying the same star, and always providing the same service: teleportation to any major location you can currently visit. Notably, we can now go to Beavertown or Dwarfville without having to walk... although we still have to walk back.
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For now though, we'll just put her in our party and go do some fiddling. Playable characters who run facilities will have someone standing there in their stead when they're in your party, but they'll pop out to do whatever it is you need them to do.
Of course, we could also use Zegai's tutoring skill from the menu, but I should show this off at some point anyway.
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YES
TAKE IT
TAKE ALL THE SP
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Lelei, still Lelei.
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yak yak
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And much as I suspected, Viki has even Oboro stumped. He's also refusing to do even a second report on her at this point. I'll just have to think of someone else...
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Anyway, let's head out. Viki decided to do this on her first spell.
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Though, it was Ready! and there was only one enemy, so it's not as if it really helped or anything. v
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It's important to note that teleporting enemies does not count as an instant kill. You don't even get experience for it.
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Set! teleports random objects in over the enemies' heads and drops them...
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...for amusing, but unimpressive damage.
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Oh, and Zegai's victory pose is to just turn his back. So badass
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His voice is surprisingly high-pitched for such a big guy, though. It's kinda funny.
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Anyway! Next up, we open the floodgates. Don't miss it!
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