Part 48: What are you, sightseeing?
Last update, we found out that Zahak is plotting terrible things...
I'm deeply grateful.
...but Frey is still blissfully unaware. (music)
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Depending on your perspective, Lelcar is either a bit of a low point or a chance to wind down after you got to prove how awesome you are in Lordlake and got your very own castle. Compared to previous parts, Lelcar hasn't really established itself, so we don't have much reason to care about its troubles, even if it is Kyle's hometown.
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Still, there's quite a bit of content to go through, which is why it's taken us two updates to get to the part where we finally get to chop Zahak's bits off, something I trust we're all looking forward to.
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Stop talking about fish! I'm eating enough of it to start worrying about mercury levels these days.
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Besides, I'm the biggest fish around these parts, so I don't like your choice of words, either.
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What, not again?!
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Servant: You have another visitor, Sir Wasil!
???: Sorry for the intrusion, but this is important.
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Not now!
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Godwin's vanguard ships have started heading south toward Lelcar! They sail under the command of the Queen's Knight Zahak!
Say what? (music)
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Not important right now!
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What, and have people compare me to Lord De Beers?
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Besides, I have a bone to pick with Zahak.
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In fact, I think I'm going to pick all his bones.
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To WAR!
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Whatever.
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Lelei has forced herself into Frey's unit, so we're down to one Dawn charge... again. Fuck's sake. Oh yeah, the war theme is the same as always, so have another alternative. Notable changes here, Richard is a carbon copy of Georg, offering +9 ATK and a use of Charge. Talgeyl and Zerase are B-rank rune units and both of them come with new skills that I'll talk about when I use them, and apart from that there's really nothing much to add.
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I said I was looking forward to Lelcar for several reasons. This is not one of them. Fact is, it's probably my second least favourite battle in the game. We're fighting on two fronts, the enemy is aggressive, and it's going to turn into a clusterfuck any moment now.
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Tell them to sit back and watch! This'll be over quickly.
For better or worse.
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The ships are mostly an annoyance here; the bottom one has Flowing (a full heal) but they're not terribly threatening when they're up against four ships loaded with skills.
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These guys are a considerably bigger bother given there's more of them and we're fighting in Lelcar.
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Let's get on with it.
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Aaaaah stupid annoying tight quarters
Volga Charges right through them so that's not a problem, though.
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And of course they ran straight into Belcoot, who does the same thing.
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Ah, there we go!
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Wilhelm can handle cavalry units just fine, too.
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Another one bites the dust! And we toss a Recover on the mercs and they're as good as new.
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Lambs to the slaughter!
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The Barrage ship makes a nuisance of itself.
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But they only hit Zerase, so that's okay.
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Well, that's what we have Charge for!
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Except, and this is the worst part, the archers get stuck on the wall when they're "running away."
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"Oh," said the game, "you thought you were going to get to input commands? That's so cute."
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After the fourth mother fucking encounter in a row with the same mother fucking unit, Wilhelm is out of Charges and gets arrowed. 8 HP left! And a wounded enemy unit in reach. That's what we have the Dawn Rune for, right?
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That gets rid of one problem, but we still have all these things.
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And Zahak comes with Charge, because fuck you.
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That was the last unit I wanted him to charge, dammit.
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But Wilhelm can give as good as he gets. Better, even.
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Zahak runs straight at Belcoot, who uses Shigure's Ambush to smack him one without taking damage in return. See how you like it!
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Kyle's up next. A Charge knocks off 40 of Zahak's HP.
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I can only watch one of these things at a time, damn it!
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So of course the moment I take my eyes off the battle on land, Wilhelm decides to run straight into an archer unit.
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The pleasant part of this is that none of these characters can die in battle. The number of people in V who can die is disturbingly low, even among the throwaway NPCs. So at least we don't have to worry about that.
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CLUSTERFUCK
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As much as I hate to admit it, Zerase really is one of the best units in war battles.
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Star hits harder than Dawn, 30% of MHP, but lacks the healing part. Just like Dawn, it's a prime candidate for the Extra skill.
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But even in that mess, I still managed to get Frey's unit to meet up with Zahak's.
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After that, we just have to mop up the mooks.
Done now.
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Stop the rebel army's advance by destroying the bridge to the central islet!
But of course, like any good (or even mediocre) villain, Zahak won't die even when he's killed.
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Hey, there's still a boat or two left! Lemme sink them first!
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We have no choice but to pull out!
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This is madness! They've set the city on fire!
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Cut off the enemy's pursuit! Destroy the bridge once we've crossed!
Just wait until I get my hands on you!
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Soldier: But some of our allied forces are still back there! And what about Sir Orok and the townspeople?!
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Soldier: Oh...
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I can't even take credit for this shit, since all their units just kept suiciding on mine without giving me a chance to issue orders!
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It has to be rather embarrassing for them.
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I don't know when they found the time to change clothes, but I don't really care either. (music)
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No time to argue. Get in and shut up!
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Then it's on to the left islet.
Soldier: Get that traitor!
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Soldier: Shut up and fight!
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That went as well for them as you'd expect.
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Well there's a little but they're all random encounters so you don't need to see them.
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You do know "fire-fighter" isn't a literal term, right?! I can't actually kill fire. I just thought you should know.
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Irritable Man: Yes, Sir Orok!
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Tough Man: Yes, Sir Orok!
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Old Townsman: Sir Orok... Thank you...
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And then everyone put aside their differences and worked together to save the town and if you excuse me I'm going to go be violently ill in the river. Until next time!