Part 20: Saphine Bonus

Now that we've seen what happens when we let her go, let's see what happens when we send her back to Shu in pieces.


This time it's Fokker who gets mad at Masaki's choice.













After that. the rest of the dialogue is pretty much the same, save for a few minor changes here and there.

So let's just see what the Wizol is made of.




A quick shot from Jaohm an-

JESUS CHRIST WHAT THE FUCK IS THAT!?


She fires...er...Eyebeams at Masaki, but they miss.






...


Saphine runs at the 3500 mark, so I reloaded a savestate after this. But I still leaving some of this pictures in because Saphine is creepy as hell.


Here's Irm's Gespenst. For reference, Ryusei and Rai's Jet Magnum has 2000 power and their Slash Ripper has 2200.

Gespensts' Jet Magnum stakes also double as beam swords, which I thought was neat.




Since I know you were disappointed by the lack of Mazinger Z in the last mission, here's a Breast Fire as an apology.

Another failed attempt at taking her down gives us another






I made sure not to mess up this time.


And there's the reward for taking her down.
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There's no change in the Intermission. So defeating her is a completely optional event.