Part 167: Mission 40 (Setsuko) - Impact Again - Part 2
Setsuko Route Chapter 40 Part 2Turn 4

Time to start pounding on Butcher.


Kamille, sadly, won't be able to do much of anything to him, so I just move him down here.

Banjou needs more Will, he has SP to burn, so I cast Spirit.

Random fact, Sun Attack also inflicts an Armor Down debuff.
https://www.youtube.com/watch?v=rgw79uMvEfs
8K damage, on an enemy with a Barrier. Banjou is great.

Much more tolerable.

Kappei knows Valor and he's going to use it.



"Ya better be ready, Killer the Butcher"!






That's the stuff.


Julie knows Fury, so that barrier means jack, and Toshiuya uses Spirit, for Sigma Breast time!






Congrats on being able to break 10k without Valor Toshiya!


Lousy Prevail and barrier. Anyways, with only 10,000 HP left on Butcher, he can tait for the next turn. On to the other side of the battle!


So Shinn heads closer to FIXX BLOODMAN.

Things are going to get hairy, so it's time to bust out a Confuse.


Katz, Löwen. That was 60% odds that you both missed with. I'll have you know I'm very disapointed with the both of you. Well, I guess there's a reason Setsuko's the main character while the two of you are her hanger ons.


See? Miashey shows how it's done.


OK, I'll admit it. The crows are stupidly dodgy.

Though, for some reason Toga's really accurate compared to other Super pilots, so he has a good hit rate on them.





That's another gone.


Talia blows up some more Gaizock because why not?


More MAP spamming.


So Quattro takes the lead. On to the Enemy Phase.

Random Fact, what Confuse does is inflict a sort of status effect on all the enemies, so it's not just an effect when their targeting allies. If there are two opposing enemy factions, they'll both be hit with the status. So this turn has the opposing sides kind of flail uselessly at each other.

Well, when they're not getting sub 50 hit rates on my very un dodgy Supers.

Then Teral snipes at Toshiya.











Not that he did much damage.


Everybody's gunning for Toshiya today it seems.


Thank goodness for Shield Defense huh.



The Crows are annoyingly accurate, even under confuse.

Like so...

And wonderful, Zeine took up a valuable spot next to FIXX BLOODMAN.[/i]




https://www.youtube.com/watch?v=Tv-_Jh19G1o
"Ooh, a woman's scream always gives me chills...!"

"You won't defeat me playing around, Ziene!"
Turn 5

One last turn to shoot down enemies in this mess.

Valor, Fury, Gain, and Bless all cast over a single unit.










And with it Jun levels up, learning Prevail 6 and her final Spirit Command... Guard(35).
Her Spirit list is kind of bland, cheap Guts and Accel being the only standouts.

Butchers amused at how far the earthlings have come and figures he might actually have to get a bit serious when their next battle comes.
He escapes and Kappeis just about to run after the guy when Gengoroh reminds him that the dimensional manipulator has priority. Regardless, he vows Hamamoto to get revenge someday.


Now that's Butcher's gone I don't need these guys on the Southern front anymore.


So it's time to move up and out!

Heizaemon Hit Prevail-7, which is lovely.

Remember, it takes EN to move in the air. And with two Sigma Breasts God Sigma is pretty much drained. This is with Athrun's Boost.


Problem solved!





And wiping out that enemy squad got Athrun Valor(40)!


I move Amuro out of the way...

So Bright can burn the last of his EN on yet another MAP. Didn't get a lot of kills, but weakened them all greatly.

Seriously, no EN left. He can't move!

I swap Löwen to the lead. He can spare Valors to burn on tough grunts, like this ship here.
https://www.youtube.com/watch?v=cv0HfW1WVus
Not bad.

Stupid Wide formation dodgy enemies.

Emma takes the lead and TRIs these guys.

Which gives Miashey her finaly Spirit Command, Rouse(50)!


Kamille joins the rest of the group.

And here's the Lifter function in action! Normally the Venus A wouldn't be able to fly so I'd be grounded even if I swapped to a flying form of another mech, but Daitarn just keeps on trucking.

87% odds.


And that's everybody, on to the final turn.


That counterkill got Toga Counter Level 6.


And this counterkill gets Katz his final Spirit Command.
* Bonds(60) - Restores 50% of every ally's max HP.
The ultimate Healing Spirit Command, cast this when every unit's taken a beating late stage and suddenly everybody's in fighting shape again. Yes, Katz does learn two of the more useful defensive Spirits in the game. Yes there's a reason I've put every scrap of PP he has in SP-up thus far.

Uh.. right. I left Kappei smack dab in the middle of a ton of enemies. Thank goodness for Confuse and Support Defend!

Tank those hits Gavane!



This is... less then good.

Huzzah! I didn't have to reset!




Go away.


Clearing out some stragglers for extra Will and to give me a bit more space.


My Supers are going to have to do a fair bit of burst damage. Darn it, Kamille can't you kill these things faster.

Analyze for a big reason you'll see shortly.

You see, in addition to being a massive blob of Sixty Six Thousand, Five Hundred HP, FIXX BLOODMAN's ship will do nothing but Defend. It's awful.





































Then Loran casts Mercy to give the final blow.










Bloodman would rather detonate the device than let it be taken from him - and that's exactly what he's going to do!
There's no danger, he claims - it's a prototype model, so the quake it creates will only affect this area.
Meyrin notes the Garuda's crew bailing. Are they abandoning their precious dimensional device?
No time for that, though! The other ZEUTH is inbound!

They confirm that Atenas info was legit and see the carrier with the device ahead. Talia and Bright get in touch and explain that we were deceived, adding a request for assistance to capture the dimensional manipulator.
Jamil and co. are also aware of all the foul play and Holland says weve been briefed on how that devices bad news. Theres a bigger problem, though, as Jabby feels a ripple distorting the dimensions, emanating from the Garuda!



























https://www.youtube.com/watch?v=0FY9Z3O5kgQ



















----
Extra Dialogue and Plot
Kouji vs Hidler





Tetsuya vs Hidler



Shooting down Aphrodia
quote:
As Aphrodias beaten, she knows how dangerous our force will be if we manage to join up with Baldios. They must think of a counter-measure ASAP!
Shooting down Teral
quote:
Teral notes that the earthlings strength is constantly increasing the flames of war will spread throughout the galaxy at this rate. Is it just impossible for her to change history?
shooting down Dokuganki
quote:
Dokuganki leaves the usual dose of.
Shooting down Hidler
quote:
Hidler isnt happy to be slapped around by this ZEUTH, too, and Gura orders him to pull back.
Shooting down Ziene
quote:
This battle didnt serve any purpose to Ziene, so a defeat doesnt bother her.
Löwen wants to know what shed doing and all shell say is that well know soon enough its already too late for you to escape that persons grasp.
Setsuko isnt about to let her go but Ziene says well meet again provided were not warped to the void, that is. As she leaves, Setsuko wonders what Asakims planning.

And for the world getting blown up, again, we get 150,000 Credits and 1000 Blue Stones!

Plus, after 15 stages that had it's own route split in it, we're finally reunited! The game's on a single unified route from this point on. So we now have access to both sides of ZEUTH, united into one.
Wait...

Oh no. Both sides. All those units, and sixteen squads can be deployed next stage.
I'm going to have to rebuild all my squads from scratch.
https://www.youtube.com/watch?v=eJS9bObA9vA
