Part 14: Feminine Secrets, and a trip to Shaikos
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Rita is awesome. I immediately put her in my party, switching between having Repede or Karol out for now.
She comes with three Artes:
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β×Ψ=√ "Rudolf": A physical arte. Rita doesn't have a lot of physical artes, but considering she's mainly a mage the ones she does get are actually pretty decent. In this one Rita jumps into the air, throwing enemies up.
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Fire Ball: A basic Fire spell. Shoots a fireball - it even kinda homes in on the targetted enemy! This spell shows one of Rita's neat things with spells very well: As you use a spell more and more, it becomes better. In Fire Ball's case, this translates to more than one fireball being fired on one cast, up to ten balls at 3500 uses (although you probably won't reach that number on one playthrough).
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Stone Blast: A basic earth spell. Summons a couple small rocks that shoot out of the ground below the enemy.
She also comes with a few skills:
Magic: Increases Magic Attack by 5%.
Resist: Increases Magic Defense by 5%.
Rhythm: Shortens spell cast time by pressing the attack button repeatedly while casting.
Spirits: Increases Max SP by 20.
Rita's weapons of choice are long, thin things such as scarves, chains or whips. She starts with a Sash, which grants Magic Guard.
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Note that this item is only buyable in Aspio, so you may want to buy one or two extra for some synthesizing later.
That said, we're not done in Rita's house yet. If we climb up the ladder, which was previously inaccessable thanks to the mass of books in the way (which is gone now, somehow), we can find two things.
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One's the Collector's Book, a really useful book that records all the items we have and have had in our inventory.
With this, I can now demonstrate how awesome Vesperia's menu is if you ever want to locate anything. Let's say we know we need a certain material to synthesize something and we already have or had that material at least once, but we don't remember where we got it. In that case, we just open up the menu, go over to the Collector's Book...
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...and locate the item, let's say Ilyccia Weed.
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We can see that item is dropped by Filifolia Bud and Tuliper, and can be stolen from Axe Beak. Now, where do we find a Filifolia Bud? Let's just press A, select the Filifolia Bud, and press A again:
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And we get brought over to the Monster Book entry for Filifolia Bud! Awesome, let's press X to switch over to the second info page.
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The Mayoccia Plains, apparently. Now... where were those again? Let's see, press A, select Mayoccia Plains, press A again...
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Aah, the area around Zaphias! Well, off we go then! Wait a second, what other Monsters can we find in that area?
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Knight Fencers, Knight Lancers and Minicoids. Good to know!
I really love Vesperia's menu because of this.
Anyway, getting back to Rita's house. There's one other thing we can find here, which is, well...
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...yeah.
That's all we can do here. Let's get out of the town and pay a visit to the Shaikos Ruins.
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The guards now ignore us completely, thanks to our new companion, so we can take the direct route through the city gate.
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Back on the world map, the ruins are only a few steps east. However, if we wander around for a bit first, we can find a Search Point:
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Search Points originally appeared in Tales of the Abyss: In some areas of the world map, we can find things to examine that will give us semi-random synthesis materials. After a while, they'll respawn, and we can get more items from them. Search Points are fairly rare and usually out of your way, but you can occasionally get really nice materials, so it can be worth it to search for them.
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Thanks to me going out of my way to get the first search point, Karol learns a new arte:
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Using Destroying Rock, Karol smashes his weapon overhead onto the ground, causing some rocks to fly out. It's earth-elemental, and pretty nice.
Anyway, after a short walk, we reach Shaikos.
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Watch the cutscene!
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I really like the design of this dungeon. It also has a nice, calm background music.
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We can find a couple chests looking around (Magic Lens, Orange Gel, 800 Gald, Life Bottle, Half Guard (head equipment for Estelle)), but apart from that, there seems to be nothing here. No enemies, no knights, no thieves. Even the path further into the ruins is blocked off!
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We can trigger a cutscene near one of the statues, though.
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Don't ask me how they move this without falling/walking into that huge hole.
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Alright, off into the ruins! ...Next time. I'll probably also have a dungeon video up then.