Part 19: Treant Escape

Minor recap since it's been a while: we need to obtain Luna to defeat Dhaos. Sounds easy enough, right? So, we went through the giant-ass Moria Mine to get the pact ring that we might need to obtain her. We got Maxwell there as well as two pact rings... only they're broken. We need to find some way to fix them, so we spent way too long in the desert hunting Basilisks for their scales. This ended up being a waste of time as we could've solved the problem faster by going to the Elven village in the Ymir forest. We found this out after the fact, as we ended up going there after Edward D. Morrison told us that it might be possible to fix the rings. Lundgrom never told us about this, despite being an elf himself, because. Half-elves, and most humans, aren't allowed into the village (because elves are racist dickholes) so we had to leave Arche behind and now we're going to get the rings fixed and one of them MIGHT be the one we need. No guarantees. Also we don't even know where Luna is, so even if one of them is the right ring we still need to find her.
...Did we even have a backup plan for if one of the many things that could go wrong here, do go wrong? No?




Let me just make one thing clear now: this dungeon sucks. It's a painful maze and getting everything without a guide, and not getting lost for ages in the process, is bloody difficult. Damn near every screen looks exactly the same as every other screen and there's a ton of things to find too. Most of them aren't worth it, though there's a few that are. I'd recommend stocking up on some food items since this dungeon is an even bigger pain if you're not cooking for some insane reason.

Although, the cost of a melon kind of makes it sorta justifiable? Maybe? I mean, hell, I buy 15 of every food item and I still wouldn't stock up on these things.
As for the Treant Forest, if you really want to see it, in its overly long, tedious, full self I did record it though I'll spare you from it unless you really want to see me walk around a giant forest maze for a little under 15 minutes.
The cliff notes version is as follows:

Cless gained this. It's kinda nice for the relatively low TP cost but I don't prioritise it since it's not part of any arcane artes.

Mint gained this. It makes Panacea Bottles useless, lets me disable Antidote and it's almost good enough to make me not want to ever use a Liqueur Bottle when necessary. Which is, er, only when I can't even use Mint anyway. So never mind that last one.

There's some really nice accessories to be found. I don't use Black Onyx's since the HP boost isn't something particularly interesting and there's better accessories I could use in its place.

Like this one. I vastly prefer Moon Crystals since I'm kind of a magic whore like that.

Remember how a while back I pointed out you could buy these things for 100,00 Gald? Yeah, that's kind of a waste since the game gives you enough for free anyway. The first being in the forest. Holy Symbols are great and this one isn't coming off Cless for a long while.
There's a couple of other things you can find too, like a Stun Charm...

... or Stone Check...

...but they're not very good. Stun Check is sorta useful since it reduces the amount of time you stay stunned but that's a non-issue 99% of the time anyway. Stone Check outright prevents you being turned to stone if its equipped but that's just a waste of an accessory slot since there's so many other ways to prevent it that it's pointless. Good news is they sell for a fair bit (the Stone Check especially) so they make great cash if you need some in a hurry.
Imagine a random encounter every other sentence there and you have the good version of the forest! Let's just skip to the bit that's easy to follow without a map, a quarter of an hour to kill and many, many fights.



Until this scene, it's pretty likely Klaus didn't know Origin was even a spirit. None of his books mentioned it, and you'd think the spirit that CREATED EVERYTHING would be more powerful than the spirit of the moon...













The Topaz reduces damage from Light elemental attacks, which would make it obvious who it belongs to if we knew who the Spirit of Light was. The Moonstone raises Klaus's HP and even though the effect doesn't make it apparent which spirit it's for, I'd imagine the name does.
With the rings fixed, at last, we get to walk all the way back out of the forest. At least the way out is easier and quicker...


Elf: No, that is, it was a Half-Elf...











Elf: My lord, making exceptions to our laws will only invite future incidents!


???: Please, just this one time, I beg you to overlook this incident! If you must have an execution, take me in her place! So please... I beg you!

Elf: But...

Elf: Understood...
???: I'm sorry, Arche. Please forgive me...

Have you figured it out yet? Arche hasn't... and doesn't until just after the last possible moment for her to do anything about it.

...Yeah, that's kinda depressing and outta nowhere. More depressing, however is that...

Arche never gained a single EXP during her short time out of the party. That's a good four levels she missed out on apparently. This shouldn't bug me that much, but it does.
Skit: The Spirit in the Tower





Skit: Parental Woes








So, we need to walk essentially all the way back to Midgard. Again. Let's stop in at Olive Village first since it's on the way.

Remember how we need 230,000 to get everything decent in the item store? Let's do that! By selling a bunch of crap we don't need any more, stuff we'll never use, a spare Fight Symbol and the three "valuables" I've picked up along the way we can easily break 230k.

This door is bloody hard to find. If you don't know it's there, you'll never be able to get to the four items back here. And for good measure, you can only enter this part of the store once.

Whilst that's nice advice, let's ignore it and get everything!


The gloves cost 50,000 and the ?Cloth (same as the two we got at the end of Moria Mine) costs 55,000.


The ?Sword costs 60,000 and the Mithril Plate costs 65,000. These two are probably worth picking up over the other two if you can't afford everything. You don't need to pay for them to get them to count toward the Collector's Encyclopaedia either so I'd grab the gloves just for that if nothing else.

The Pretty Mittens are a nice glove upgrade for Arche. They boost defence by 15 and reduce damage from Fire elemental attacks. That would be nice if it weren't for the fact that we can stick two Princess Shawls on her if need be and make her outright immune to fire.

The Mithril Plate is an armour upgrade that's long overdue. Boosts defence by 28 and reduces damage from Light elemental attacks.

The ?Sword is the Moon Falx which is a very nice sword we wouldn't get for a long while if we didn't buy it here. Its one downside is that it is a Light elemental weapon and Cless has a fair few Light attacks in his Artes as is.

The ?Cloth is a Mithril Mesh which is basically the Mithril Plate only not as good. It boosts defence by 18 and reduces damage from Light elemental attacks.
Skit: A Day in the Life











The tower in the middle of the desert... isn't the one we want. We still can't get to it, and this is also going to annoy me more than it should.

This is the Tower of the Zodiac and it has a terrible gimmick. It's a nice dungeon and all, but the gimmick is awful.
Skit: Tower of the Zodiac





We're working under the assumption here that whatever Spirit is in this place needs either the Topaz or Moonstone ring I see.



The Tower of the Zodiac... I said that this place has a dumb gimmick outside, and it does. It's also one that doesn't convey well into screenshots. The way it works, is that you can't go to a higher floor until you play the right musical track from the OST. How do you know which is the right one? There's a slate on every floor that gives you a very vague hint as to which one it is. The problem? Unless you've memorised every track you've heard thus far, as well as where it played, when and what its significance is this dungeon is a goddamn pain. The only notable treasures include a second Holy Symbol (in case you missed the one in Treant presumable) and two Basilisk Scales.

There's also a weapon upgrade for Klaus. It's been ages since he got a new tome, and we've been using the Liber Ivonis since just after Demeter. The Cthaat Aquadingen is, as the name implies, water elemental for what little that matters.
Once you make it to the stairs just before the top floor, you hit some kind of barrier and this guy turns up.

At least we know now that Luna is here after all.























???: Artemis, please offer them that book.



Ray's a pretty nice Light elemental spell that will come in handy pretty soon. It's also somewhat powerful for a mid-level spell which is nice too.



Possibly, but Luna is just up those stairs apparently. I think that takes precedence over worrying about some kind of voyeuristic fairy.













Hell yes, Luna! Someone described Maxwell as number porn but he doesn't even come close to Luna in that aspect. She hits the enemy multiple times with giant Light elemental lasers and it is glorious.

Now we just have to walk out of the tower which is easier than getting in since there's no musical gimmick to worry about when descending.
Skit: A Large But Empty Head








Skit: Implications







Luna official render.