Part 62: Fuck You, I'm a Dagon
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We're about to run out of recruitable characters, but not before we take another trip to Nirva. I have the strange feeling this doesn't take anywhere near as long now as when we went here for plot reasons.
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Hmm? You want to know what those cannons on the ship are used for?
Like the first visit, this one is all about the IV and Tactics nostalgia. First thing we need to do is see this brief scene.
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They transform the power of a Rune into a concentrated shell of light! One hit can sink the mightiest of ships!
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Only in cutscenes. The mightiest of ships take like three or four shots to sink in actual gameplay. You know, kind of like a regular gun in a JRPG, but on a bigger scale.
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So, why have the cannons in the first place, right? Well, you'd be surprised how much mileage a bluff can get you.
I really wouldn't, I've recruited like five beavers under the pretence that I actually give a fuck, but are you sure you should be telling us this...?
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Next up, we'll go visit the inn. There's nothing indicating that we need to do this, so I imagine this is pretty easy to miss.
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At this point, our party decides it's time to butt in.
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Hello!
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It was terribly embarrassing. I hope no one has been spreading the details about how I got knocked out halfway through the fight.
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Actually, mostly the fact that I knew you would be here.
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Well, that didn't do anything much.
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We can bother them again, but still no chance to ask them to come along. Pity.
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I like this mission, but at the same time it's really dumb.
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We're going to get thrown straight into a dungeon with Nelis and Yahr, and we won't have any chance to get them properly outfitted.
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So using the two of them on their own mission is basically the dumbest thing you can do.
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I've brought some extra stuff since I knew this was coming up, but it's still fucking stupid. Much like the whole weapon levels thing.
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What do I think? I think we'll miss two recruits if we turn them down.
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Get in!
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Since I'm fully prepared to cheat, you're not going to be imposing nearly as much as you would under normal circumstances.
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We cut right to another scene on the Goddamn Ocean.
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Fireworks?
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...that's the effect they use for the Dawn Rune. If they're fireworks, they're very lazy ones.
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Oh boy, plot lasers! Maybe I can get one for myself. My current one seems to be stuck more on the "plot" part than the "laser" one.
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Yeah, I wouldn't trust those idiots with magical WMDs either.
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A short time later...
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Count me in!
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Hear, hear!
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This is the most visually interesting dungeon we've seen so far. It just gets the usual dungeon music though.
Talking to the captain, by the save point, lets us rest or abort the mission. But Frey is no quitter! Up and at 'em!
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Cliffs and parts of old ships everywhere. I really like how this place looks.
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The enemies aren't anything to get too excited about, though. Those crabs are barely as tall as a person!
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Yahr comes with an Angry Dragon Rune permanently equipped. It's a plain 2x damage attack, useable once per battle. However, it becomes infinite use if he's berserk. Happily, Fury Runes are still a thing.
Angry Dragon debuted in the second game, with much the same effect. It looked a hell of a lot more interesting back then, though.
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Half the dungeon takes place inside the ships. That's the less interesting half.
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There's some nice stuff to be found, but apart from that it's mostly just corridors.
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This is waiting for us outside,
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and attacks without so much as an introduction.
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Dagon hits hard, but so do we. Nelis comes with a free Rage Rune, which is probably the pair's one saving grace, normally.
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The devs were really fond of this colour inversion thing. A lot of high level spells make the screen flash like this somewhere during the animation.
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Anyway, it goes down in just one round, leaving a nice set of armour and some assorted junk.
The reason Goesch is here is because he has a unite with Yahr. It's not very interesting, but it's there. Naturally, the three Island Nations folks have one as well, which is marginally more fun.
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Come on, man. We're not through the dungeon yet! You know there has to be something waiting for us at the end, too.
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Sure thing.
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Lots of variety here.
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And lots of loot.
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We reach the end without any further encounters with giant six-armed fish monsters.
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It's gone pretty far off course, in that case!
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The Kerzalik had Rune shells on board at the time.
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You couldn't stop me if you tried.
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But of course he's not going to try.
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This is the most interesting item in here.
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Blinking Rune Pieces don't combine into full Blinking Runes. They do something much better.
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Ta-dah! And now Yahr has a Fury Rune.
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This ship has taken quite a beating. Not sure what this is doing on deck, but I'll take it!
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It's not the only weird thing sitting around, though.
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Mysterious Man: Mmg... Ohhh! R-Real... live... people... W-W-W-We.. be... saved!!! Hurr'arr!
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Mysterious Man: Y'arr... 'Tis true! Our greed went a-gettin' the better o' us, it did! Rune shells be takin' out Federation vessels like they be toy boats! A fortune they be sellin' fer! We'da been piratin' heroes, we would! Legends like no other on the high seas!
Pirate: An' we be findin' the Rune shells, we did! But we be stuck in here! An' if it weren't fer ye, we'd all be widin' up in Davy Jones' locker, we would! Ye can be lockin' us in the pokey, ye can! Ye can be takin' the Rune shells, ye can! Just be gettin' us outta here, mateys!
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Pirate: Y'arr! We finally be rid o' that...
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(music)
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It's a real, live plot laser!
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That's what you get for acting big even after you're (supposed to be) dead.
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(Normally I'd video this, but it really isn't worth the effort.)
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You know what bothers me about this cannon? It's aimed towards the bow. Suikoden IV!
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Get rid of it. Get rid of anything that reminds me of that miserable failure of a battle system.
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Off screen, because we can't be arsed to animate it!
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I wonder how long we've been gone by now?
Pirate: Y'arr! People! Civilization! It don't even matter that they ain't be pirates, it does! Y'arr! We be indebted ta ye!
I. Nat. Soldier: You're under arrest! This isn't a sightseeing tour!
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Don't mention it!
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Don't do that, either!
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You can only recruit the two of them if you tell them to destroy the cannon. You don't get to keep it otherwise, either. You don't even get any amusing dialogue. So don't do that.
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And so they do.
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We're not quite done yet, however!
Captain: What?! You want to go back there?! Whatever for?!
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Something is waiting for us when we return.
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Bern and Nelis set it on fire.
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This thing hits even harder than the previous one!
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But Bernadette has some fire boosting equipment and a Rage Rune, so it goes down just as quickly.
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The "stone" items are stat boosters; you get 1-3 points for each one. It's even less noticeable here than it's been in the past, since stats get higher than they did in previous games.
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So, either there are lots of those beasts around, or it somehow has a means of regenerating even a lost head...
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Damn straight.
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There's nothing else here. Apparently they left the cannon intact. Guys, you do know there's a pretty good chance it's the thing responsible for mutating the horrible fish monster... right?
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And with that, this little adventure draws to an end.
Captain: As you wish! Hop on board!
It's ending right this very instant, in fact!
---
Bonus Content
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You can also be an idiot.
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And then you've missed out on two recruits.
We're not going to do that because it would be dumb, but I'm sure you don't need me to tell you that.
Last but certainly not least,
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Artwork! Highlights include Hatless Nelis and Hatted Yahr. I believe Nelis actually has a model without her hat, which gets used in the bath. However we won't be seeing that scene for a while since it involves people we do not yet have.
All three Island Nations folks carry on the tradition of Egyptian weapon names. Bernadette's are named Het-Heru, Nebt-het, and Ast; Yahr's are Neshmet, Mesektet, and Manjet; and Nelis' are Nekhbet, Dhwty, and Benu. And I have to say making one of the Obel soldiers dual-wield swords is probably intentional as well.