Part 107: Mission 29 (Setsuko) - The Burning Sea - Part 3
These Moon Race mooks arent that different from what weve dealt with in the past but Swesson and his posse bring a new model to the table.We only need to wreck Swesson to end this mission, mind, so lets see what hes packing:


Mahiroo (Swesson Stero)
Pilot Skills:
- Prevail L5
- Support Attack L3
- Cooperative Attack
- Commander L3
Swessons Voice Actor: Tora Uganda
Swessons on par with the other named characters that we just fought on stats but trades some of his evasion for more survivability; his big command aura will make his nearby Mahiroo allies all the harder to deal with and make sure you keep an eye on potential support attacks that he can do theyll hurt.
Get rid of his squaddies ASAP to stop his rather long-range TRI attack.
Not a whole lot of our people are left with their moves, so only a handful head towards the Moon Race.
Setsuko and Camille start their underwater trek to rejoin our group.

Enemy Phase!

A few Mahiroos detach to intercept Setsukos squad but everyone else moves towards our people.
No ones in range, though.

Player Phase!
*Beep, beep.*









Oh, crap






















Well, frig. Unlike the nice folk in Rands path, Setsuko keeps getting stuck with the evil versions of characters.



Eliphas (Ziene Espio)
Pilot Skills:
- Focused Attack
- Guard
- Morale+ (Damage)
- Prevail L4
- Resolve
- Very Lucky
- Jamming Function (Entire squad gains +10% to accuracy and evasion rates)
- Pilot-Affecting Status Immunity
Zienes Squad Leader Bonus: Accuracy and evasion rate +10%
Zienes Voice Actress: Rie Saitou (other known works: Eri Anzai in SRW OGs, Mayer/Re-I in Ergo Proxy and a few others).
Ziene as a boss maintains the same script from Rands side shes very dodgy and accurate but has piddly defenses (compare her to either Olson or Atena but with higher damage potential).
Her strength isnt all THAT (Swessons TRI attack is stronger than her Nightmare Strike) but all her attacks are post-movement and shell be gunning straight for Setsuko/Camille, wholl take big damage due to that Focused Attack and their naturally low defenses.
Her newest trick is an attack called Mirage Lightning which is a huge MAP. It works like the Iron Gears Potan Cannon in that you choose a target area (in her case, anywhere within 1 to 7 tiles) and hit everyone in a 4x4 radius.
This is especially dangerous if youve low HP units (say, if Kira blasted them into 10 HP) as shell wreck them all but, provided you dont give her a chance to use it, it wont be a problem.
Killing her if youre out of SP for Strike can be a headache, though, so focus on Swesson if thats the case.
Ill be doing it, though, because of Koujis perfect timing in learning Valor!


Well switch Camille to the front and use his group to bait Ziene closer to us; meanwhile, well deal with whatever Moon Race troops are in range.






Loran gets a nice critical hit but its not enough to kill a WaDom in one go. So, Kappei moves right in front of him and finishes the job.



Athruns squad was really hurting, so we pop a few Trusts casts and send them after a new WaDom.

Tetsuya needs to conserve EN for Kouji to hit Ziene with a Double Burning Fire, so he lands before going in.





Alright.


Shinn had switched to his Blaster frame, so well use him to work on Swessons squaddies.
Everyone else moves forward a bit.

Enemy Phase!





Tetsuya and Zambot get attacked and hit back for some nice damage but no kills.
Swesson also guns for Kappei.







Alright, were good.


You son of a bitch thats my money!
Ziene also goes after a nearby WaDom and weakens it.

Player Phase!

Gotta draw her in some more, so we mark her range on the map and position everyone accordingly; meanwhile, well keep workin on Swessons posse.










Bah, fell just short of taking them down.




There. Amuro pulls it off and, also, Tetsuya snipes Zienes kill.

Just in case I need a bit of extra oomph against Ziene, Kappei moves back and gets resupplied by Sochie.


Touga quickly wrecks a WaDom by himself.

Finally, because I know Zienes going after them, I have Torres heal Setsuko.

Enemy Phase!





The WaDoms snipe at people from afar but the Mahiroos charge right in: Camille, Loran and Touga all hit back nicely but only Gravions target was weak enough to be killed.

Touga does learn Counter L5 and Faith from it.



Finally, Ziene walks right into our kill-zone and even takes a nice hit from Camille.

Player Phase!

This is wholly unnecessary but














Setsuko vs. Ziene: If youre one of Asakim's allies, then youre my enemy !
Ziene vs. women: You know, Im not averse to women, either
As youd expect from a character that dresses like her, Ziene has a lot of sexual lines.


Alright, thats enough out of you.
https://www.youtube.com/watch?v=IDeYmOqNCiA






























Well, that raised a whole lot of questions




While Id love to have Bright MAP all four squads in front of him, itd take out some of our guys so hes forced to just down a couple of Mahiroos; Toshiya TRIs another squad, taking one kill, and Tetsuya downs the rest.

Next up, Quattro primed this group for Shinn to deal with.






And there go all three of them.


Quickly, Joseph switches in and downs the last Mahiroo group.

Fucking finally, were done.











With the excuse that hes not used to fighting in gravity, Swesson turns tail and runs but now Kihel knows that Ghingnham has put his pieces on the board.
Nothing feels good about this victory to a battle that raised too many questions: what are those crows? What is the Archangel doing? And why has the Moon Race broken its alliance with PLANT?
And on top of everything, we lost Heine Toshiya knew he was a good man and Gavane somberly says those are oftenly the ones to die young.





Setsuko regrets that all her hard work and training were for naught - and Heine died because she was so weak.
Camille blames himself - if he hadn't been preoccupied with Four, he'd have been able to protect Heine - but Setsuko feels like he did all he could; and if there's anything she learned from her own fight with Asakim's minion, it's that she didn't, and can't, do so as long as he can bring out her fear and her sorrow.
And even Toby's survival doesn't make her feel any better. If anything, it was a reminder that he's far beyond her, and she'd only get him killed.













Meanwhile, Camille tells Quattro that he doesn't quite believe Amuro's claim that Heine's death was everyone's responsibility.
So he's decided that however it ends with Four, he'll be the one to do it by himself.
"Would you kill her?" Quattro asks; "If I have no other choice." he answers.
Quattro doesn't respond. "Lalah," he thinks, "once again, a meeting was the beginning of their tragedy..."

In the meantime, Vino reports that the Minerva can't be fixed up en route as usual; she needs to touch down for a while to be properly repaired.
Luckily, we're in ZAFT territory, where the Phantom Pain will be loath to strike. But what about the Archangel, Joseph wonders.
What about the Archangel, the ship of the group that abducted Rep. Athha? Julie explains that in his world, they're the heroes of a previous war - the one between Naturals and Coordinators.
Back then, the Archangel split from the Alliance and PLANT to form its own, third side, bringing both of the others to a peaceful stability.
And back then, Rey adds, Captain Athrun was one of their members.

Unfortunately, even Athrun doesn't know what they're trying to do or how to convince them to stop.
Shinn angrily blames them for the way the battle went: everything going to hell, Heine getting killed and, particularly, the part where he wasn't able to rescue Stella.
And ever the motivator, Tetsuya tells Athrun that he has to be the one to deal with his old friends.
"That's what Heine said too," thinks Athrun. "If the captain hesitates, the whole squad will lose their way. But..."

Arthur's come to let the soldiers know that ZEUTH will stop at a nearby base to handle the Minerva's repairs, and that while she's docked, they'll be able to take some leave.
It's well-earned, but no one's in the mood to celebrate.
He's also come to call Shinn and Ray to the captain's room; the short version is that they have an assignment - to investigate another facility nearby...