Part 184: Alternate scenes
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This time, Let's save Kouji! First thing we do is cast Trust on him to-
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...Well fuck. Since healing isn't an option, we're going to have to try and destroy the ones right next to him and reduce his damage as much as possible.
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One down, but that's all I was able to beat. Let's hope it's enough.
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Fingers crossed...
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And Kouji just barely manages to survive! Now we just move Tetsuya next to him and we will have saved him.
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The ground begins to shake.
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Kouji moves to a nearby Mountain
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Kouji falls into the mountain!
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And the rest of the scene plays out the same way it did when we didn't save him.
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Another difference is the the reinforcements won't arrive until turn 3. I assume because they're supposed to appear one turn after the MazinKaiser scene.
Here is the Fire Blaster video that I promised as well.
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Anyway, I know you don't want to watch me tear through all of the grunts again, so let's just skip to the end, shall we?
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Let's just destroy Shin Getter and get this over with.
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Shin Getter blows up!
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And quickly shows up again.
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And the rest of the mission remains unchanged.
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I should also mention that destroying Shin Getter will also prevent you from getting the Skill Point for this mission.
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Our reward for saving Kouji is a powered up version of Mazinger Z, which gives it a general stat boost, makes it's attacks stronger, and also gives an additional attack, the Wind-up Rocket Punch.
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Destroying the Shin Getter will give us the powered up Getter Dragon, which upgrades it's HP and EN, and also gives it's attacks a massive power boost. (Before it's Shine Spark had a power of 5150, now it's 5700!
I'll go into MazinKaiser and Shin Getter's Robot Roll Call after I finish the other route.
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For the purpose of this LP, I will be keeping the Powered up Mazinger Z, as well as getting the Shin Getter.