Part 7: Mission 3 (Rand) - Law-Breaking Saviors - Part 1

Mission 3 (Rand) - Law-Breaking Saviors

Gauli reminds his men that failure here means that death will rain down on Yapan's Ceiling.
Garrod asks and Sara says thats the adopted name of the residential unit. Bello is still marveling over how, with Garrod and Gainer, their Contractors include such young kids: younger, in Garrod's case, than Sara herself.
Garrod says that after the disaster of fifteen years ago, even little kids had to fend for themselves in South America. Hes not sure precisely how he ended up here in Zora, but he doubts it is mere coincidence.

In fact, figuring out the reason behind those kinds of incidents is Rand's main motivation for traveling in the first place, which tells Gain that it must also have something to do with Mel.
It's as good an excuse as any to get out and see the world still, theres no time to talk about this as Rand notices the enemy incoming.


The Siberian Rail folks have hired help from the Breakers, including a Landship: at the helm is Kid Hola, who grandly announces the beginning of The Hunt.
Adette smirks and tells him that if he keeps posing with the window open, he's going to freeze his snotty nose solid. Kejinan figures the desert-dwelling Breakers are in for a rude awakening of Siberian weather and, while Yassaba hired these folks, Jaboli is a bit hesitant to trust their skill.

Geraba asks his "bro" if he's gonna keep letting their employers talk about him like that, but Hola is more irritated that Geraba didnt call him "Captain".
Geraba apologizes (almost calling him bro, before correcting himself). Hola then starts ranting about how he, once a mighty instrument of the Innocent's will, has been reduced to utter poverty by that melonheaded buffoon and his posse! But here in Siberia, the battlefield belongs to him!

Geraba promises his bro that he'll work hard for their return to the top, earning him another tongue lashing and making both Garrod and Enge wonder just who the heck they're dealing with.
Rand tells everyone that the Kid Hola posse has made a modest name for themselves in Zora, and that they've apparently gone fishing for new masters after the Innocents' downfall. Geraba recognizes the Gundam X and points it out to Hola as the one who they couldnt swipe at the Bazaar.
Hola thinks he can have revenge on the Gundam that so besmirched his family honor, which Adette finds amusing coming from a country bumpkin.
Rand says he and Garrod will take on the Landship, leaving the rest of the goons for Gauli's men to tussle with. Gain notices that Yassaba is nowhere to be seen...and wonders where he could be.

- Victory Condition: Shoot down all enemies
- Failure Condition: Sara or Gain shot down
- Skill Point: Destroy Holas Buffalo by the end of the 3rd PLAYER PHASE.

Were on a tight clock here Hola is in the back row, between Geraba and a Breaker; as Rand said, he and Garrod can deal with him easily but they need to get there quickly or theyll miss the time on the Skill Point.
Before we move in, lets take a quick look at Jaboli and, more importantly, Hola:

Dogozzo (Jaboli Mariela)
Pilot Skills:
- Oversense L1
- Backup Attack
- Support Defend L1
Jabolis Voice Actress: Maki Tamura (other known works: a few other small parts but the most significant one is dubbing Niki Sanders in Heroes)
Nothing sets her apart from Enge or Kejinan, so lets skip to the bigger enemy on the field.


Buffalo (Kid Hola)
Pilot Skills:
- Prevail L2
- Counter L2
- Resolve This pilot gets a +5 to his base morale
- Morale+ Damage
- Commander L1
- Very Lucky
Holas Voice Actor: Issei Futamata (other known works: Alan Gabriel in Big O (more on him later), General Helmut in Dancouga, Ohtaki-senpai in Ah! My Goddess and MANY others)
Kid Hola is a surprisingly good pilot despite his wacky antics (though hes not the biggest Xabungle-related annoyance ); its a good thing that his Buffalo sucks so much or this Skill Point couldve been more difficult.
None of his attacks are particularly powerful but, as you can see from the Leader Bonus, he can be decently accurate so keep Garrod protected with Invincible.
Nothings in range, though, so we just charge straight ahead.

Enemy Phase!






A Trad and a Dogozzo attack, respectively, Rand and Gain. Both make sure they dont live to regret it.

One last Dogozzo attacks, this one going after Bello.






I tried to see if he had a cut-in like Sara and Gauli but nope. I guess hes insignificant like that!
Everyone else, except Hola, starts moving closer.

Player Phase!

Garrod runs towards Hola, taking time to cut this Dagger down to size.







Good, good.


Meanwhile, Gain punches another Dagger.






I try to have Bello weaken Enge a bit but it blows up in his face; Sara proves herself to be more competent, though.



Gauli wouldnt be able finish him off, so we moves over and takes Jaboli down a nice bit.

Rand cant reach anything else, so we might as well have him take out Garrods buddy.







This attack has a unique miss animation, where Rand fails to grab the rebound on his wrench! Ill try to show it off sometime.

Enemy Phase!





A suicidal Trad guns for Rand, who happily obliges him.
Furthermore, I overestimated the power of Gains weakest attack and he ends up leaving a Dagger barely alive.

A Siberian mook takes aim after Gauli.








Good man.



Another faceless mook and, this time, Bello plays ball.

And heres Geraba, looking to get some payback from Garrod.











Alright, thats not bad.
Hola moves a bit closer but just enough to seal his fate.



Jaboli tries to give Gain what-for but only succeeds in getting herself shot down.

She sees that, as expected, shes not really suited for this sort of job.
The only option left is to eject.

Squaddies receive less experience and PP than the leaders but this part helps mitigate that; the Strategy Manual (戦技マニュアル) allows the equipped units pilot to receive exp/PP as if he was the leader.


Enge decides to get clever and snipe at Rand. Sadly for him, Rands absorbed some of Garrods luck and dodges!

Kejinan finally attacks something.






No problem for Gauli, though.

Eeeh would this be a bad time to mention that I had completely forgotten that Adette was there and Gain doesnt have focus?







Nice.

Player Phase!




Sadly, Adettes position is a bit of a bother: her being there stops Rand from getting in range of Hola.
So, we need to take her out with both Gain and Sara (I wouldve liked to keep Gain around as an extra attack but Garrod and Rand should be enough to do the job).

Adette is very annoyed that a group like ours could defeat her.
Still, she figures things are still going according to plan and retreats.

Were almost out of time, so Garrod moves past the opposition and heads after Hola.










Alright, thats good enough!

Get in there, Rand.











Skill Point get!


Even Hola isn't so deluded as to believe that his ancient Buffalo can carry the day here.
But since he's fulfilled his contract, it's time for a strategic advance to the rear.
Sara starts celebrating our victory but Gain warns her not to relax the Breakers were only trying to keep us in place.



Yassaba confirms Gains feeling and jumps our group from behind.
He quickly grabs Sara and drags her far away, though he notices that the Overman stolen from the Medayu household isnt here.
Garrod doesnt know whos this machine thats vastly superior to the other Siberian mooks and Gain explains: thats Yassaba Jin, commander of the Siberian Rail Guard, and his Overman Rushrod.
Yassaba gets in touch with the people of Yapans Ceiling and says that hes personally come to see this Exodus stopped and everyone involved executed!
Sara, isnt about to sit there and let this happen; her attitude and beauty impresses Yassaba, who asks I shed like to join his squad.
She refuses, so Yassaba prepares to kill her first.



However, hes blindsided by King Gainer and thrown away.
Sara gets very happy, thinking Gainer came over to help her but he only say he still has a debt to repay to Gain (making Garrod shake his head that the kids still not being honest).


Theres another problem, though, in the form of Breaker reinforcements a second stage in Yassabas plan with Hola.
Hola will handle the rest of us, while Yassaba focuses on King Gainer. Gainer is a bit surprised when he realizes that his enemy is another Overman but Yassaba is already calling for an Overman Battle.
Sara tries to stop Gainer, saying that hes no match for a commander of the Siberian Rail but he tells her to stay back if we're taking Overman Battles, theres no way he and King Gainer are losing!
Inwardly, Gain wonders how the kidll do and Yassaba yells that hell smash him up while Adette is watching!


Quickly now, Bello tags Kejinan with a crit and takes him out.

Kejinan promises to remember this, saying that he only lost because he wasnt feeling too good.
Either way, he ejects.


A BB from Gauli also takes out Enge.

As Enge retreats, moping that this broken machine is going to be deduced from his salary.
Now, before we move on to deal with Holas new posse, lets take a look at Yassaba.


Overman Rushrod (Yassaba Jin)
Pilot Skills:
- Oversense L3
- Prevail L1
- Counter L2
- Resolve
- Photon Mat
- OverSkill (more on this in a bit)
Voice Actor:Hisao Egawa (other known works: Hyuuma/Goldymarg in Gaogaigar, Killer Bee in Naruto, Falco Lombardi/Wolf ODonnel in Star Fox games and a whole lot of other stuff)
Yassabas pretty dangerous and is the first example of many Overman enemies that youll face in the game. Thankfully, hes not the sturdiest enemy around but that Photon Mat paired with that Leader Bonus will make him the most resilient enemy weve faced thus far.
His attacks are all post movement and have good power behind them and that Oversense will boost his accuracy, so watch it.
Swarm him and take him out quickly.

Enemy Phase!




The weakened Dagger suicides against Garrod and Gauli takes out the last Siberian mook on the southern side of the map.



Holas group is too far away to attack anything but Geraba trades blows with Garrod (who was protected).


Yassaba steps forward to attack Gainer and those numbers do NOT look good at all.
The best thing to do here is just to have Gainer dodge.









Yup. Yassabas got a giant bellows in his Overman.

Player Phase!










































































https://www.youtube.com/watch?v=xePCNxm8Htc









Thats SRW speak for: check the enemy's status screen to avoid being blindsided.









