Part 4: Meeting Interesting People
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Prison Guard: I know, I know. Then he was caught, and the loot was returned, right?
Prisoner: No. See, that's just nobility tryin' ta keep things quiet. The treasure in the mansion right now's a fake.
Prison Guard: You're pulling my leg.
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Prison Guard: You mean the thieves' guild?
Prison Guard: Ahem! That's enough out of you. Almost meal time.
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Prisoner: "Old man?" Now you've gone and hurt this old man's feelings. Besides, I didn't make up nothin'. I've got eyes and ears the world over diggin' up information for me.
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Prisoner: Hey, I am what I am. Go ahead and ask me something. I'll tell ya whatever ya want to know. Wanna know about the pirate guild's sunken treasure? How 'bout the sorcerer who makes his home at the ends of the earth? Or wait, I've got it...
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Prisoner: Well I'm not sure what yer in for, but they'll let ya out if ya keep yer trap shut for ten days.
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Prisoner: The lower quarter... Ah yeah, I heard about that.
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Prisoner: Sorry, neighbor. That's one piece of dirt I don't have.
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Prisoner: THE Mordio? You mean to say you've got connections ta the famed mage from Aspio, the City of Scholars?
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Prisoner: Oho! Want ta know, huh? I'm afraid that information won't come cheap...
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Prisoner: W-wait, that's not it. He's the uh, the head of the gourmet guild! No wait, it's the uh, I mean...
Someone enters the prison.
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???: Out.
Prisoner: Ah well, just when things were gettin' good.
???: Hurry up.
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Alexei: What are you doing? I said hurry up.
Prisoner: All right, easy. I'm coming.
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Obtained Prison Key.
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Using the key we just got from our friendly neighbor, we can open up our cell. There's also an Apple Gel at the back of the cell that we're taking with us.
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The guard is asleep, so he won't bother us.
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Nothing left for us to do here except grabbing our stuff from a chest and exiting the room. As we walk out...
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Knight: Who's there!
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An easy fight later...
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Like many other Tales games, we enter a battle whenever we come into contact with an enemy on the map. This allows us to more-or-less decide which enemies we want to fight and which we want to avoid, although occasionally something will just stand in our way with no way around. Each "enemy" on the map corresponds to an enemy group in-battle, usually somewhere around two to four enemies.
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The castle is pretty straightforward - all paths that don't lead to where we're supposed to be are either blocked off, or just have some treasure chests containing stuff like Gels, Life Bottles or Magic Lenses. I also find a Cape that I promptly equip on Yuri for a small increase in defense.
After a short while, we encounter someone...
Watch the cutscene!
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Knight A: This is for your own good, Miss, you know that.
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Knight A: Now, now, why don't you put that down? You'll only end up hurting yourself...
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Knight A: I'm afraid you leave us no choice. I was hoping it wouldn't come to this...
Knight (offscreen): Hey! There she is! This way!
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Knight B: Identify yourself!
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Knight A: Careful, I think he's got a blastia.
Knight B: It shouldn't be a problem if we take him together.
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After a short battle, the knights are down.
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??? (offscreen): Yuri Looowell! Where are yooou?
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??? (offscreen): Louder, fools! Say it like you mean it!
Boccos (offscreen): Lieutenant Leblanc, your voice is TOO loud. My ears...
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Knight (offscreen): Over here!
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More castle corridors and knights. We can pass by the castle kitchen and restore our HP and TP, but apart from that, nothing really exciting. Once we get to Flynn's room:
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Watch the cutscene!
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Before she can answer, someone breaks down the door.
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Boss time! Zagi's our first boss of the game, and thus fairly easy, but he can still screw you up if you're not yet used to the battle system. However, if you keep doing your 3-hit (-> Free Run hit) -> Arte combo and heal yourself with an Apple Gel or two when your health gets low, you'll be fine.
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Vesperia likes the party having conversations with themselves or with the enemies during boss battles, which is a pretty nice thing.
Listen to the full conversation!
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He's got a few Artes himself that can be a bit dangerous when they hit, but you can pretty much block them all.
After you get him to about half health, this happens:
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Zagi is now more aggressive, but the general strategy hasn't changed. Your pink-haired companion has First Aid, a healing spell, so overall I'd say the battle even becomes easier from this point on.
If you're planning on scanning enemy in this game (required for a sidequest!), note that Zagi's second form here counts as a separate scan, so you'll need to use another Magic Lens.
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One thing you immediately want to do is going to Strategy and changing your partner's Action from Heal to Artes Only, as Heal has the stupid side-effect of her running up to and meleeing enemies when everyone's got full health.
Listen to the full conversation!
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After a while, he'll go down.
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Most boss battles in this game feature Secret Missions, small things you can do or avoid during the battle to get an Achievement and an extra, usually rare, drop at the end of the battle. The first one here is making sure your ally doesn't get hit too much, which is pretty much a freebie as Zagi concentrates on you.
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The rare drop here is the Sage, which increases one of your party members' Max HP by 10.
Achievement/Trophy:
Secret Mission 1
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Lackey: How dare you!
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Lackey: Hurry, before the Knights get here. Or would you rather have your fun end today?
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Join us again next time, when we hopefully get out of the castle!