Part 6: Ryde or Die
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Yep, this is happening. Also, it isnt actually spelled out until much later, but the Sunrider apparently has some kind of holographic communications system, similar to season 1 of Star Trek: Discovery.
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All right, time for our second battle, and our first time coming face-to-face with enemy
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The Grunts, as the name suggests, are pretty disposable: they have no shields or armor. The Havoc, our target, is a bit more formidable, with both high armor and high HP.
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Rounding out the pirate forces is a pair of destroyers. Similarly lacking shields and missile defenses and lightly armored, they are at best an annoyance.
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Our opening laser barrage one-shots a grunt.
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Ava called the Havoc a bomber-class ryder, and she wasnt wrong. Bombers carry torpedoes, which carry much larger warheads than rockets. Fortunately, they are only fired one at a time (despite what the launch animation might lead you to believe) and the Sunriders flak shoots it down.
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Unfortunately, the Sunrider did end up leaving spacedock without a shield generator. Our high armor and HP will keep us in the fight for a while, but I wouldnt want to have to get stuck in a protracted battle until we acquire one. Which, fortunately, this wont be, because
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And just like that weve got control of our first ryder unit. Ill get into details about what the Black Jack is capable of later in its own dedicated post, so nobody jump the gun.
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The Sunrider hits the remaining Grunt with a laser barrage which almost but not completely kills it. This is very annoying because damage does not reduce weapon effectiveness. A unit with 1 HP will do just as much damage as an enemy at full health.
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Without enough energy for a second laser barrage, we resort to small-caliber kinetics. Normally this would be pointless because of the ryders armor, but with the armor worn down by the laser barrage its more than enough to finish them off.
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Her torpedoes may be expended but the Havoc still has several rocket barrages remaining, and enough energy to fire off two per turn. Our flak takes a handful down but enough get through that I should start thinking about finishing this fairly quickly.
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The Black Jack also has lasers and follows them up with a rocket barrage, taking down one of the destroyers.
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I fire off a rocket barrage, but the Havocs flak range is enough to cover the destroyer. That one intercept is enough to barely keep the destroyer alive. Annoying. Red hexes indicate the flak coverage and yes, in the future we will run into dedicated anti-missile units.
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While the Sunrider wastes time on that remaining destroyer, the Havoc has moved up close to the Black Jack, which presents a perfect opportunity to show off this button that you may have spotted in a previous screenshot:
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Moving up next to the Havoc does trigger a counter attack, however.
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However, with the Black Jacks high armor rating it is not particularly effective.
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Energy sword time!
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Since they were already so close the Black Jack has enough energy for two melee attacks, which is more than enough to take Cosette down..
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