Part 162: Mission 39 (Rand) - Start It Up - Part 2
Gotta post this now before the thread flips to a new page!


Quick look at the Antibodies: these things are glass cannons, every single one of them.
No special tricks outside of a 10% HP regen and a basic attack – said attacks, however, come packing a +25 accuracy modifier which makes them, by FAR, the most accurate mooks in the game. Be very careful with your reals because they can easily be brought down (even with focus, if you let the evasion decay pile on).
That was the cannon part, now for the glass: every single Coralian has minuscule armor (a baseline Methuss has more), so you can easily shoot them down. The bigger issue is simply the large amount they like to spawn in, so MAP weapons are especially recommended to thin them out.
Even the Big Antibody’s 2L size won’t make up for its piddly defenses.

With all that in mind, I’m tagging a Renton kill-zone on the NE corner and pretty much everything in there will get MAP’d on the next turn. Hap’s casting Confuse for extra safety.

Meanwhile, our remaining troops will work on whatever further to the NW.








Good, good. They’re in Wide formation but that won’t help much with that armor.

Let’s see if Gain can’t take out the leader.





Urgh, just 36 HP short…fine, the Freeden takes it out from afar.

And at least Dyke takes Prevail L6 out of the deal.

Let’s try the smaller ones.



https://www.youtube.com/watch?v=nDvyX_MQUkA
Eeew…

Deal with this, Apollo.








I like how the Coralians all fade to dust when they’re killed.

I also like this.

Take this time both to weaken these Medium Antibodies and show off their Laser attack.




https://www.youtube.com/watch?v=JtBCf4u-e1c

And, finally, Renton will just attack whatever to pass time.





https://www.youtube.com/watch?v=KOY9nUMnvvk
Duuuuuuuuuude, look at that damage.

Enemy Phase!





Renton’s swarmed by a bunch of stuff and simply dodges; elsewhere, Gain and Ryouma are dealing with these problems in their own manner (two kills each)

Ah, perfect.






And that was a 10k damage overkill.

Nearby, Roger TRIs a batch of Small Coralians and kills the leader. Soon after, he gives me a chance to show off the Big Coralian’s only attack.
https://www.youtube.com/watch?v=GwdAqg_vvKk

Player Phase!

Better late than never, I guess.

Mwahahahahaha!
https://www.youtube.com/watch?v=gxrs7ny2GGQ
That’s 17 kills for those not counting.

Roger weakens some Medium Coralians and Holland steps up to the plate.









There’s one down.
Also, Holland vs. Coralians #1: “We gotta hurry…there’s only so much time left…!”

Jamil will be more than capable of cleaning up the remaining two.








Boom!


Apollo takes care of one of the Big Coralians and Kei blasts a fresh group of Mediums.

Said group is just in Marin’s range.








Triple kill!

As Ryouma keeps himself busy bringing down another Small, Jiron takes aim at this group that’s still full.






Bah, the squaddies barely survived.

What can you do about this, Gainer?








Barely short of three kills, again…

Bello’s now a better suited Overman pilot than Gauli…let that sink in for a bit.

Let’s have Duke clean up after Jiron.






Nice and easy.

Took you long enough!

Next!









Hmm, do Coralians bleed? That looks like it could’ve left a big mess of gunk over the Gunleon.
Nearby, the Freeden takes another easy kill and we’re done.

Enemy Phase!


They didn’t appreciate that and attack Sara back. Thankfully, I had the foresight to leave her with Alert.

As Apollo and Holland each take a counterkill, this Small Coralian decides to get clever and go after Elchi.






Dodging isn’t their forte, though, and she can get easy numbers against them (I have an A-Adaptor on the Iron Gear, so it’s no longer penalized against flying targets).


The remaining two Big Coralians trade blows with Roger and Marin.

Player Phase!

Alright, let’s wrap this up.







In due time, Garrod.

The remaining Coralians fall shortly and, just to try and give Adette one last level, I let her take the remaining one.

https://www.youtube.com/watch?v=JchGNWkT57A
Been a very long time since someone used this attack, huh?

And there we go, another pilot who can trigger OverSkills!




More Coralians enter the area almost immediately, seemingly endless, and we certainly can’t keep this up indefinitely. Letting them through here would mean another slaughter like in the Federation’s video, though.
Eureka, however, senses something and the Coralians start shaking – they soon explode and crumble away. It wasn’t something of a self-destruct, though, as Rena says they simply ran out of energy.
Hilda does remember in Dewey’s video that they never showed the Federation actually dealing with the Coralians who attacked that town. It seems that these Antibodies are on a time limit after they appear in our world.
Eureka, shivering badly, asks Renton to hold her hand...

After the battle, Holland calls for an all-hands meeting and Elchi wonders what he’s got in mind. Cramping everyone inside the Gekko isn’t the best but Hap says this is something Holland wanted to tell everyone.
Holland reiterates that Eureka is a humanoid Coralian, a fact he learned while in the military.
He was also told by his mentor, Adroc Thurston, that the Coralians are intelligent and created the Gekkostate for one purpose: carrying on Adroc's will and protecting Eureka, the one and only means of accessing the Coralians.
Jiron and Marin wonder if that’s really possible as the ones we found today didn’t seem the slightest bit interested - or capable - of talking as they attacked us.
Holland explains that today’s battle was Dewey’s handiwork and, while he doesn’t know why he did it, says the guy used a so-called “Orange” to force the Antibodies to spawn. Ryouma asks if Dewey’s trying to get the Coralians to wipe humanity out but, no, Hap’s certain that the guy’s doing it all in the interest of protecting both humanity and our world.
Raita sees that they seem to know much about Dewey and Hap sighs that there’s a bit of a history between the Gekkostate and him.

Regardless, Holland tells the team that Dewey and his Ageha Squad see the intelligent Coralians as a threat to mankind and are trying to exterminate them. Dewey’s been after that since before the Break and certainly hasn’t changed.
The Gekkostate had been trying to halt the military's plans and make contact with the Coralians on more positive terms, but now that they’ve been revealed to the world in such a negative light, they have to be very careful or they'll turn all of society against them.
Apollo asks, then, for Holland’s opinion - sure, Eureka’s our friend but does he really think it’s possible to get along with all the Coralians? Indeed, Sirius says if coexistence isn’t actually possible, like with the Fallen Angels and Demons, then fighting them seems like the only option.








































































































Dr. Bear comes in right then, noticing the merriment going around, and Mischa asks if he’s finished with his research.
No, it’s still far from finished as he still needs more data BUT, by observing us and Eureka, he’s been able to confirm something: the Scub Coral itself is intelligent and the Coralians are actually just assemblages of it sent forth to perform some sort of task. It's not surprising that everyone mistakes the Scub Coral for some random soil, since its biological processes are so different from every other known form of life.
That means that Eureka too was sent for some purpose, though even she has no idea what that purpose might be. That fact itself is her purpose, Greg thinks: she was deliberately sent as a blank book, as a message from the Scub Coral that it knows nothing about mankind.

And in fact, Eureka is also mankind's message to the Scub Coral, says the suddenly appearing Fudou.
When Tsugumi asks, he says he just arrived and decided to join us in this interesting conversation – the way the guy always shows up outta nowhere is making Apollo think he’s flying in through subspace just like Baldios. Regardless, Greg confirms what Fudou said.
Eureka was sent as a blank book so that we may imprint in her anything we wish, be it love, or hatred, or whatever.
So, if humanity wants to be friends with the Scub Coral, they need to have Eureka with them on all sorts of different tasks. Matthew wonders if, in case we can’t understand each other, we’ll have more of those Antibodies showing up to attack.
However, Stoner and Ken-goh add that, unlike their original world, the Scub Coral is only present in a handful of regions in this world and, furthermore, it can only spawn a limited number of Antibodies which only last for a limited time. All those point to an inevitable human victory if it comes to war.
Greg disagrees, saying that, while we may not see it, there’s plenty of Coral existing in the shadows of this world: as Marin noticed, enormous amounts of it exist in a dimension VERY close to ours. It, essentially, surrounds our world completely.
That’s why the Kute Coralians appear where space-time’s distorted and why the Antibodies can be drawn over by dimensional quakes.

Daisuke asks if Greg’s suggesting that an unlimited number of Antibodies could spawn sometime but the doctor says that’s not the problem here.
The Coral has transcended the concept of numbers and, should all of them wake up, the sum total of life would pass the theoretical limit of information that the world can sustain. If that happens, the resulting dimensional quake will be immensely more powerful than the Break.
In fact, we’re already feeling the effects of the Coral’s steady awakening as our dimensional walls are getting more and more unstable – indeed, this is the cause behind the incoming collapse. This is a big reveal but that’s all Greg can say for now without more data, since he's only had a chance to study Eureka directly.
Stoner guesses that the only other data repository would be with the military, but Holland has another idea: find Norb, of the Vodarac.

Location: Galia - Zaft’s Gibraltar Base



































One more thing before we end. Head over to the bazaar because it’s time we collected a prize. DO NOT SKIP THIS because I think you’ll lose out if you don’t grab it now:

Jiron and co. had done their best to ration their BIG lizard jerky but they only have a bit left. That said, Burume’s heard that lizard is quite rare around here, so we should be able to sell this for quite the profit.
Apollo likes it and suggests they use the cash to buy MORE food. He doesn’t have to look very far as Dr. Bear shows up and seems rather taken with the “delicacy”.
When Silvia asks, he says he came to the bazaar to stock up on his candy as he gets cravings for sweets whenever he’s doing research (Tsugumi thinks that he’s always eating sweets, research or not).
Either way, he gives Chil some of his candy and, in exchange, wants our remaining lizard jerky - Rag and Apollo aren’t amused with this uneven trade, though, and tell Chil to give the candy back.
Too bad, though, she’s already eaten which means the trade stands! Rag isn’t budging as, trade notwithstanding, this is way too much of a one-sided deal and Jiron agrees, saying we can’t give him the stuff unless Greg covers the difference.
Fine, then he agrees to give us this trinket made by the Tresor folk – it’s an excellent unit part, so he’s sure we’ll be satisfied.

I am VERY satisfied as we finally get the first of Rand’s secret parts: the Hero’s Mark!
This baby adds +25 to Mobility and Accuracy, + 25 to crit ratio and +200 to armor – perfect for dodgy Supers like Getter or, really, any Real (they won’t benefit much from the armor but, still…).
Here’s a reminder of the steps we took to get here:
- Mission 8 – Jiron and Apollo both kill an enemy and, after the battle, your purchase a Lizard Jerky from the bazaar
- Mission 23 – purchase the Natto from the bazaar
- Mission 28 – purchase the Big Lizard Jerky
- Mission 39 – Visit the bazaar